248,616 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Rust 2020 Halloween logo Updated menu UI
4 Years Ago
state test
4 Years Ago
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)
4 Years Ago
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subtract
4 Years Ago
Merge from skin_load_hich
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Merge from main
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and another
4 Years Ago
applied yesterdays memory bank shelved changes
4 Years Ago
stables_hay_floor mat
4 Years Ago
Hay bales files
4 Years Ago
Stables buildings progress Stables scenes dressing
4 Years Ago
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start shop with 1 kiosk ballpit repurchasable shop items repurchasable spawns after phase 4 !redux
4 Years Ago
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4 Years Ago
Scene + anim backups (spacesuit & secretlab chair)
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4 Years Ago
Stormy rain offset through walls bug fix.
4 Years Ago
Glow and blinking for background sub-layers
4 Years Ago
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4 Years Ago
Update sandbox.client.win64.vdf Switch to unmanaged delegates
4 Years Ago
Got rid of alpha pre-multiplication in background layer shader
4 Years Ago
Revert "Fixed bug with alpha blending in ShapeInstanced" This reverts commit 339c89719e90a4cbf9e42dc24042b88ce9c62ccd.
4 Years Ago
Basics for background sub layer rendering Normalised clouds01 textures Fixed bug with alpha blending in ShapeInstanced Fixed baked background texture not tiling perfectly Plugged in properties to background sub-layer rendering Tweaked octopus example of background sub-layers
4 Years Ago
Do not boot players from vehicles when teleporting without the "ONLY players in vehicles" spawnflag, do not teleport players in vehicles at all without it.
4 Years Ago
Tweaks to night cloud & fog density. Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
4 Years Ago
Added interop boxed flag, for things like CEntityIndex CreateClientEntityFromNetwork re-implemented activated server interop Bind CEntityClass Interop: better casting Create entity.system.def Added EntityManager.CreateServerEntity Cleaner way to create entities with a enginename override Explicit casting fixes Overide entity creation in GameEntitySystem Remove rubbish in GameRules Updated Binds Interop: Access to all baseclass functions without casting Rebuild binds Cleaning generated code
4 Years Ago
Stormy rain implementation
4 Years Ago
Better stormy rain. Slight emission offset to compensate for horizontal movements
4 Years Ago
Fixed ParticleSpawn benchmark NRE
4 Years Ago
Stormy rain params. Stripped noise generation out of rain for emitter perf.
4 Years Ago
Rain tweaks
4 Years Ago
Fixed unable to deploy Counter on outer side HQM wall
4 Years Ago
Fixed locker drop position
4 Years Ago
Merge from main
4 Years Ago
Merge from animated_building_block_optimization
4 Years Ago
Reduced number of steps required to snap AnimatedBuildingBlocks.
4 Years Ago
Testing some AddGroup methods