248,563 Commits over 3,928 Days - 2.64cph!

6 Days Ago
Parent merge
7 Days Ago
Merge from primitive
7 Days Ago
Codegen
7 Days Ago
Merge from main
7 Days Ago
Transform copier script changes
7 Days Ago
Merge from zipline_dismount_angle
7 Days Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
7 Days Ago
Codegen
7 Days Ago
Merge from main
7 Days Ago
Greybox scene update
7 Days Ago
Base player armour prefab (cine)
7 Days Ago
More dir changes
7 Days Ago
Dir changes, added armour materials
7 Days Ago
Remove CUSTOM_MATERIAL_INPUTS and CUSTOM_TEXTURE_FILTERING, vfx optimizes it out if not used Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM, never used
7 Days Ago
Knight armour merges
7 Days Ago
Merge from protobuf_osx_fix
7 Days Ago
Merge from fix_vending_multiplier_widget
7 Days Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
7 Days Ago
Added generate.command so you can just double click rather than running terminal
7 Days Ago
Fixed protobufs not generating on OSX
7 Days Ago
Timeline updates + backups
7 Days Ago
Unsaved
7 Days Ago
Move materials script
7 Days Ago
Both wooden shields now use wooden impact pfx
7 Days Ago
Fixed "ent kill" commands affecting shields
7 Days Ago
Scene backups
7 Days Ago
Horse code cleanup Fixed handbrake not working properly
7 Days Ago
Use WorldTransform/LocalTransform
7 Days Ago
Allow for inner feathering for EnvmapProbe in UI, same defaults for hammer equivalents of this ggxcubemaphelper (cpu) is equivalent to cubemapper (gpu), increase sample count but use faster sampling and sample from first mip always https://i.imgur.com/5UuaG0b.mp4 Sample from mips again and decrease sample count to not be absurd for our budget
Leaderboard backup, run #16145
7 Days Ago
Drop model as static prop based on model archetype
7 Days Ago
Add Scene.Trace.Rotated to allow for tracing rotated boxes or capsules (this already worked with FromTo( Transform, Vector ) but it's not obvious enough because no one knew it was there
7 Days Ago
Add simulation space option for particle force https://files.facepunch.com/layla/1b1511b1/sbox-dev_wMFfk99UTS.mp4
Leaderboard backup, run #16133
7 Days Ago
Remove remaining usage of Transform.World/Local
7 Days Ago
Use WorldTransform instead of Transform.World in engine code
7 Days Ago
Order block tools, select current tool in combo box
7 Days Ago
Fix exception in TreeNode.SetChildren
8 Days Ago
Delete property sheet cya
8 Days Ago
Block tool uses control sheet Path tool uses control sheet
8 Days Ago
InputActionPanel uses input action proxy for now because we can't move the fucker
8 Days Ago
Project page uses control sheet
8 Days Ago
Delete RuntimeAddonPage, not used anymore?
8 Days Ago
Publish finalize page uses control sheet
8 Days Ago
Add FolderControlWidget Standalone review page uses control sheet
8 Days Ago
Package references uses control sheet
8 Days Ago
InputAction can't use control sheet yet, it exists sandbox.system and now it can't be moved from there to be exposed
8 Days Ago
Move input actions back to sandbox.system
8 Days Ago
Expose ControlModeSettings Supported Control Modes uses control sheet
8 Days Ago
Add CustomEditor for NamedEditor "keybind" InputActionPanel modal uses control sheet