255,107 Commits over 3,990 Days - 2.66cph!
Update .gitignore
Cleanup + map update
Removed unused light script
Initial commit
Base empty s&box game
Some basic table tennis physics with accurate gravity, mass, bounce factor and some air drag.
Fixed not being able to set camBone by name
Updated all WorkCart colliders to match the updated model
LOD cull override test on key cliffs. Might cost some perf in this crude state, but also might not. To be improved.
Removed old WorkCart cover visuals since they're now baked into the mesh
Mergable (with unpolished autospawns in the desert)
Fixed unloaded textures still being referenced !switch
Fixed mip and convolution passes
Add Area Light postprocessing methods
Iterate lighting and shading data
Backup 2022/05/16 18:50:00 UTC
New Hair! - Bushy Eyebrows / Moustache
We have two new pieces, Bushy eyebrows and Moustache (Which as a brown and grey colour variation) https://files.facepunch.com/daniel/1b1611b1/Photoshop_e3H3r8Mzma.jpg
Fixed render passes to allow rendering slice by slice.
If we can't allocate transform data (because of shitty small cbuffers) stop trying to render instead of just crashing, this should fix Hammer crashing on complex maps temporarily until structured buffers are merged in.
AddonConfig.GetPackageType() supports tool, fixes tools showing in local games list
entity updates (still stuff to resolve)
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Switched custom ModelDoc nodes to use managed GameData
No more auto generated .fgd files
Add translation gizmo helper to break_apply_force ModelDoc node
Import overrides for a bunch of sprites on Switch
Fix core graphics sometimes becoming white between stages !switch
merge from rail_network_3
Train LODs progress
-Lod1 seems to transition nicely with very little vertex colour mask blend popping
-Prefab update
Comment out AutoApplyMaterial, materials are missing when adding entities via entity tool and not addon
Citizen/animgraph: restored grouped aim matrices + proper reset when attacking from long idle
Set up for Lewis to take a look at
Update nameplate again and set min-width on TeamList + add icon for destroyed core
Update sbox-voxels submodule
Add TeamList and TeamItem UI elements
Change Nameplate styling to make it more visible in bright areas
Add TeamList to Hud template
Open, close and refresh TeamList
Refresh TeamList when teams become valid or invalid
Only update ChunkViewer every half a second
Enabled cliff spawning in ProceduralMapRoad
Fixed certain cliff pieces sometimes spawning on rail
Animgraph: Fix aim matrix anim node not working in groups