198,701 Commits over 4,140 Days - 2.00cph!
▅▆▋▇▇▆▄▌ ▌▇▊▍▉█▊▊▌/▅▌▄▅▍ ▅▋▊▅▍▇ ▍▋ ▊█▌▅▄▅▄ █▅▉▌▊ ▍▌▋▍▆▅▋▉ ▆▍▅ ▊▇▆▅▄▊▆.
▊▍▄▅ ▌█▊▇▊▍ ▌▅▌▍ ▍▄█▉ ▌▊▄▊▍█▉█ ▅▋▊▍▇▆█ ▅▋▅▆▋▍▍ ▄▇ ▇▊▆▄ ▍▄ ▊█▅▉██▅▍▍▊
Tidied up renderer class and a setup a test.
▊▇▊▊▍▊▋ ▇█▆▇ ▊▉▌▉▋▊▆ ▋▌▋▅▊▋▇ ▅▇▉▅▇▉▋, ▊ ▄▄▄▉ ▇▊ ▌▉▋ ▆█▆▇ ▆▄█▅▍ ▊▍▄▋█▋▍▇▋▆ ▅▆▅ ▊▊▍█▌
X64: Try to not crash when some weird invalid language files are being attempted to be loaded
TTT: Added French translation (Community)
You can try to join full servers again
▌▉▊▍▅▆ ▌▌▌█▌█▉▅█▊ ▅▆ █.▌ ▄▍█ ▅▄▌▆█▉▌ -▋ ▆█ ▋██▋ ██ █▉▅▋▍▇ ▌▌▌▅-██
Added static tile renderer classes
▋█▌▄▇▋▄▌▇▍ ▌▇▌▄▊▅, █▋▇▆▉▄▋, ▋▊▆▋ ▍█▊▆▆ ▌▊▄▇█▋▋
Refine fix for loaded .png textures trying to load the non existent .vtf textures
Added mat_dumptextures concommand - dumps all used textures by the engine, for debugging
▉▊▊▋▉▉█ ▌▉▋ █▊▊▍██▍ "▄▅ ▍▋▉▋▊▅▇▊▆ ▋▌ ▄▊██▍▄█▊ ▋▋▌▇▄▌ ▄▄█▊▅▅ ▆▆▆▇▅▄▌▍▊ ▅▍ ▅▄▋▋▌ ▆▆▍█ ▍▆ ▇▇▄▇"
wall.external.high.wood static version for monuments
re-made wall.external.high.wood to current visual standards
Fixed Entity.NetworkVarElement not saving/restoring properly, which also fixed 3 fields of Sky Editor not restoring properly.
Fixed jerrycan clipping on rowboat
▌▄▇▌ ▉▊▇▇█ █▌▊ ▉▆▅▋▅█▍█▉▇▆▉▆, ▊▌▊▆▉▋▆▌▆▌▊ ▄▉▅▊▍▌, ▍▌▇▅▇▉▇▍ ▆▆▊▉▇▉▋▌.
merge from wood barricade
motor shop set dressing backup
▋▌▉▄▋ ▅▉▇ ▍▍▌▉▋ ▅▇▆ █▍▌▍▍▇▉▅ ▌▄█▆▅▇ ▆▆ ▅▅%
██▋▌ █▇▌▋ ▊▇▆▊▄█▍▇▋ █▋▋▉
Added DropZone prefab for custom map makers - modding dir
Fixed broken LODs on industrial_bld_d
Use LOD1 for guide placement on external wooden wall - helps visual placement
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
▊█▍▇▅ ▆▍▇ ▍▄▍ ▆▆ ▍▋▇▅▄▉ ▌▍▇▆▇ ▄▌▉▆▍▌▇▅ ▍▍ ▊▅▅▇▅▌ ▋▉▄█▄▉ ▆▇ ▅▇▌▌▍ ▄▍▆▆▊▆▆ ▊▋▇▄▋▌▆▇ ▇▊▅▋ ▍▋▄ ▇▇▋▇█▊▅▅ ▊▄▉▅▌▍█▌█▅
▄▅▆ ▄ ▊▇▉ ▌▌▊ ▆█▉█▄▊▋▇ ▉█▋▅ ▄▍▍▆ ▋▊▊▄▍▌▉▍ ▆▄ ▆▊▍▆▍▆ █▇█▋▍▇▄▆▋ ▇▆▌▋ ▍▅▆▅█/▊▍▅▋▋▇▍▊
▉▍▉▌▆█ ▄▇▋ ▆▉▋▌▍▇▄▆▋ ▉▄▊▌▌▊▌▊▌▄█
▄▊▌▊▋ ▉▊▌▊▍▋ ▍▅█▊█▌ ▅▉ ▊▉▊▋ ▆▋▍▍▇▅█▆▇▋
▉▇▅█▇▋▅▇ █▉▄▅ ▉▍▍▌█▉ █▆ ▇█▉▍▊ ▇▅ ▋▌▊▌▄▇ ▌▆▍▋▊ (█▉▊█ ▋▄ ▍▄▍▇▋▌ ▇▍ ▄▆▅▅▋)
▆▋▍▉█ █▌▋▍▋ ▊▊▄▄▌▅
Added car key item. Plus minor edit to door key description.
█▋▋▄ █▍▇▇▆ ▌▉▉▅ ▌▉▉ ▊▆██▅▍ ▆▆█▄█ ▉▇▄▅▉▉▋▉▌▅
▍█▄▌ ▍▄ ▌▌▅█▌ ▌█▇▌ ▍▅▊█ ▄▍▊▄▌▇▇▉
▍▄▆▋▆▅ ▋▅▌▇▊▍▌▇
▉▄▊ ▇█ ▌▆█ █▄▊ ▌▊▉▆█ ▅█ ▉▉▍▋▌▋▉▊▊
▅▄▊▉▋▉ ▋▇▊▇▉ ▍█▆ █▊▆ ▄▇▉ ▆▍█ ▅▅ ▇▇█▌▅ ▍▋▋▆ ▅█▋ █▌▇▍▅▊ ▄▊▉▄▆ █▅ ▊▊▅▅█ ▆▉█ ██▆▇▉
█▅▇▉▉▆█▇▄▄▄▄▋ ▌▅▇▋▄▇▋ ▌█▌▉▆▋
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions
Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
Adjust car steering speed, max speed
▌▊▌ ▉▆▌▅▋▇▆▇▅ ▇▆▊ ▅▊▍▆▋▅▆▄▋, ▋▉▇▆▇█▉▊▋▊, ▅▉▇▉▌