134,195 Commits over 4,262 Days - 1.31cph!
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train_tunnel_double_str_a_36m LODs and colliders
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fixed clipping deployables on watch tower
Utils, better managing draw events, fixes for particles and renderers not updating properly.
Fixed TargetLost event invert result
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Added TargetLost ai event.
Updated peacekeeper AI design to return to their patrolling after combat.
Remaining RT3 terrain topo
Recyclers to both fishing villages.
Terrain backup
Radtown3 terrain integration WIP
Fixed dying by poison damage not showing on the death screen
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Update entity.uploadsign so it works with photo frames too
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Satdish island tunnel revamp, loot and other fixes
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Fix bug in NetWrite.EnsureCapacity where it might not expand the buffer enough
fixed vanilla gamemode spawn issues
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Four way junction meshes, LODs, colliders and prefabs
Facepunch.Steamworks bug fix + Steamworks SDK 1.51 upgrade
initial outpost peacekeeper AI design
merged from skins_recently_used
BaseFollowPathState pathing optimisation.
Sat Dish exit road a notch longer for seamless connection with procroads
Relaxed the filter settings on Harbors as they would not find spots on custom maps due to the denser topologies (dropped cliffs/cliffside)