130,577 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
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                paddle vm animator blendtree updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked Kayak LODing distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up axis parameters
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm paddle animator blendtree test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced paddle crafting time
No longer find healing tea in food boxes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced Paddle melee damage
 
                
                
                
                
                
             
         
        
            
            
            
                
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                vm paddle anim updates, added ironsight & camera shake to throw
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▊▅▇▋.▅▋▉▌▌▇▉ ▍█▍▅▄▉▊ ▅▅▉█▉▉▊ ▇▊▌▇▍▅▍▍▅▉▍▊▋ ▍▆▊█▋▊▍█ ▄▄▌▄ ▅█▍▆▇ ▆▉▌ ▄▋▅▋▉▍ ▅▊▍▆▇▆█▋▋▍ ▉▄▋▌▉▅▇▉▍, ▆▌▋▍▋▋▇ ▇▌▋▅▅▌▍▌ ▉▇█▋▋▊▊▇ ▋▍▋▇▉▋▆▌▇
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                Merge from heli_global_toggle
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                wrapping up the boat shop emblem prefab LOD setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed third person paddle anims not working when using the mouse input
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added pickup support for water purifier (requires hammer, building privilege and both water barrels to be empty)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from demo_filestorage (signs should now appear in demos)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear file system cache in ClientCleanup instead of DoClientConnected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> DestroyableRoadsigns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cockpit module glass not showing its damage effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust drive force rolloff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code review: Switch screenshot render texture to use GetTemporary/ReleaseTemporary
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked physics forces applied when paddling backwards
Added a lerp to the animation transitions for paddling to make things look a bit less sharp when transitioning from paddling to idle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled some kayak looping audio
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added passthrough output to door controller.
Tweaked IO socket positions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase minimum node size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Exposed the action string field to the dialogue graph blackboard
Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make multi-engine vehicle a little slower, since they end up so hard to control on Rust's landscape
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed oar collision mesh rotation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added rope lods to the boat prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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█▅█▅ ▊▉ ▍▅▊ ▄▄█▅ ▍▄▅ ▉▊▇.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cockpit-with-engine module engine not being accessible when the module wasn't in the front slot. Engine can now also be accessed from inside the module, as long as the car isn't on.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from cliff_layer_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lighting tweaks and polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added speakers at surfers boat shop
Added barrels and crates spawners
Lighting prefabs day/night modulator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Protocol++
Fixed player voice speaker errors