198,767 Commits over 4,140 Days - 2.00cph!
'Error' messages go to new dump handler
hacky fix for stack overflows with decals on 64-bit builds
fix missing material on WIP temple B trim
Booster attack description tweak
Transition between hover points instead of jumping around
Fix PlayerRecord cache error
Add a define for hover update rate
removed human eye lods because I don't think its worth the effort to set them up with blendshapes
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
changed avatar error to warning
Fix hockey and soccer platform prefabs
deleted cloaked.conf to see if it helps our auto merge problem
Fixed foot IK when crouching
[D11] merge fix from new_frontend branch
CustomisationController now applies it's own TileSet settings
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
[D11] couple of fixes for compatibility with old codepath
[D11] a couple of changes to facilitate merging back to main
[D11] couple of fixes for compatibility with old codepath
New PCCheckpointUser for Whacky Races. Don't need PCWhackyRacesUser as only checkpoints are needed and they're general enough to be used in other games modes as well. I still need to test and fix up all this properly on Monday.
[D11] disable craggy island, saves package time and memory, no longer used.
[D11] respond to some changes on main
[D11] respond to some changes on main
updated the menu avatar so the reflection probe render correctly
update control point mode icon
tweak avatar rice texture/ice wip textures
King Of The Hill has nothing that needs a custom PlayerComponent
Cargo ship waves don’t play when you’re below deck
updated post process stack v2
tweak avatar face textures
adding ice skybox,fog/mat
Changed tile hover limit from 0.5s debounce to 0.25s throttled
Added bounds checking to tile hover
Catch exceptions applying player customisations so it can't break game init
Change TokenCost to double
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
merged human lods shelve
unit prefab processor now sets up all cached transforms, renderers, hair and bear assets
fixed clothing not working with LODs
fogui no longer overrides console variables on game start causing inconsistencies across different client's fog and farz.
set arena platform customs as arenacustomisation layer
Automatically exit multiplayer matches when losing connection to the server
[D11] [UI] Fixed "MaskedColorLerp" shader incorrectly culling itself, resulting in a blank/empty texture in-game.
Entity view prefab processing now uses the new prefab API correctly, retaining GUIDs when updating prefabs from their art asset sources
skin approval
removed halloween sounds
Merged with main. Added sports trophies and platforms
[D11][TUTORIAL] added local server to defines switch script