155,744 Commits over 4,536 Days - 1.43cph!

4 Years Ago
merge from main, proto conflict fix
4 Years Ago
missing codegen
4 Years Ago
merge from vending_drop_loot
4 Years Ago
Added SafeMode.ApplySafeModeConfig convar that overwrites the players client.cfg with a known safe version of the client cfg
4 Years Ago
Added sparks pfx to drone impact effect. Set impact colliders to use metal physical material (for bullet marks)
4 Years Ago
Slightly increased LOD distances for C4 entity
4 Years Ago
Updated "RF_ON" icon
4 Years Ago
More
4 Years Ago
Gunner UI interaction tweaks
4 Years Ago
Fixed [editor-only] auto-hover key press not always being detected
4 Years Ago
Improved system for the attack heli gunner cam: - Removed the heli's secondary camera entirely. - Moved the heli cam's post-processing to the main cam as an effect layer. - When gunner uses the monitor, simply move the player's eye position to the position of the gun cam and enable the effect.
4 Years Ago
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4 Years Ago
Merge from industrial
4 Years Ago
Tweaked industrial caching behaviour, cache is now regenerated when a conveyor attempts a move (if needed) rather than every time a pipe is changed The pipe changed callback now just stores a flag telling the conveyor it needs to rebuild the cache next move
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Fixed BaseMountable EyePositionForPlayer ignoring any GetEyeOverride overrides
4 Years Ago
Fix analytics error in editor
4 Years Ago
Only destroy 50% of loot when a vending machine is destroyed
4 Years Ago
Only select the RC identifier input field when no keys are down
4 Years Ago
Finalized NMS FX prefab LOD distances etc Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
4 Years Ago
merge from rc_drone
4 Years Ago
Reapplied 79671 "Tweaked power input position so it's not floating. Removed redundant collider" differently
4 Years Ago
subtracting 79671
4 Years Ago
merge from main
4 Years Ago
fixed c4 holster position
4 Years Ago
server compile fix
4 Years Ago
improved RF icon overlay visibility added RF disable/enable phrases
4 Years Ago
merge from main
4 Years Ago
Fix unknown string pool ID causing NRE in profiler when running an effect
4 Years Ago
merge from rc_drone
4 Years Ago
Merge from industrial
4 Years Ago
Fixed case where industrial targets wouldn't get regenerated ClearConnections now uses pooled lists
4 Years Ago
Merge from main
4 Years Ago
Updated PTZ LOD render distances; now more in-line with existing CCTV camera
4 Years Ago
rustige_egg_f music
4 Years Ago
PTZ camera sounds
4 Years Ago
PTZ Camera rcIdentifier unset
4 Years Ago
Created grey control panel texture variant Additonal text decals Dressing progress
4 Years Ago
phrases
4 Years Ago
Merge from c4_rf
4 Years Ago
network++
4 Years Ago
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4 Years Ago
merge from rust_metrics_2
4 Years Ago
merge from accidental_item_breakdowns
4 Years Ago
Logged missions, underwater crates, buying vehicles & horses, gambling
4 Years Ago
c4 can now be toggled to detonate via RF instead of at the end of its arming timer
4 Years Ago
Log formatting tweaks
4 Years Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
4 Years Ago
Fixed Egg f opening