192,602 Commits over 4,049 Days - 1.98cph!
Fix replays not recording on clients
Added LightLOD to all shadow casting lights in airfield
Scene2prefab airfield
Added LightLOD to all shadow casting lights in water_treatment_plant
Scene2prefab water_treatment_plant
Fix replays not playing (bad merge a while ago)
Added LightLOD to all shadow casting lights in launch_site
Scene2prefab launch_site
Add some better comments explaining the StableRandom class a bit more
Fix network sync bug because of different System.Random implementations
fix the other bitbuf implementation too
fix differences in WriteUBitVar/ReadUBitVar compared to main branch
more WIP intro screen (testing with avatar camera)
Menu stuff
Added Unity UI extensions
Added LightLOD to all shadow casting lights in trainyard
Scene2prefab trainyard
Added LightLOD to all shadow casting lights in powerplant
Scene2prefab powerplant
Building view renderer improvements WIP
Access database remotely in debug builds
Record replays on server, save them to database
Scene2prefab military tunnels
Added LightLOD to all shadow casting lights in military tunnels
Shifted some more stuff into the base class. Probably need to remove some nasty and unnecessary dependencies.
Cancelling and uncancelling during the initial construction will now cancel/resume the total construction of main building + default upgrades instead of just whichever one is currently active.
Updated anims & controller, added shake effect
Fixed uneven camera movement due to Unity's rigidbody interpolation
Disabled shadows on military tunnel clone vat point lights
JSValue is no longer recursive in linux builds
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Fixed a few threading issues
chromium calls/callbacks can pass objects/hashmaps
awesomium calls/callbacks can pass objects/hashmaps
Fixed view not being hidden on resources that should hide when empty
Add a flag to disable steam id verification for local testing
Fixed allow no tool not working properly.
Validation to allow no tool on interactions with 0 tool types defined.
array passing for awesomium too
[D11] Try the official version in unity hub
can pass arrays as params/returns for javascript bindings
Moving shit to the base class
[D11] Now handles custom prebuilt versions of unity
changed default month to 4 so grass is green
merged capture mode rework branch to main
[D11] Removed hardcoded IP address
ran customisation DB tool.
portaits loaded into match history
WIP saving of player avatar renders with match history