191,035 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Fixed more scaling issues
7 Years Ago
Merge from main
7 Years Ago
Fixed impostors NRE on unsupported platforms
7 Years Ago
Newgame scales properly.
7 Years Ago
Fixed building widget overflow, scroll
7 Years Ago
Removed messy UnlockDatabase class. Unlocking something before the other requirements have been met should now unlock it when requirements are met. Fixed SpawnPopulationSettings NRE
7 Years Ago
sam site turret base files before anim/rigging
7 Years Ago
underwear test
7 Years Ago
...
7 Years Ago
updated WIP match intro/capture point bar display
7 Years Ago
Reapplying changes from unity_2018.2.0 branch
7 Years Ago
Unity 2018.2.7
7 Years Ago
Decal rotation fix Highlighting system copies some custom properties for vertex offset/wind support
7 Years Ago
Anim events, worldmodel game prefab
7 Years Ago
changed default value to make non vertex coloured objects work
7 Years Ago
arid testbox and highlighter shader work
7 Years Ago
materials done
7 Years Ago
Fixed NRE for missing building icon
7 Years Ago
namespacing, formatting
7 Years Ago
[D11] [UI] updated aesthetics for the compass, voice chat icon, hint banner, HUD notifications added thus far inert UI elements for base stats, coordinates, stance display, pinned recipe and inventory fullness indicator
7 Years Ago
Moved some player connection callbacks to base class.
7 Years Ago
[D11] [UI] Wrapped "VitalPreview" code inside #if CLIENT define, updated texture and added materials for vitals bar elements. Code adjusted to match in-game HUD requirements for proper implementation.
7 Years Ago
materials use fallback paths
7 Years Ago
Fixed game modes not starting.
7 Years Ago
textures done materials kinda done
7 Years Ago
created confetti explosion effect icon
7 Years Ago
fixed missing material on confettigibs, fixed gib explosion blast material
7 Years Ago
[D11] Pass unity version
7 Years Ago
Added Confetti explosion particles, gibs and prefabs
7 Years Ago
[D11] Take it back out for now
7 Years Ago
Fixed all errors.
7 Years Ago
[D11] Try adding PS4 build and use proper root so we can poll
7 Years Ago
[D11] Client auto-bot stress testing, for simulating multiple remote connections from a single client. Enabled with D11_CLIENT_AUTO_BOTS, and f5/f6 at runtime.
7 Years Ago
Re-enabled impostor shadows + couple of small tweaks
7 Years Ago
Fix NRE if steam avatar couldn't be loaded
7 Years Ago
More moving
7 Years Ago
Set map rotation deterministically so it doesn't change when the server restarts
7 Years Ago
[D11] null check
7 Years Ago
merge from building view branch
7 Years Ago
More fixes to building view and progress bar display. Hopefully fixed a couple of instances of possible floating point rounding errors. Repairing now also uses construction time.
7 Years Ago
[D11] Change to checkout scm so we can poll
7 Years Ago
data
7 Years Ago
[D11] [UI] Submitted WIP assets for new Vitals bar logic to enable previewing of pending changes to vitals based on item selection/interaction.
7 Years Ago
Fix serializing issue
7 Years Ago
Shouldn't see-through disabled buttons.
7 Years Ago
Another fix.
7 Years Ago
Uncommitted font apparently.
7 Years Ago
Fixes
7 Years Ago
Options with fuked up aspect scaling. More widgets.
7 Years Ago
Simplify reference