253,367 Commits over 3,990 Days - 2.65cph!
Use alpha instead of hiding the models
Better ResetState implementation for instruments, should stop the parenting errors when instruments are returned to the pool
Remove damage and health native entity components
Remove multiplayer_animstate
Adjusted movement control
Delete wmpsdk10, not used anywhere
Remove resourcesystemtest (if you get linker errors do a clean build)
Remove physics_stress_test
Remove genericreport_subtool
Remove convarhelper_subtool
Remove csv_to_kv3
Remove vpcf_to_kv3
Remove kv3tweak
Increase number of s&works models visible, order by newest
Allow asset queries to take and skip
Remove pfm2tgas
Remove pfmcomp
Remove vdwarfdump
Remove sweeptest
Remove resource_load_stress_test
Remove psdinfo
Remove Tgadiff
Remove Tgamse
Remove hashtest
Remove getelfdbg
Remove dist2alpha
Remove bugreporter_filequeue
Remove bugreporter_subtool
Remove ddsviewer
Remove Plat_IsWindowsGameDVREnabled, doesn't seem to be used for anything and adds misleading info to crash logs
Encode frames with correct timestamps
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Include the dimensions in start movie log so I know what they are
Load valve_wmf in non tools mode too
Proof of concept video recording speed up using GPU h264 encoding
Couple seconds of immunity after damaged
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Cleaned AssetPublishWidget
Remove Package.UpdateDetails from menu
Add Package.UpdateValue
Can edit name/description/release state
Health pickup
Small effect when player takes damage
Play sound and particle on double jump
Temp models
Rotate package bounding box
traffic cone - lods, gibs and width of cone made slightly wider
Merge branch 'master' of sbox
package download/mount code
Package download code wip