256,475 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Update vrhead.vmat Merge branch 'master' of sbox-tabletennis-vr
3 Years Ago
Added Team, assign teams on join. Can spawn ball outside of VR mode. Merge branch 'master' of sbox-tabletennis-vr
3 Years Ago
Tweaked vr head some more https://files.facepunch.com/louie/1b0511b1/sbox-dev_ILfzrHOVAe.png
3 Years Ago
Give players the VR Head, and attach it to their HMD when possible.
3 Years Ago
Temp vr head
3 Years Ago
Fix typo
3 Years Ago
Added a button to delete a setting
3 Years Ago
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3 Years Ago
Add BindingFlags.NonPublic to SetPropertyObject Merge branch 'master' into lobby-settings
3 Years Ago
Add BindingFlags.NonPublic to SetPropertyObject
3 Years Ago
Add GameSettings dictionary as a property, ensure a blank default and clean up cookie values if the settings have been removed Bind GameSettings in GameLobby.html
3 Years Ago
BaseItemWidget: Ctrl clicking selected items removes them from the selection New Outfit Piece - Army Boots Army Boots w/ LODs, ready to complete the Army outfit! https://files.facepunch.com/daniel/1b0311b1/sbox-dev_G5OxWbFwWC.png Plus a retexture of the tactical gloves for an Army colour variations. Further completing the Army outfit. Add ScenePanel.DisablePostProcessing Remove invalid css Minimum height for folder error box to prevent text getting clipped Citizen/animgraph: fixed NoclipStart state cctv globe - tweak for phys shape Added import scale presets to modeldoc Now we can stop trying to remember those pesky magic numbers https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4 New Hair! - Scruffy Short Excited to submit this new short scruffy hair. Plus some small adjustments to the army boots' textures. https://files.facepunch.com/daniel/1b0511b1/Photoshop_CX3oUQpQkg.jpg Adjustments to Scruffy Hair, new vertex colour added PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum Merge branch 'master' into lobby-settings
3 Years Ago
Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum
3 Years Ago
Improved styling a little for GameSettingsPage
3 Years Ago
Initial commit with assets and wip dockyard map
3 Years Ago
Removed Old temp announcer lines + Set up Max's lines
3 Years Ago
Only create all settings if the Game property (package) is set (BaseGamePanel sets it async)
3 Years Ago
Initial boilerplate
3 Years Ago
Revenge voice lines
3 Years Ago
100 brand-new announcer voice lines (recorded with love)
3 Years Ago
Alloc phys data Set shape userdata
3 Years Ago
Option to mute jump grunting
3 Years Ago
PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden
3 Years Ago
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3 Years Ago
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3 Years Ago
SetAngularVelocity, GetAngularVelocity ApplyLinearImpulse, ApplyLinearImpulseAtWorldSpace ApplyAngularImpulse ApplyForce, ApplyForceAt
3 Years Ago
Partially revert 72855 - no more querying server info from a background thread (should fix possible crash when clicking on a server)
3 Years Ago
Merge from main
3 Years Ago
Set motion type of aggregate (on client, networked bodies get set to keyframed) this fixes SetLinearVelocity etc https://files.facepunch.com/layla/1b0511b1/sbox_0036.mp4
3 Years Ago
GPU driven Depth Culling for tiled rendering
3 Years Ago
Adjustments to Scruffy Hair, new vertex colour added
3 Years Ago
New Hair! - Scruffy Short Excited to submit this new short scruffy hair. Plus some small adjustments to the army boots' textures. https://files.facepunch.com/daniel/1b0511b1/Photoshop_CX3oUQpQkg.jpg
3 Years Ago
Show zone names on the nexus map Fade out zone names when zooming in because the details panel will show
3 Years Ago
Added Color[32].FromRgb[a] Color[32] property consistency cleanup Added some Color[32] tests
3 Years Ago
Add collision shapes to body
3 Years Ago
Merge from line_mask
3 Years Ago
Added import scale presets to modeldoc Now we can stop trying to remember those pesky magic numbers https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4
3 Years Ago
source files
3 Years Ago
Merge from fish_swarm
3 Years Ago
Added proper shader, artwork etc. hook it all up
3 Years Ago
merge from main
3 Years Ago
API cleanup SDF read / write methods Colour blending fix
3 Years Ago
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3 Years Ago
Move surface property manager and phys data manager to their own file
3 Years Ago
Disable the ore plane gameobjects when the transform scale is at zero (less efficient than disabling just the renderers, but since there are multiple LODs this keeps it simple)
3 Years Ago
Create a temp box shape so we have something to collide with
3 Years Ago
Just return true in our layer filters for now because we obviously haven't set up layers yet
3 Years Ago
Impl SetLinearVelocity https://files.facepunch.com/layla/1b0511b1/sbox_0017.mp4
3 Years Ago
Temp disable player physics hull so we don't fly through the world
3 Years Ago
Impl GetCTransform