255,107 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Spraycan flags NRE fix
3 Years Ago
Update .gitignore Cleanup + map update
3 Years Ago
Removed unused light script
3 Years Ago
Updated WorkCart lights
3 Years Ago
Update README.md
3 Years Ago
Initial commit Base empty s&box game Some basic table tennis physics with accurate gravity, mass, bounce factor and some air drag.
3 Years Ago
Initial commit
3 Years Ago
Fixed not being able to set camBone by name
3 Years Ago
Updated all WorkCart colliders to match the updated model
3 Years Ago
Merge from main
3 Years Ago
LOD cull override test on key cliffs. Might cost some perf in this crude state, but also might not. To be improved.
3 Years Ago
Removed old WorkCart cover visuals since they're now baked into the mesh
3 Years Ago
Desert spawns WIP
3 Years Ago
uf_flow updates
3 Years Ago
Mergable (with unpolished autospawns in the desert)
3 Years Ago
Fixed unloaded textures still being referenced !switch
3 Years Ago
additional art hopstop
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed mip and convolution passes
3 Years Ago
Forest spawn fix 3/3
3 Years Ago
Add Area Light postprocessing methods Iterate lighting and shading data
3 Years Ago
Backup 2022/05/16 18:50:00 UTC
3 Years Ago
New Hair! - Bushy Eyebrows / Moustache We have two new pieces, Bushy eyebrows and Moustache (Which as a brown and grey colour variation) https://files.facepunch.com/daniel/1b1611b1/Photoshop_e3H3r8Mzma.jpg
3 Years Ago
Fixed render passes to allow rendering slice by slice.
3 Years Ago
If we can't allocate transform data (because of shitty small cbuffers) stop trying to render instead of just crashing, this should fix Hammer crashing on complex maps temporarily until structured buffers are merged in.
3 Years Ago
Various fixes
3 Years Ago
entity updates
3 Years Ago
added effects folder
3 Years Ago
AddonConfig.GetPackageType() supports tool, fixes tools showing in local games list
3 Years Ago
entity updates (still stuff to resolve)
3 Years Ago
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3 Years Ago
update to LODs
3 Years Ago
Spawn fixes 2.6/3
3 Years Ago
Switched custom ModelDoc nodes to use managed GameData No more auto generated .fgd files Add translation gizmo helper to break_apply_force ModelDoc node
3 Years Ago
Import overrides for a bunch of sprites on Switch Fix core graphics sometimes becoming white between stages !switch
3 Years Ago
merge from rail_network_3
3 Years Ago
Workcart LOD0 tweaks
3 Years Ago
Train LODs progress -Lod1 seems to transition nicely with very little vertex colour mask blend popping -Prefab update
3 Years Ago
Comment out AutoApplyMaterial, materials are missing when adding entities via entity tool and not addon
3 Years Ago
Subtracting bad fixes
3 Years Ago
forest fixes 2/3
3 Years Ago
Citizen/animgraph: restored grouped aim matrices + proper reset when attacking from long idle
3 Years Ago
Set up for Lewis to take a look at
3 Years Ago
Update nameplate again and set min-width on TeamList + add icon for destroyed core
3 Years Ago
Update sbox-voxels submodule Add TeamList and TeamItem UI elements Change Nameplate styling to make it more visible in bright areas Add TeamList to Hud template Open, close and refresh TeamList Refresh TeamList when teams become valid or invalid
3 Years Ago
Only update ChunkViewer every half a second
3 Years Ago
Enabled cliff spawning in ProceduralMapRoad
3 Years Ago
Fixed certain cliff pieces sometimes spawning on rail
3 Years Ago
Animgraph: Fix aim matrix anim node not working in groups