256,475 Commits over 4,018 Days - 2.66cph!
Update vrhead.vmat
Merge branch 'master' of sbox-tabletennis-vr
Added Team, assign teams on join. Can spawn ball outside of VR mode.
Merge branch 'master' of sbox-tabletennis-vr
Tweaked vr head some more
https://files.facepunch.com/louie/1b0511b1/sbox-dev_ILfzrHOVAe.png
Give players the VR Head, and attach it to their HMD when possible.
Added a button to delete a setting
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Add BindingFlags.NonPublic to SetPropertyObject
Merge branch 'master' into lobby-settings
Add BindingFlags.NonPublic to SetPropertyObject
Add GameSettings dictionary as a property, ensure a blank default and clean up cookie values if the settings have been removed
Bind GameSettings in GameLobby.html
BaseItemWidget: Ctrl clicking selected items removes them from the selection
New Outfit Piece - Army Boots
Army Boots w/ LODs, ready to complete the Army outfit!
https://files.facepunch.com/daniel/1b0311b1/sbox-dev_G5OxWbFwWC.png
Plus a retexture of the tactical gloves for an Army colour variations. Further completing the Army outfit.
Add ScenePanel.DisablePostProcessing
Remove invalid css
Minimum height for folder error box to prevent text getting clipped
Citizen/animgraph: fixed NoclipStart state
cctv globe - tweak for phys shape
Added import scale presets to modeldoc
Now we can stop trying to remember those pesky magic numbers
https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4
New Hair! - Scruffy Short
Excited to submit this new short scruffy hair. Plus some small adjustments to the army boots' textures.
https://files.facepunch.com/daniel/1b0511b1/Photoshop_CX3oUQpQkg.jpg
Adjustments to Scruffy Hair, new vertex colour added
PathPlatformEntity path changing
https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4
Fixed an assert in Hammer when length constraint w/ particle is hidden
Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum
Merge branch 'master' into lobby-settings
Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum
Improved styling a little for GameSettingsPage
Initial commit with assets and wip dockyard map
Removed Old temp announcer lines + Set up Max's lines
Only create all settings if the Game property (package) is set (BaseGamePanel sets it async)
100 brand-new announcer voice lines (recorded with love)
Alloc phys data
Set shape userdata
Option to mute jump grunting
PathPlatformEntity path changing
https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4
Fixed an assert in Hammer when length constraint w/ particle is hidden
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SetAngularVelocity, GetAngularVelocity
ApplyLinearImpulse, ApplyLinearImpulseAtWorldSpace
ApplyAngularImpulse
ApplyForce, ApplyForceAt
Partially revert
72855 - no more querying server info from a background thread (should fix possible crash when clicking on a server)
Set motion type of aggregate (on client, networked bodies get set to keyframed) this fixes SetLinearVelocity etc https://files.facepunch.com/layla/1b0511b1/sbox_0036.mp4
GPU driven Depth Culling for tiled rendering
Adjustments to Scruffy Hair, new vertex colour added
New Hair! - Scruffy Short
Excited to submit this new short scruffy hair. Plus some small adjustments to the army boots' textures.
https://files.facepunch.com/daniel/1b0511b1/Photoshop_CX3oUQpQkg.jpg
Show zone names on the nexus map
Fade out zone names when zooming in because the details panel will show
Added Color[32].FromRgb[a]
Color[32] property consistency cleanup
Added some Color[32] tests
Add collision shapes to body
Added import scale presets to modeldoc
Now we can stop trying to remember those pesky magic numbers
https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4
Added proper shader, artwork etc. hook it all up
API cleanup
SDF read / write methods
Colour blending fix
Move surface property manager and phys data manager to their own file
Disable the ore plane gameobjects when the transform scale is at zero (less efficient than disabling just the renderers, but since there are multiple LODs this keeps it simple)
Create a temp box shape so we have something to collide with
Just return true in our layer filters for now because we obviously haven't set up layers yet
Impl SetLinearVelocity https://files.facepunch.com/layla/1b0511b1/sbox_0017.mp4
Temp disable player physics hull so we don't fly through the world