192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
[D11] Fix error
7 Years Ago
update WIP menu UI
7 Years Ago
more WIP
7 Years Ago
[D11] Manage Jenkins PS4 region builds
7 Years Ago
Fix connection events not triggering when manually closing the connection
7 Years Ago
null check in Building.SetFinished Call EnterPool on entity views that we destroy so we unsubscribe from events. ResourceView event subscription fix.
7 Years Ago
wip fixes
7 Years Ago
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7 Years Ago
ButtonSound component can override clips used for, added support pointer up/down and toggling and overriding each event
7 Years Ago
customisation editor fixes
7 Years Ago
made a start on possessions rework (not compiling yet)
7 Years Ago
More AI tweaks.
7 Years Ago
Updated models in prefab, added gibbable scripts
7 Years Ago
Hot Air Balloon LODs and Gibs
7 Years Ago
[D11] Fix for network debug log callstack suppression causing thread exception on clients.
7 Years Ago
fix setmodelscale
7 Years Ago
Fix setmodelscale
7 Years Ago
[D11] Params available
7 Years Ago
WIP
7 Years Ago
Fix not being able to connect again
7 Years Ago
merge from main
7 Years Ago
Updated env_wind to affect treesway on its own Updated steam.inf Restored Half-Life 1 turret entities
7 Years Ago
Update ignore.conf with even more post-compile useless folders
7 Years Ago
Better solution for the same thing
7 Years Ago
Fixed RebuildSpawnIcon() not taking bodygroups into account
7 Years Ago
Entity.SetModelScale is now limited to +-400 on server (unclamped on client)
7 Years Ago
Send a full character state when group or group subscribers change. Fixes state not getting fully sent to new connections
7 Years Ago
Missing file
7 Years Ago
Backup
7 Years Ago
Fixed a crash issue with Vehicle.GetVehicleViewPosition Vehicle.GetVehicleViewPosition's only argument is now optional ( defaults to 0 ) Fixed a few Vehicle functions returning garbage in certain cases ( GetVehicleViewPosition, GetPassengerSeatPoint, GetWheelContactPoint )
7 Years Ago
State diff was getting processed twice unnecessarily
7 Years Ago
Character kept nagging about "Facepunch.Bass.Serialization.Serializer<GameData.CharacterState>' is obsolete: `Don't bother using this any more'", so I've removed it and converted the state sends to use the newer system.
7 Years Ago
Cleanup of warnings etc
7 Years Ago
Rename team balancing. Make it clearer that is does NOT rebalance automatically in all cases, e.g. When imbalance happens due to player disconnections.
7 Years Ago
Added server-side verification for client character selections
7 Years Ago
Fixed confetti trophy, effect pivot needs tweaking I think.
7 Years Ago
Bots now respect auto-balancing team selections
7 Years Ago
work in progress, only preprocess prefabs that aren't directly referenced by other assets
7 Years Ago
More work on AI.
7 Years Ago
Don't use Time.time for auto muting to avoid possible issues with float precision
7 Years Ago
Fixed Cargoship interior ambience collider not flagged as trigger
7 Years Ago
Human initial pool allocation = 16
7 Years Ago
Fixed bad goat data
7 Years Ago
simplified item/mission validation
7 Years Ago
Enums
7 Years Ago
Server validates player records (customisation items/missions) on login, removing any deleted items/missions and ensuring they have the default item set. Removed hardcoded item default values, now taked from the customisation DB, item definitions can be marked as default.
7 Years Ago
Show a different message if players can't connect because the server is full
7 Years Ago
GUI save
7 Years Ago
Handle some more raknet packets so we know if the connection failed
7 Years Ago
[D11] WIP Options Menu now accessible from Main Menu