248,566 Commits over 3,928 Days - 2.64cph!

4 Years Ago
quick refactor, more setup
4 Years Ago
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4 Years Ago
Added ModelEntity.ViewOffset PlayerController can set the ViewOffset Don't try to rotate skeleton if it has no bones Gravity property TestMap update
4 Years Ago
fix claw isCharging error test stage Merge branch 'master' of SpaceUsurperUnity build !redux !nightmare !easy
4 Years Ago
Fixed major gaps in supply drop
4 Years Ago
relaxed rug placement to allow deployment on ceilings again Fixed certain rug stacking exploits
4 Years Ago
Test prefabs, test setup
4 Years Ago
cargo 2 test scene
4 Years Ago
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4 Years Ago
Trace can take mins/maxs Real player body size Switch DebugOverlay to use ISceneViewDebugOverlays directly
4 Years Ago
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4 Years Ago
4 Years Ago
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4 Years Ago
East splat cleanups
4 Years Ago
More collision work
4 Years Ago
Initial work on handling train/rigidbody and particularly train/train collisions
4 Years Ago
Added a small flashing light to deployed telephones while they're ringing
4 Years Ago
Override RealisticMass for all vehicles, making it match the rigidbody mass
4 Years Ago
East coast WIP
4 Years Ago
Clean up and standardise colliders on deployed phone across client and server
4 Years Ago
Allow setting throttle properly while train is still starting up
4 Years Ago
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4 Years Ago
Renamed "face lower" wearable slot to mouth Added Eyes wearable slot, assigned summer dlc and twitch drop sunglasses to that slot Update head attire pieces to not allow equipping with mouth slot (so we can't stack moustache protection with other head protection) Update some head pieces to not allow equipping with sunglasses (depends on visual clipping)
4 Years Ago
onPartDestroyed uses Unit properties
4 Years Ago
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4 Years Ago
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4 Years Ago
Moved santa beard back to the face slot to prevent stacking protection
4 Years Ago
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4 Years Ago
Fix modular car chassis allowing repair with hammer (had no useful effect, only modules should allow repair)
4 Years Ago
merge from main
4 Years Ago
Added missing decals/playerlogo files (for all 128 player slots)
4 Years Ago
More strict type checking for Entity.SetMaterial
4 Years Ago
You can now CTRL+A in console (or any other RichText) to select all text Pressing CTRL while a RichText element is focused will no longer reset selection, and neither will copying the text
4 Years Ago
Lua created materials are actually properly being released now, with safeguards against recreating materials with same name and proper refcounts
4 Years Ago
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4 Years Ago
Fixed Entity.Set(Sub)Material leaking material reference count on entity removal
4 Years Ago
Add changelist to Gmod site build
4 Years Ago
UserInput has Pressed( button) and Released( button ) Walk Controller ported (missing swim and ladder)
4 Years Ago
Added "Disconnect" button to the openurl/connect confirmation dialogs openurl/connect confirmation dialog is more resistive to spam, the "Yes" button is initially disabled for 2 seconds
4 Years Ago
Fixed a discontinuity with CameraFrame _localClampingBounds
4 Years Ago
Fixed splitscreen wipe effect on player death in coop
4 Years Ago
Bound DebugOverlay (partially)
4 Years Ago
Adding GroundEntity, BaseVelocity to PlayerController Update WalkController.cs
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
4 Years Ago
Bind GroundEntity, BaseVelocity
4 Years Ago
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