248,563 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Whitelist RuntimeHelpers.InitializeArray
4 Years Ago
Procedural model experiments
4 Years Ago
Site B stuff
4 Years Ago
build fix? !redux !nightmare !easy
4 Years Ago
4 Years Ago
Textures/mats for unique site B underground look
4 Years Ago
Fixed all broken Site B prefabs
4 Years Ago
build fix !redux !nightmare !easy
4 Years Ago
Area around radtown3 and along new northern mountain road. Road barriers and relevant signs in a few areas. Site A checkpoint.
4 Years Ago
hard hunter balance moved hurt reaction from player to shield status effect preventDeathPriority dodge, status preventDeathDespawnBullet Merge branch 'master' of SpaceUsurperUnity fix powerup pickup not despawning more hard hunter changes etc player hit force fix build !redux !nightmare !easy
4 Years Ago
Bespoke radtown3 refresh with new layout and no broken prefab links
4 Years Ago
Rotate bindpose when using import rotation. Set import rotation to zero to avoid nan values.
4 Years Ago
Fixed issue with cliff shader not getting correct biome tint.
4 Years Ago
Radtown 3 replacement/fix checkpoint
4 Years Ago
Servers that failed to respond to the info request/ping are now shown in the server browser under "Unreachable Servers" section
4 Years Ago
Tweaked splat color and tiling settings on Terrain4 asset
4 Years Ago
Added "Disable Sprays" checkbox to the Options menu
4 Years Ago
Fixed not being able to see updated spray image of a player that rejoins the server after changing their spray image until the game is restarted (Also fixes their old spray image becoming error texture)
4 Years Ago
vm paddle source anims
4 Years Ago
merge from main
4 Years Ago
schema/sitem updates
4 Years Ago
GitHub: - Kefta: Added weapons/scripted_ents.PreRegistered hook [table can be modified in hook, return false to block registration] - GitSparTV: Remove string.__index error [and fix false values in the string metatable not returning] - kunacha: list.Add should return the index the object was placed at
4 Years Ago
Update list.lua table.insert returns the index the object was placed at. Merge pull request #1742 from kunacha/patch-1 list.Add should return the index the object was placed at
4 Years Ago
More foliage material tweaks / increased specular settings on foliage / adjusted some tree textures
4 Years Ago
Player networks their own name Removed playerresource Don't set up physics by default on all ModelEntitys Fixed button definitions not matching engine SoundEvent can define volume (temporary) Update FlyingController.cs
4 Years Ago
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4 Years Ago
Fix import rotation crashing with bones
4 Years Ago
updated shredder, textures/mat
4 Years Ago
Exporter updates
4 Years Ago
Added import fbx rotation Rotate a couple of models to test
4 Years Ago
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4 Years Ago
Minimal soundstacks Add custom "general" soundstack
4 Years Ago
Fixed weird camera behaviour when players rotate around each other
4 Years Ago
Handling camera merge distance in a smarter way
4 Years Ago
subtracting 56232 - see Asana ticket
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Adding modeldoc to sbox_game Avoid crashing when reading fbx skin weights citizen clothes Added soundsystem to sbox_game Clothes compile Fix resource compile crash when sound event doesn't exist Disabled Content codegen - needs some more thought
4 Years Ago
Autoscroll event list to bottom when adding a new event
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
ui tweaks
4 Years Ago
Reserialized prefabs in Assets/Prefabs (counting 5355)
4 Years Ago
events scroll basics
4 Years Ago
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
4 Years Ago
Cable compiles Don't load hlvr soundstack Create preview_flat.vpk Change default sound event type to core_simple_3d (until we have our own) re-export broom with updated exporter Citizen prop exports Compiled models Updated unity export scripts Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
4 Years Ago
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)