248,566 Commits over 3,928 Days - 2.64cph!
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Updated dead pine prefabs / removed random rotations on X and Z axis
Binding a bunch of animgraph functions
Fix crashes with bad animgraph input (ankles)
Added basic walk animgraph for citizen
Added Rotation.Inverse
Added AnimatingEntity.SetAnimParam
Renamed AnimatingEntity to AnimEntity
Fixed UserInput forward/side/up not properly clamped
Added temporary SetAnimParam to WalkController
Players call AnimFrame on server after simulating
Don't call animrame in WalkController
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Pine billboards / New material for pine saplings
update companion assets
companion page visual update and mobile
scroll reveal
build
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Merge from growable_rain_merge
splited shredder component, added LOD and prefab setup
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Where we're going, we don't need gravity
Don't add throttle forces if train is colliding
Trying a new hybrid physical and spline-based train movement system
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Working on workcart collisions. Some issues, may need a new approach
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Reworked rain implementation: standalone plants no longer receive any bonus for rain
Planter boxes will now fill up with water if it's raining and they are exposed to the rain
ingame node layout and grouping
Post processing should be working again
Update AnimatingEntity.cs
Set SUPPORTS_ANIM_GRAPH 1
Fixed weird freeze in the server browser due to SteamAPI
Load size for floating .gma addons
New billboards for beech, birch and oak trees
Added "Size" display to every addon in the Addons menu
Run/Walk keys work
Rename PlayerController.Run to PlayerController.Tick (avoid ambiguity)
Add animationsystem to sbox_game
Fix crash in CGroundIKSolveInstanceData
Citizen animgraph start
Fixed crashing when unsubbing from addons while in game
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NextBot NPCs are actually considered NextBots on client
Don't get stuck in the ceiling
Added TraceResult.SurfaceFriction
CMoveData, IGameMovement no longer needed
WalkController Clean
Fixed sorting order of pixel particles
Removed AirAccelerate, Accelerate can do it
tweak model sizes/physics
testmap update
Merge branch 'master' of sbox
wip clothing fixes to tanktop
Allow for shaders to be referenced or open from addons, modularize loaidng
Initial methods to allow easy compilation of Vfx files in engine
Reenable mat_reloadmaterials
merge from rust_7th_birthday
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Add test shaders addon
Add shadertest map, will be used in the long term for rendering reference
Initial commit of user shader headers
Merge branch 'master' of sbox