248,563 Commits over 3,928 Days - 2.64cph!
Whitelist RuntimeHelpers.InitializeArray
Procedural model experiments
build fix? !redux !nightmare !easy
Textures/mats for unique site B underground look
Fixed all broken Site B prefabs
build fix !redux !nightmare !easy
Area around radtown3 and along new northern mountain road.
Road barriers and relevant signs in a few areas.
Site A checkpoint.
hard hunter balance
moved hurt reaction from player to shield
status effect preventDeathPriority
dodge, status preventDeathDespawnBullet
Merge branch 'master' of SpaceUsurperUnity
fix powerup pickup not despawning
more hard hunter changes etc
player hit force fix
build !redux !nightmare !easy
Bespoke radtown3 refresh with new layout and no broken prefab links
Rotate bindpose when using import rotation. Set import rotation to zero to avoid nan values.
Fixed issue with cliff shader not getting correct biome tint.
Radtown 3 replacement/fix checkpoint
Servers that failed to respond to the info request/ping are now shown in the server browser under "Unreachable Servers" section
Tweaked splat color and tiling settings on Terrain4 asset
Added "Disable Sprays" checkbox to the Options menu
Fixed not being able to see updated spray image of a player that rejoins the server after changing their spray image until the game is restarted (Also fixes their old spray image becoming error texture)
GitHub:
- Kefta: Added weapons/scripted_ents.PreRegistered hook [table can be modified in hook, return false to block registration]
- GitSparTV: Remove string.__index error [and fix false values in the string metatable not returning]
- kunacha: list.Add should return the index the object was placed at
Update list.lua
table.insert returns the index the object was placed at.
Merge pull request #1742 from kunacha/patch-1
list.Add should return the index the object was placed at
More foliage material tweaks / increased specular settings on foliage / adjusted some tree textures
Player networks their own name
Removed playerresource
Don't set up physics by default on all ModelEntitys
Fixed button definitions not matching engine
SoundEvent can define volume (temporary)
Update FlyingController.cs
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Fix import rotation crashing with bones
updated shredder, textures/mat
Added import fbx rotation
Rotate a couple of models to test
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Minimal soundstacks
Add custom "general" soundstack
Fixed weird camera behaviour when players rotate around each other
Handling camera merge distance in a smarter way
subtracting
56232 - see Asana ticket
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Adding modeldoc to sbox_game
Avoid crashing when reading fbx skin weights
citizen clothes
Added soundsystem to sbox_game
Clothes compile
Fix resource compile crash when sound event doesn't exist
Disabled Content codegen - needs some more thought
Autoscroll event list to bottom when adding a new event
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Reserialized prefabs in Assets/Prefabs (counting 5355)
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
Cable compiles
Don't load hlvr soundstack
Create preview_flat.vpk
Change default sound event type to core_simple_3d (until we have our own)
re-export broom with updated exporter
Citizen prop exports
Compiled models
Updated unity export scripts
Merge branch 'master' of sbox
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)