199,967 Commits over 4,140 Days - 2.01cph!

5 Years Ago
Get the latest from Hapis Rescue and clean up previous bad vehicle classes merge
5 Years Ago
ProtoBuf regen
5 Years Ago
Merge Main -> Rescue Hapis Rescue
5 Years Ago
Merge WorkCart -> Rescue Hapis Rescue
5 Years Ago
Merge from dof_target
5 Years Ago
merge from SupplyDrop_v2
5 Years Ago
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
5 Years Ago
Updated supply_drop Cleaned up CraggyIsland Supply drop no longer displays health info
5 Years Ago
▍▌▄▅▆▊ ▆█▆▆▅▄▋ ▋▌▉
5 Years Ago
Backup
5 Years Ago
▍▆▊▊ ▇▌▇█▍█▊▉ █▋█▆▍/▇▄▌▅ ▇▇█▉▅
5 Years Ago
merge from /hero_anchor
5 Years Ago
Update gib overrides on skull trophies
5 Years Ago
Unsaved change
5 Years Ago
Update to the supply drop lod update and prefab update.
5 Years Ago
Fixed a memory "leak" when building cubemaps
5 Years Ago
Prevent crashing when the BoneToWorld matrix is null Added position to buildcubemaps console messages Added additional info to "MaterialSystem: Out of memory in render data!" warning
5 Years Ago
Cleanup, renamed new shaders
5 Years Ago
Moving new shaders
5 Years Ago
Deleting temp assets
5 Years Ago
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
5 Years Ago
missed files
5 Years Ago
Updated supply_drop CraggyIsland cleanup
5 Years Ago
Better error string for k_EResultBanned to not scare players. Used to say "VAC Banned", which is inaccurate.
5 Years Ago
cleanup
5 Years Ago
Fixed "vertexlitgeneric" not doing anything as a parameter of Material(), now sets the expected shader, prevents $vertexalpha 1
5 Years Ago
Max water depth roam improvements.
5 Years Ago
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
5 Years Ago
Beech, willow bush and oak translucency tweaks
5 Years Ago
More foliage material tweaks
5 Years Ago
shader var precision
5 Years Ago
Snow shader variant + LOD variants
5 Years Ago
Load/Save & Copy/Paste uses transforms instead of humanoid muscles (Loading from animations has to still use humanoid muscles) More dialogs/fixes for NREs
5 Years Ago
▍▍▆▋▇ ▅▉▇▋▄▋ ▋▉▌▄▄ ▇▇▍ ▊▉▄▆▌ █▅▉▇▊▅▋ █▅▅▋▊▋ ▊▆▅▅ ▅█▅ ▅▍▅▋
5 Years Ago
Merge from main
5 Years Ago
Display dialog when there are missing references
5 Years Ago
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
5 Years Ago
Supply drop v2 lods and collision material update prefab update
5 Years Ago
▆▊▉▇▇▉▊▌█▍▊▅▍ ▅▇▅▋█▊
5 Years Ago
MErge from main
5 Years Ago
Site A bunkers & sewers and more.
5 Years Ago
Removing old junkyard mounds files
5 Years Ago
Junkyard v2 new mounds meshes/colliders/prefabs
5 Years Ago
▉▊▊▌▆█▉▇▉▇█▊▅ ██▌▋▅ █▊▅ ▊▅▉▋▉
5 Years Ago
merge from /twitch
5 Years Ago
merge from /twitch
5 Years Ago
network++
5 Years Ago
Lighthouse 2 & surroundings rework
5 Years Ago
▍▉▌ ▇▄▇▇ ▌▊▋ ▆▆▇▌▉█▌▌▆▍ ▆▌▄▄▄ ▄▄▍ ▋▍▉▍▄▉▄ ▉▄ ▊▍▍▄▆▅▇▍▍ ▊▇▉▍▍█▅▄
5 Years Ago
▇▆▅▅▊ █▍▇▉ █▉█▊▇▌▌▇▅▆/▉▄▊