253,285 Commits over 3,990 Days - 2.64cph!
Stop collecting item if not hovered
Press and hold item icon to collect an item, don't show lootable ui if target stash is empty now
GameData binding ( fgd stuff )
Bind MapDoc, MapNode, MapWorld w/ new handles, frame out how internal child nodes are handled
Don't use IHandle for mapnodes, pass them to a managed manager and reference by their HammerUniqueId_t. Still storing the native pointer in the class, we could probably roll a handle like system with the unique id.
Simple map outliner in C# for testing API
Implement entity gallery in C#
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Fix aliasing on DoF, remove unneeded passes
Initial work on dof rewrite
Iteration on DoF rewrite
Fix aliasing on DoF, remove unneeded passes
Move ui images to resources folder
Spawn random loot props around map on load
Stash/loot parents
Drag, DragBegin, DragEnd overrides for panel
Disable dragging items around in lootables
Stay aware of this ever happening
merge from monument_lighting_upgrade
Citizen: updated pistol standing idle pose to be a bit better with bulky clothing
Reapply voice speaker change from yesterday, fixed NRE
Gradually adding functionality back in
Semi-functional again
Made Building environment volume slightly darker
Bandit town lighting update
Added environment volumes to all buildings and the dredge
Tweaked some of the lights
Scene2Prefab
This test will fail if we change the API in a way that means addons will break
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Garbage collect light cookies from the back, possible crash fix
Tactical Vest - New piece of Clothing
A nice tactical vest to keep you warm and free of bullet holes! Some very small adjustments to the Lods of the long sleeve jacket aswell.
Load override graph just in time instead of blocking load for now, override graph might be better suited in modelstate and not animating controller though
FPArms: updated punching raise anim + animgraph
Merge branch 'master' of sbox
ButtonEntity - Added Toggle and ReturnSpeed options
item tooltip and dependency value ui fixes
apply icon style to icon panel instead of the parent panel, fixes stretched image on dependency value panel
adjust size of dependency value icon based on feedback
increase z-index of item tooltip panel to prevent z-fighting
Merge pull request #149 from DoctorGurke/pr-ui-fixes
item tooltip and dependency value ui fixes
Removed debug unit spawn
compiled files
Update .addon
Moving some settings to a global settings file
For now don't show required building icons
EdgeQueryResult_t crash fix (from dirk)
Rust player model (for measuring)
Rail and road are allowed to go next to each other, but not on top of each other (other than for crossings)
Generate rail before road (since roads are allowed tighter turns than rails, so they can react better to crossings)
Make dof focus distance be world units
Fix shatter glass black edges
Hammer: Undo NotifySelectionAddRemove change, breaks other things, need to fix undo/redo issues properly instead
minicopter improvement wip
taking a look at fixing some minicopter mesh issues
greatly improved uv's and normal maps
retexture wip
Much better tess method, come cleanup.
Moved maps to own repo
Moved tilesets to own repo
Moved content to map repo
Updated compiled files
Moved post processing
Removed text causing game not to compile
added BuildingDark and BuildingVeryDark volumes for map makers
merge from monument_lighting_upgrade