192,602 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Fix replays not recording on clients
7 Years Ago
Added LightLOD to all shadow casting lights in airfield Scene2prefab airfield
7 Years Ago
Added LightLOD to all shadow casting lights in water_treatment_plant Scene2prefab water_treatment_plant
7 Years Ago
Fix replays not playing (bad merge a while ago)
7 Years Ago
Added LightLOD to all shadow casting lights in launch_site Scene2prefab launch_site
7 Years Ago
Add some better comments explaining the StableRandom class a bit more
7 Years Ago
Fix network sync bug because of different System.Random implementations
7 Years Ago
fix the other bitbuf implementation too
7 Years Ago
fix differences in WriteUBitVar/ReadUBitVar compared to main branch
7 Years Ago
Backup
7 Years Ago
more WIP intro screen (testing with avatar camera)
7 Years Ago
Menu stuff Added Unity UI extensions
7 Years Ago
Added LightLOD to all shadow casting lights in trainyard Scene2prefab trainyard
7 Years Ago
Added LightLOD to all shadow casting lights in powerplant Scene2prefab powerplant
7 Years Ago
Building view renderer improvements WIP
7 Years Ago
Access database remotely in debug builds
7 Years Ago
Record replays on server, save them to database
7 Years Ago
Scene2prefab military tunnels
7 Years Ago
Added LightLOD to all shadow casting lights in military tunnels
7 Years Ago
Cherry picking 28470
7 Years Ago
Shifted some more stuff into the base class. Probably need to remove some nasty and unnecessary dependencies.
7 Years Ago
TODO comment
7 Years Ago
Cancelling and uncancelling during the initial construction will now cancel/resume the total construction of main building + default upgrades instead of just whichever one is currently active.
7 Years Ago
Updated anims & controller, added shake effect
7 Years Ago
Cherry picking 28477
7 Years Ago
Fixed uneven camera movement due to Unity's rigidbody interpolation
7 Years Ago
Disabled shadows on military tunnel clone vat point lights
7 Years Ago
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7 Years Ago
JSValue is no longer recursive in linux builds
7 Years Ago
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7 Years Ago
Fixed a few threading issues
7 Years Ago
chromium calls/callbacks can pass objects/hashmaps
7 Years Ago
awesomium calls/callbacks can pass objects/hashmaps
7 Years Ago
more dispenser
7 Years Ago
Fixed view not being hidden on resources that should hide when empty
7 Years Ago
Add a flag to disable steam id verification for local testing
7 Years Ago
Fixed allow no tool not working properly. Validation to allow no tool on interactions with 0 tool types defined.
7 Years Ago
array passing for awesomium too
7 Years Ago
apply tutorial cosmetics
7 Years Ago
[D11] Try the official version in unity hub
7 Years Ago
can pass arrays as params/returns for javascript bindings
7 Years Ago
Moving shit to the base class
7 Years Ago
[D11] Now handles custom prebuilt versions of unity
7 Years Ago
NRE fix for cancelling
7 Years Ago
changed default month to 4 so grass is green
7 Years Ago
merged capture mode rework branch to main
7 Years Ago
[D11] Removed hardcoded IP address
7 Years Ago
ran customisation DB tool.
7 Years Ago
portaits loaded into match history
7 Years Ago
WIP saving of player avatar renders with match history