198,730 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Renamed server.maxentitiespersecond to server.entitybatchsize Added server.entitybatchtime (0.5s by default)
6 Years Ago
Changed network cell size from 64x64 to 32x32
6 Years Ago
Validate season number changes in database, add console command to start a new season
6 Years Ago
buoyancy error fix
6 Years Ago
initial
6 Years Ago
[D11][UI] Implemented category filtering on connected players button. Altered auto refresh time. Fixed typo in translation file.
6 Years Ago
▉▊█▇▌▍█ ▊▌▅█▇▆▍ ▊▅█ ▉▉█▌ ▍▆▋█▍▌ ▋▉▌ █▉▄▍▌ ▉▍▌ ▊▋▄▌▉▆▆_▉▍▄▋▆▄██▄▋▉▇ ▊▍▌▅ ▋▄▄▊ ▌▇▆▅ ▄▅▉▍▌▇▍▇▄█
6 Years Ago
Added notifications to corp members when builds get owned / disowned, fixed deed map icon.
6 Years Ago
[D11] [UI] Implemented non-reflection based linker system for UI Markup parser. Objects can now retainer references to one another via the ID and linker system.
6 Years Ago
[D11] [Tutorial] Update to abandoned shelter, doorway and window added
6 Years Ago
[D11] Missed This
6 Years Ago
[D11] Add Some Marketplace/PSN methods for retrieving consumables
6 Years Ago
Work from here. Blyat branch is fucked and Plastic won't fix it.
6 Years Ago
...
6 Years Ago
Ensure that players are always immediately subscribed to their own network cell (fixes rubber banding regression from 31306)
6 Years Ago
[D11] [UI] fixed a problem where the last server in the list would get cut off
6 Years Ago
merge
6 Years Ago
[D11][TUTORIAL] Fix for issue #479, crash on picking up placed objects
6 Years Ago
merge
6 Years Ago
[D11] Fix for TerrainHeightMap.cs
6 Years Ago
Oilrig small dressing progress backup
6 Years Ago
merge
6 Years Ago
fix
6 Years Ago
mfm
6 Years Ago
typo
6 Years Ago
removed tile/unit click to confirm, clicking OK confirms and calls the specified function instead.
6 Years Ago
Added fallback textures for "painted" skybox to prevent console errors and allow cubemaps to be built with the painted skybox
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
[D11][TUTORIAL] Fix for BaseOven not using a valid ItemDefinition
6 Years Ago
Uncommited.
6 Years Ago
.
6 Years Ago
Added GameData key to gameinfo.txt Added proper $tooltexture to gm_construct/water_13 Middle Mouse Click to pan in Hammer
6 Years Ago
more
6 Years Ago
Building colors
6 Years Ago
▊▉▌▆▊▋ █.▊: ▅▅-█▊▅ ▅▄▇.█▄█▋ ▋▊▌, █▊▉▆ ▅▄▆█▉.▋▄▉ & ▌█▍▅▅.▌▆▌▍▆
6 Years Ago
wip confirm prompt ui/prefab/code
6 Years Ago
Limit player network cell subscription rate on the server (to fix client frame rate drops) Reduced client.maxreceivetime to 5ms by default (from 20ms) Added server.maxentitiespersecond (100 by default)
6 Years Ago
Small oilrig / Fixed mesh issues / Created floor colliders
6 Years Ago
undoing
6 Years Ago
merge from main
6 Years Ago
Notification fix
6 Years Ago
Merge with d11_console_version
6 Years Ago
first player attack prevention stuff
6 Years Ago
merge
6 Years Ago
[D11][TUTORIAL] Added object highlighting to find food step
6 Years Ago
Oilrig small dressing progress backup
6 Years Ago
[D11] [UI] Leaderboards tracks additional stats on player kills leaderboard.
6 Years Ago
[D11] Regenerated manifest
6 Years Ago
[D11] ServerAdmin map seed/size text hooked up, and changing Show modes on ServerStats (Frontend Only)