248,566 Commits over 3,928 Days - 2.64cph!
quick refactor, more setup
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Added ModelEntity.ViewOffset
PlayerController can set the ViewOffset
Don't try to rotate skeleton if it has no bones
Gravity property
TestMap update
fix claw isCharging error
test stage
Merge branch 'master' of SpaceUsurperUnity
build !redux !nightmare !easy
Fixed major gaps in supply drop
relaxed rug placement to allow deployment on ceilings again
Fixed certain rug stacking exploits
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Trace can take mins/maxs
Real player body size
Switch DebugOverlay to use ISceneViewDebugOverlays directly
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Initial work on handling train/rigidbody and particularly train/train collisions
Added a small flashing light to deployed telephones while they're ringing
Override RealisticMass for all vehicles, making it match the rigidbody mass
Clean up and standardise colliders on deployed phone across client and server
Allow setting throttle properly while train is still starting up
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Renamed "face lower" wearable slot to mouth
Added Eyes wearable slot, assigned summer dlc and twitch drop sunglasses to that slot
Update head attire pieces to not allow equipping with mouth slot (so we can't stack moustache protection with other head protection)
Update some head pieces to not allow equipping with sunglasses (depends on visual clipping)
onPartDestroyed uses Unit properties
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Moved santa beard back to the face slot to prevent stacking protection
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Fix modular car chassis allowing repair with hammer (had no useful effect, only modules should allow repair)
Added missing decals/playerlogo files (for all 128 player slots)
More strict type checking for Entity.SetMaterial
You can now CTRL+A in console (or any other RichText) to select all text
Pressing CTRL while a RichText element is focused will no longer reset selection, and neither will copying the text
Lua created materials are actually properly being released now, with safeguards against recreating materials with same name and proper refcounts
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Fixed Entity.Set(Sub)Material leaking material reference count on entity removal
Add changelist to Gmod site
build
UserInput has Pressed( button) and Released( button )
Walk Controller ported (missing swim and ladder)
Added "Disconnect" button to the openurl/connect confirmation dialogs
openurl/connect confirmation dialog is more resistive to spam, the "Yes" button is initially disabled for 2 seconds
Fixed a discontinuity with CameraFrame _localClampingBounds
Fixed splitscreen wipe effect on player death in coop
Bound DebugOverlay (partially)
Adding GroundEntity, BaseVelocity to PlayerController
Update WalkController.cs
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Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
Bind GroundEntity, BaseVelocity
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