191,110 Commits over 4,049 Days - 1.97cph!

7 Years Ago
removed rigid bodies from tree prefabs and setup the code to add them them on being chopped down
7 Years Ago
updated customisation db tool to create ids for any custom material options, built db with test data
7 Years Ago
CustomisationMaterialOption
7 Years Ago
customisation defs setup, rebuilt DB
7 Years Ago
customisation options now ordered by name not unlock cost
7 Years Ago
Merge from main
7 Years Ago
progress backup
7 Years Ago
Unload materials correctly
7 Years Ago
Save some processing
7 Years Ago
Don't really need the compass text
7 Years Ago
missing files
7 Years Ago
update hats texture
7 Years Ago
adding avatar hat /icon cleaning files tweak icon render
7 Years Ago
Merge in compass UI
7 Years Ago
Compass is good
7 Years Ago
Better clamp
7 Years Ago
Nicer compass in general
7 Years Ago
Compass has a nice edge fade
7 Years Ago
Working on compass UI
7 Years Ago
Disabled worker slots since we don't track them between construction interactions, as I had assumed. Should change this and then re-enable the UI as its a good representation of what people are working on.
7 Years Ago
Builder slot fixes
7 Years Ago
Scene
7 Years Ago
Building status overlay UI shows assigned builder slots
7 Years Ago
Misc UI
7 Years Ago
Made most Effects apply to humans only Disabled all animal food AI PlayerInput consumable struct to reduce code duplication Equipment icon drag and drop improvements
7 Years Ago
Fixed research icon showing for buildings that have no available research
7 Years Ago
Fixed crafting widget not correctly adding created orders to selected unit when possible Fixed settlement level activity not firing
7 Years Ago
update lighting setup and glow on the avatar platform prefab adding avatar layer for elements affected by the light update rice texture
7 Years Ago
Settlement stockpile needs
7 Years Ago
missing file
7 Years Ago
fixed bug with plant age disappearing display plant yield
7 Years Ago
Piles revert
7 Years Ago
UnitFrame fixes
7 Years Ago
NPC spawners at Outpost now properly respect ai.npc_enable. WIP on cover points at bandit camp for NPCs.
7 Years Ago
People will now only harvest flagged resources. Removed a bunch of AI rendered useless by this change and made some fixes to make it all work.
7 Years Ago
UnitCraftingWidget -> CraftingOrderList, managed by UnitFrame
7 Years Ago
Composter mesh and textures
7 Years Ago
Triggers cache valid unit classes for evaluation based on their usage in Effects
7 Years Ago
Prompt prefab fix
7 Years Ago
Player cam profiler hooks
7 Years Ago
Fixed bad trigger eval
7 Years Ago
Testing budgeted trigger evaluation coroutine, wrapper ThreatPerceptionCondition is better
7 Years Ago
Version++
7 Years Ago
Handle potential NRE in Ownable.ClearOwners
7 Years Ago
Fixed speed control buttons taking keyboard navigation
7 Years Ago
Network++
7 Years Ago
Disabled group of immigrants event Increased min join interval Stick and stone piles require job/commands Added raycast background blockers to unit and settlement hud widgets to stop tooltips popping awkwardly Fixed PlayerCommandWidget NRE
7 Years Ago
Added runtime rust/standard impostor shader
7 Years Ago
Fixed command validity checks