129,717 Commits over 4,201 Days - 1.29cph!

4 Days Ago
Static string lights optimization / made them all one material and enabled batching
4 Days Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
4 Days Ago
Small boat crane prop LODs and COL, prefab setup
4 Days Ago
Fix chainsaw viewmodel fx not showing up
4 Days Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
4 Days Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
4 Days Ago
Removed deep sea island tree spawning code, not needed anymore
4 Days Ago
Merge from parent
4 Days Ago
merge from deep_sea
4 Days Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
4 Days Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
4 Days Ago
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
4 Days Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
4 Days Ago
more bug fixes on level
4 Days Ago
merge from naval_update
4 Days Ago
merge from deep_seaa
4 Days Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
4 Days Ago
Made a proper material for the sea floor of the deep sea
4 Days Ago
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4 Days Ago
prop fixes
4 Days Ago
merge from naval_update
4 Days Ago
floating city 4 bug fixes
4 Days Ago
Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled Tests: none, trivial change
4 Days Ago
Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets Done by pumping steam event queue while analytics thread is shutting down Tests: unit tests and ran Client mode in editor
4 Days Ago
merge from fix_boat_paste -> naval_update
4 Days Ago
Add error log indicating what entity failed to paste when exception was thrown
4 Days Ago
Fix NRE when loading a steering wheel without SteeringWheel protobuf - fixes pasting boats in completely broken physics state - old boat pastes still may not work
4 Days Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
4 Days Ago
Increase deep sea terrain distance from 600m -> 750m
4 Days Ago
seat changes
4 Days Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
4 Days Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
4 Days Ago
Moved farm vendors up to prevent clipping through floor
4 Days Ago
Bugfix: AnalyticsV2 - only recycle auth tickets if not consumed them - Added extra checks for early steam shutdowns Previously we would eagerly cancel tickets, which is not api-appropriate. Now only doing so if either an exception occured or we're in dry-run mode Tests: ran unit tests. Still can't catch why auth ticket is sometimes null on shutdown
4 Days Ago
Merge from boat_building
4 Days Ago
Auth placement/building fix
4 Days Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
5 Days Ago
Fixed floating island map marker text not marked as non static
5 Days Ago
merge from main
5 Days Ago
merge from ui_overhead_optims
5 Days Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
5 Days Ago
Merge from parent
5 Days Ago
script updated mesh
5 Days Ago
merge from main
5 Days Ago
Revert cargo global network group to Default (from MainIsland)
5 Days Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
5 Days Ago
Codegen
5 Days Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
5 Days Ago
primitive large lootbag halloween loot update
5 Days Ago
Disable MarkAttackerHostile on 20 static entitites found in floating cities