256,231 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Increased minimum time between open/close sfx to 0.2s
3 Years Ago
Enforce a minimum of 0.1s between an open or close sound playing, should hopefully fix sounds occasionally playing twice quickly
3 Years Ago
Set up the same ParticleSystemContainer + PlayOnShow + Stop on init system for the unloadable train wagon FX an coaling tower FX. Fixes LODs not playing nicely with play/stop.
3 Years Ago
Fixed demos failing to playback if the local player died during the recording FIxed HurtOverlay appearing if in debug camera and the local player is hurt/dies
3 Years Ago
Open/close sounds for item_drop prefabs (normal, backpack, buoyant) and fuse box
3 Years Ago
Fixed locomotive engine FX not behaving well with LOD
3 Years Ago
Filter by version tag when using cache
3 Years Ago
Moved loot open/close sounds to new IContainerSounds interface for easier implemenation, refactored existing implementations Added support for loot open/close sounds to ItemBaseFlowRestrictor and DroppedItemContainer classes Fixed duplicate open/close sound entries on Modular Car LIfts
3 Years Ago
Cleanup
3 Years Ago
Exploded on impact Grenades Rocket Launcher in killfeed
3 Years Ago
Merge from prefab_optimisations/trainyard_merge
3 Years Ago
Applied UndergroundLODSwitcher to door.hinged.industrial_a_a and door.hinged.industrial_a_b (both used in train tunnels)
3 Years Ago
Don't need this anymore
3 Years Ago
Adjusted Railgun knockback Nail climbing Updated armour material
3 Years Ago
Directory cleanups
3 Years Ago
Null check around fxEngineOn
3 Years Ago
Merge from main
3 Years Ago
Fixed invalid textures for scene backup.
3 Years Ago
Additional physical camera sensor types (ALEXA LF + 35)
3 Years Ago
Disabled Play On Show on the locomotive exhaust as well
3 Years Ago
Disabled Play On Show on the FX
3 Years Ago
Add a new UndergroundLODSwitcher that switches the environment type of a LOD component to Underground if it is more than 15m below the terrain Applied it to the elevator doors in train tunnels (prevents 5-10 skinned mesh renderers rendering from over 100m away when the player isn't in the tunnel, but keeps any doors close to the surface unchanged)
3 Years Ago
Set colour tints on the coaling tower FX
3 Years Ago
Hooked up coaling tower FX
3 Years Ago
Tint the wagon unloading FX dust differently based on the ore type
3 Years Ago
Trigger the wagon unload FX when unloading
3 Years Ago
▅▊▋▇ ▇▆ █▆▉▌▆▋▇ ▊ ▅▆▋▇
3 Years Ago
Backup 2022/07/20 21:50:00 UTC
3 Years Ago
Delete old content + added armour pickup model
3 Years Ago
Live/dev switch + fixes to accommodate new db creation
3 Years Ago
Fixed locomotive small lights starting in on state with the locomotive off (prevLightVisualsOnState bug)
3 Years Ago
Show locomotive engine FX only when the engine is running
3 Years Ago
Added World central kitchen logo prefab for Charitable Rust 2022 event (custom map prefab)
3 Years Ago
- Subtracted 72739 (rotation only, keep darkness) - Added variation between each fan's speed in LocomotiveExtraVisuals
3 Years Ago
Add "Copy Path" to asset inspector header menu
3 Years Ago
Coal tower emptying tweak for new tinting purposes
3 Years Ago
Use .addon for project templates - Removed template.json. - Use AddonConfig meta to show information in the addon creator dialog. - Allows template creators to set up any information for their addon to be passed to newly created addons.
3 Years Ago
Fix interpolation issues, more optimized updates...
3 Years Ago
Increase round timer annoying during testing
3 Years Ago
Custom Citizen skin
3 Years Ago
Clear texture cache after destroying textures
3 Years Ago
Temp Sounds
3 Years Ago
Stick some NoInlining attributes on some properties in the World class so Harmony can get its hooks in there
3 Years Ago
merge from main
3 Years Ago
fixed viewmodel bob taking too long to lerp out during ADS transition (re: hJune fail)
3 Years Ago
Build !switch
3 Years Ago
Add BouncingProjectile.BounceSoundMinimumVelocity and set in GrenadeLauncher
3 Years Ago
Add BulletDropWeapon.AdjustProjectileVelocity Improve BouncingProjectile logic to use correct values for Reflect Fixed HealthKit Adjusted projectile starting velocity and bounciness for grenade launcher Added BouncingProjectile.BounceSound Merge branch 'main' of sbox-boomer
3 Years Ago
Remove non functioning ent_text and related commands Add ent_text & restore ent_remove_all commands in C#
3 Years Ago
remove projectile drop from nailgun and rocketlauncher