136,209 Commits over 4,293 Days - 1.32cph!

7 Days Ago
merge from artist_pack_dlc
7 Days Ago
Phrase update
7 Days Ago
Kill boat during load if it saved when sinking
7 Days Ago
merge from naval_update
7 Days Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
7 Days Ago
Localized the boat building UI Disable tooltip when empty
7 Days Ago
fix ornate frame label placement
7 Days Ago
Bunch more wip/experiments
7 Days Ago
Paintable Reactive Target - Updated textures
7 Days Ago
merge from artist_pack_dlc
7 Days Ago
merge from naval_update
7 Days Ago
Fixed the microscopic ghost ship map markers
7 Days Ago
sulfur box append to adaptor allow collision group
7 Days Ago
ran manifest, icon manifest and localization
7 Days Ago
sulfur box prefab and item setup
7 Days Ago
sulfur box greybox
7 Days Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
7 Days Ago
merge from naval_update
7 Days Ago
Fixed deep sea water height not initialized to SeaFloorDepth
7 Days Ago
Updated skins
7 Days Ago
spinner_wheel standard material test - no painting
7 Days Ago
▍▆▅▉█▉ ▋▋▊▆ ▍▉▉▊▄▆▄▇█▉▍▉▊▋▍▅▊▆▌▉▆▄▇▍▌█▍▄
7 Days Ago
█ ▍█▆▄▊▆▆ ▉▌▆▋▌▅▇ ▊▉▋█▅ ▌▆██▌ ▉▌▊▊▋ ▍▋ ▍▍▉█▄▇▆ ▅█▅ █▆▅▌ ▅▅▆▋▅ ██ ▇▇▅█ ▄██▌▊▊ ▋▍█▋▍▉
7 Days Ago
Paintball Gun - added ammo box
7 Days Ago
merge from artist_pack_dlc
7 Days Ago
Paintable reactive target is now a redirect skin of the reactive target
7 Days Ago
Merge from parent
7 Days Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
7 Days Ago
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
7 Days Ago
set paintable resolution on paintable window again
7 Days Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
7 Days Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
7 Days Ago
removed medium frames from craftable and set to hidden
7 Days Ago
pt_boat_turret_fixes -> main
7 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
7 Days Ago
made medium frames hidden and uncraftable
7 Days Ago
Merge from parent
7 Days Ago
added storm hull creaks audio stings to the ghostships
7 Days Ago
Profile save
7 Days Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
7 Days Ago
window.paintable.skin icon
7 Days Ago
Paintable window is now a rediredt skin of the strengthened glass window
7 Days Ago
moved artist canvas folder to artist_dlc folder
7 Days Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
7 Days Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
7 Days Ago
main -> pt_boat_turret_fixes
7 Days Ago
artist canvas set up large vehicle on sockets and ground watch
7 Days Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
7 Days Ago
Merge from naval_update
7 Days Ago
large vehicle layer on sockets and groundwatch for ornate canvasses