253,285 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Stop collecting item if not hovered
3 Years Ago
Press and hold item icon to collect an item, don't show lootable ui if target stash is empty now
3 Years Ago
GameData binding ( fgd stuff ) Bind MapDoc, MapNode, MapWorld w/ new handles, frame out how internal child nodes are handled Don't use IHandle for mapnodes, pass them to a managed manager and reference by their HammerUniqueId_t. Still storing the native pointer in the class, we could probably roll a handle like system with the unique id. Simple map outliner in C# for testing API Implement entity gallery in C#
3 Years Ago
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3 Years Ago
Fix aliasing on DoF, remove unneeded passes Initial work on dof rewrite Iteration on DoF rewrite
3 Years Ago
Fix aliasing on DoF, remove unneeded passes
3 Years Ago
Bit of cleanup
3 Years Ago
Update .addon
3 Years Ago
Move ui images to resources folder
3 Years Ago
Spawn random loot props around map on load Stash/loot parents Drag, DragBegin, DragEnd overrides for panel Disable dragging items around in lootables Stay aware of this ever happening
3 Years Ago
merge from monument_lighting_upgrade
3 Years Ago
Merge from general_qol
3 Years Ago
Citizen: updated pistol standing idle pose to be a bit better with bulky clothing
3 Years Ago
Reapply voice speaker change from yesterday, fixed NRE
3 Years Ago
Gradually adding functionality back in Semi-functional again
3 Years Ago
North coastline
3 Years Ago
Made Building environment volume slightly darker
3 Years Ago
Bandit town lighting update Added environment volumes to all buildings and the dredge Tweaked some of the lights Scene2Prefab
3 Years Ago
This test will fail if we change the API in a way that means addons will break
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Garbage collect light cookies from the back, possible crash fix
3 Years Ago
full manifest rebuild
3 Years Ago
Tactical Vest - New piece of Clothing A nice tactical vest to keep you warm and free of bullet holes! Some very small adjustments to the Lods of the long sleeve jacket aswell.
3 Years Ago
Load override graph just in time instead of blocking load for now, override graph might be better suited in modelstate and not animating controller though
3 Years Ago
FPArms: updated punching raise anim + animgraph Merge branch 'master' of sbox
3 Years Ago
ButtonEntity - Added Toggle and ReturnSpeed options
3 Years Ago
item tooltip and dependency value ui fixes apply icon style to icon panel instead of the parent panel, fixes stretched image on dependency value panel adjust size of dependency value icon based on feedback increase z-index of item tooltip panel to prevent z-fighting Merge pull request #149 from DoctorGurke/pr-ui-fixes item tooltip and dependency value ui fixes
3 Years Ago
Removed debug unit spawn compiled files Update .addon
3 Years Ago
Moving some settings to a global settings file
3 Years Ago
For now don't show required building icons
3 Years Ago
Moved ui elements to /ui
3 Years Ago
EdgeQueryResult_t crash fix (from dirk)
3 Years Ago
Rust player model (for measuring)
3 Years Ago
Rail and road are allowed to go next to each other, but not on top of each other (other than for crossings)
3 Years Ago
Generate rail before road (since roads are allowed tighter turns than rails, so they can react better to crossings)
3 Years Ago
Make dof focus distance be world units
3 Years Ago
subtracting 68996 - NRE
3 Years Ago
Fix shatter glass black edges
3 Years Ago
Hammer: Undo NotifySelectionAddRemove change, breaks other things, need to fix undo/redo issues properly instead
3 Years Ago
minicopter improvement wip taking a look at fixing some minicopter mesh issues greatly improved uv's and normal maps retexture wip
3 Years Ago
Much better tess method, come cleanup.
3 Years Ago
Coastline progress
3 Years Ago
missed compiled files
3 Years Ago
vtex_c clean up
3 Years Ago
Moved maps to own repo Moved tilesets to own repo Moved content to map repo Updated compiled files Moved post processing
3 Years Ago
Removed text causing game not to compile
3 Years Ago
added BuildingDark and BuildingVeryDark volumes for map makers
3 Years Ago
merge from monument_lighting_upgrade