199,294 Commits over 4,140 Days - 2.01cph!
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allow teammates to mount newly purchased vehicles in safe zone
Remaining script error fixes
MainCamera / RustCamera fixes
Gaea core map graph rewrite almost copmplete, now builds in 8mins VS old 45mins
Shifted monument placement and terrain heightmap alteration from Gaea to SD, virtually realtime now
Shifted Splats generation from Gaea to SD, shaving off a ton of baking time from Gaea segment
Added a TerrainPreview graph to SD to display tesselated terrain with splats directly in SD, supports debug color with splat selection and seabed/sea toggle
server related steam error code translations
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final phrases and codegen check
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
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Redo player prefab changes
Protobuf definitions, codegen, manifest
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
Have the player's collider resize on the client in the same way it does on the server. Add profiling.
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Shrink the server collider on sleepers, the same as with wounded.
Remove unnecessary include
Add RemoveFromTriggers call to EnablePlayerCollider
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Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.
Lightning & storm stuff WIP
Fixed gib scale on RF Broadcaster
Merge from main -> gib_pool/deployables
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Merge LOD fix from /Vehicles
Adjust reactive target IO positioning again
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fixed oilrig crate depspawning
Fixed dot scaling not working properly, rotation effect uses seed
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