253,060 Commits over 3,990 Days - 2.64cph!
Add emission map, fix roughness
Support for higher quality materials
Fix ambient occlusion not working with shader material api
fixed bollard pivot / lower vertices issue and set them to 0
fixed bollard pivot / lower vertices issue and set them to 0
Send a connecting player 8 chunks a time but still very quickly
Update Block Slices in a worker thread (thanks @Metapyziks for pointing out I needed ThreadStatic)
Whitelist System.ThreadStaticAttribute
▍▇▄▄▇█ █▅▊▉▅▊▍▍▇ ▄▄▉▉▆▍▅▆ ▉▌▄▋ ▊▍▋▆▍▌▊▋▅▉ ▇▆▋▇▊▊▇▍ (▅▅▋ ▋▄▉▊▅▅▌ ▌▅ █▅▆▊▋▅▍▇ ▅▌▆▅▆ █▋▆▋ ▍▇█▍ ▊▋▌▄▍▌▆ ▉▋▊ ▌▍ ▄▄▅ ▍▄▉█▋▄▋▆ ▌▉█▊▋▇ █▆▉▇▅ ▌▇▇▊▌▆▋▋█▆ █▅▆ ▇▉▇ ▋▇▌▋▌▌█▍██▆█▅ ▇▇▆▊▌ ▅▋ ▊█▋ ▅▍▆▇▄ █▇▆▆▅▄)
GameTask.RunInThreadAsync
Disable timeouts and colour tints for easier testing
Fix debug line
Compile fixes
Update to net 6.0.1
Fix a bunch of warnings
Add Source to package
Refactor widget layouts
Cleanup
Adding a cinematic only version of studio light projector for paddy
Additional dialogue anims + scared mocap clip. Updated anim controller.
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Rewrite sbox_glass with material api, get base shaders to use shared standard ps code, cleanup, fixes parsing bug to missing newline on features.hlsl, fix define on base shader code
Add a stat for activating the excavator
Add a stat for killing players with MLRS rockets
Add stat for killing sharks with spears
Cherry pick
66688 66820
66873 from media_projects (relative knob binding)
Add a comment so plastic lets me merge
▉▄█▅▆▊▇▄█▌ ▌▊▊▉▋▋█▇▄▆▉ ▊▆▆▅▉▆ ▉▍▆▉▅▉▆▉ ▇▊▄▅▉▉▊ ▇▇ █▆▄█▍▊ █▉▅▉ ▆▌▌▆▄▋█▌▅▆▇
▊▄▇▄█▅█▆▉▋▍ ▇▍▌ ▌█▌ ▉▆▌▍▄▄▍▊ ██▍█▄▊▉▅ ▍▋▆▊ ▇▉▉ ▍▇▉▋▇▉ ▍▇▆▆▉▇▌█▇▉▍ ▇▇▍▊ █▋█▅▇▅▍▄▊ ▋▉▄▋▌▊█ ▇▊▅▉▄▋▆▉ ▇▋▊▊▆
▆▇▍▊▍█▉ ▅▊▍ ▇▄▇▊▉▄▆▅▉▊▄▊ ▋▅ █▉▋▉▌▌▊█▆▌ ▇█▉█▋ ▇▄▇▋ ▊▌█▋ ▅▊█ ▄▉▅▍▅▊▉▋▅▇▋ (▄▆▌▇▌▋ █▆▄ ▉▌▇▆▊▋ ▍▄▇▍)
Improved shadows and lighting on testmap
Updated temp textures
Simple window to wrap asset browser widget
Find Asset button opens asset browser
Rename to AssetBrowser
Make search box a LineEdit
Hammer: Add width and height text to selection box
Draw asset name in bottom left + OnPicked event
Resizable asset thumbnails, adjust # of columns by width of canvas
Rename AssetRow to AssetButton
Reduce the amount of blocks
Removed extra block textures & simplified textures
BlockEntity.CenterOnBlock
Fixed north neighbour chunks not having light map updated + don't call UpdateAdjacents per opaque/translucent SO but instead do both at once (optimization)
Add label to type dropdown
Asset picker improvements
▅█▆▋▍ ▋▆▄█ ▍▄▅▊ - ▆▉▋▋█▉▄ █▋▉, ▊▉▆▉ ▊▉▇▊▍▅▌ ▍▊█▅██ ▆▆▆█▍ ▅▊▅▇ ▉▉▇█▆▄▇
█▇▇▆▌ ▉▄▉ ▊█▍▊▌▊▊█▌▅ █▇▉▄ ▇▆▌▋▉
█▋▍▌▍▌▅ ▉▇▊ (█▅█▉▆▅▍▌▇▊ ▆▉▄▉ ▊█_▋ ▄▄▄▇▊)
Hammer: Allow solid entities in entity selection box now that these can be spawned with the tool