248,616 Commits over 3,928 Days - 2.64cph!
Rust 2020 Halloween logo
Updated menu UI
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
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Merge from skin_load_hich
applied yesterdays memory bank shelved changes
Stables buildings progress
Stables scenes dressing
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start shop with 1 kiosk
ballpit repurchasable shop items
repurchasable spawns after phase 4 !redux
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Scene + anim backups (spacesuit & secretlab chair)
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Stormy rain offset through walls bug fix.
Glow and blinking for background sub-layers
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Update sandbox.client.win64.vdf
Switch to unmanaged delegates
Got rid of alpha pre-multiplication in background layer shader
Revert "Fixed bug with alpha blending in ShapeInstanced"
This reverts commit 339c89719e90a4cbf9e42dc24042b88ce9c62ccd.
Basics for background sub layer rendering
Normalised clouds01 textures
Fixed bug with alpha blending in ShapeInstanced
Fixed baked background texture not tiling perfectly
Plugged in properties to background sub-layer rendering
Tweaked octopus example of background sub-layers
Do not boot players from vehicles when teleporting without the "ONLY players in vehicles" spawnflag, do not teleport players in vehicles at all without it.
Tweaks to night cloud & fog density.
Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
Added interop boxed flag, for things like CEntityIndex
CreateClientEntityFromNetwork re-implemented
activated server interop
Bind CEntityClass
Interop: better casting
Create entity.system.def
Added EntityManager.CreateServerEntity
Cleaner way to create entities with a enginename override
Explicit casting fixes
Overide entity creation in GameEntitySystem
Remove rubbish in GameRules
Updated Binds
Interop: Access to all baseclass functions without casting
Rebuild binds
Cleaning generated code
Stormy rain implementation
Better stormy rain. Slight emission offset to compensate for horizontal movements
Fixed ParticleSpawn benchmark NRE
Stormy rain params.
Stripped noise generation out of rain for emitter perf.
Fixed unable to deploy Counter on outer side HQM wall
Fixed locker drop position
Merge from animated_building_block_optimization
Reduced number of steps required to snap AnimatedBuildingBlocks.
Testing some AddGroup methods