199,967 Commits over 4,140 Days - 2.01cph!
Get the latest from Hapis Rescue and clean up previous bad vehicle classes merge
Merge Main -> Rescue Hapis Rescue
Merge WorkCart -> Rescue Hapis Rescue
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
Updated supply_drop
Cleaned up CraggyIsland
Supply drop no longer displays health info
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Update gib overrides on skull trophies
Update to the supply drop
lod update and prefab update.
Fixed a memory "leak" when building cubemaps
Prevent crashing when the BoneToWorld matrix is null
Added position to buildcubemaps console messages
Added additional info to "MaterialSystem: Out of memory in render data!" warning
Cleanup, renamed new shaders
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
Updated supply_drop
CraggyIsland cleanup
Better error string for k_EResultBanned to not scare players. Used to say "VAC Banned", which is inaccurate.
Fixed "vertexlitgeneric" not doing anything as a parameter of Material(), now sets the expected shader, prevents $vertexalpha 1
Max water depth roam improvements.
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
Beech, willow bush and oak translucency tweaks
More foliage material tweaks
Snow shader variant + LOD variants
Load/Save & Copy/Paste uses transforms instead of humanoid muscles (Loading from animations has to still use humanoid muscles)
More dialogs/fixes for NREs
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Display dialog when there are missing references
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
Supply drop v2
lods and collision
material update
prefab update
Site A bunkers & sewers and more.
Removing old junkyard mounds files
Junkyard v2 new mounds meshes/colliders/prefabs
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Lighthouse 2 & surroundings rework
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