191,110 Commits over 4,049 Days - 1.97cph!

7 Years Ago
run server debug / build and run server debug batch files
7 Years Ago
Moved JobOverride to base InteractionSettingsWrapper. This fixes some InteractionPlans having null ToolUsage.
7 Years Ago
[D11] Turn of console builds
7 Years Ago
added delayed_destroy script to confetti fx
7 Years Ago
[D11] Debugging why MINIUDP is getting passed
7 Years Ago
fixed confetti decal normal being incorrectly scaled. tweaked coach cap, propeller cap, army cap and school cap's rotation and height slightly to sit better on avatars made bottom of school cap look better and correctly backfaced it fixed broken/missing propeller cap material 3 and relinked removed legacy hat_coach_headset textures
7 Years Ago
[D11] Add a new Jenkins build method for D11
7 Years Ago
Added grass spawners to island 1
7 Years Ago
Fixed NRE in ReactiveAimsAtTarget.
7 Years Ago
[D11] Use a different version of unity for console
7 Years Ago
build bat files
7 Years Ago
A little more info
7 Years Ago
Test setup working
7 Years Ago
Making a test setup for the user flags diff bug
7 Years Ago
Use UserID on checkpoints instead of direct reference to the user. Prevents issues (which were happening occasionally) with init order and referencing
7 Years Ago
Save/load wip
7 Years Ago
Enabled gfx jobs again
7 Years Ago
Options scaling & cleanup.
7 Years Ago
Label colour updates when custom allies update. Teammates now show blue correctly, instead of red
7 Years Ago
...
7 Years Ago
Scenario semantics.
7 Years Ago
Nav cleanup
7 Years Ago
Holy scaling batman
7 Years Ago
More scaling shit
7 Years Ago
Fixed NRE properly this time
7 Years Ago
Fixed more scaling issues
7 Years Ago
Merge from main
7 Years Ago
Fixed impostors NRE on unsupported platforms
7 Years Ago
Newgame scales properly.
7 Years Ago
Fixed building widget overflow, scroll
7 Years Ago
Removed messy UnlockDatabase class. Unlocking something before the other requirements have been met should now unlock it when requirements are met. Fixed SpawnPopulationSettings NRE
7 Years Ago
sam site turret base files before anim/rigging
7 Years Ago
underwear test
7 Years Ago
...
7 Years Ago
updated WIP match intro/capture point bar display
7 Years Ago
Reapplying changes from unity_2018.2.0 branch
7 Years Ago
Unity 2018.2.7
7 Years Ago
Decal rotation fix Highlighting system copies some custom properties for vertex offset/wind support
7 Years Ago
Anim events, worldmodel game prefab
7 Years Ago
changed default value to make non vertex coloured objects work
7 Years Ago
arid testbox and highlighter shader work
7 Years Ago
materials done
7 Years Ago
Fixed NRE for missing building icon
7 Years Ago
namespacing, formatting
7 Years Ago
[D11] [UI] updated aesthetics for the compass, voice chat icon, hint banner, HUD notifications added thus far inert UI elements for base stats, coordinates, stance display, pinned recipe and inventory fullness indicator
7 Years Ago
Moved some player connection callbacks to base class.
7 Years Ago
[D11] [UI] Wrapped "VitalPreview" code inside #if CLIENT define, updated texture and added materials for vitals bar elements. Code adjusted to match in-game HUD requirements for proper implementation.
7 Years Ago
materials use fallback paths
7 Years Ago
Fixed game modes not starting.
7 Years Ago
textures done materials kinda done