256,439 Commits over 4,018 Days - 2.66cph!

5 Years Ago
rigged drumkit and clips
5 Years Ago
source update
5 Years Ago
enabled halloween event
5 Years Ago
viewmodel source
5 Years Ago
First pass, only somewhat broken
5 Years Ago
added trumpet rig source added tuba folder + rig source
5 Years Ago
tuba player source
5 Years Ago
drumkit rig source
5 Years Ago
Initial player chat muting functionality. Bunch of mute related console functions. Also maintains a list of the last 10 unique recent chat players with a simple index, so you can mute someone easily with muterecent x.
5 Years Ago
[D11] + New LOD Scripts
5 Years Ago
[D11] latest delayed ent/cached network fixes
5 Years Ago
[D11] [UI] Enabled ability to delete sleeping bags that are still on cooldown.
5 Years Ago
[D11][UI][#2787] Fix for crash when assigning a sleeping bag to another player
5 Years Ago
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5 Years Ago
[D11] [UI] Fixed sleeping bags not being interactable when cooldown timer finishes. Fixed not being able to respawn after deleting a sleeping bag.
5 Years Ago
[D11] 16 vertex shader LODs added to assets from Structures folder
5 Years Ago
Merged from main/UICoup
5 Years Ago
[D11] Fixes for the buildable LODS
5 Years Ago
Added compression on save game files since these will be downloaded by the clients now
5 Years Ago
Ensure entities not present in save game files are always sent to clients
5 Years Ago
First-time processing of subscribed workshop stages now working
5 Years Ago
[D11] Buildables LOD scripts + distances
5 Years Ago
Added some routines to clean up unneeded stuff
5 Years Ago
[D11] Define fix
5 Years Ago
Stripped TMP StyleSheet BullSheet
5 Years Ago
[D11] + Changed LOD system on 65 core buildable objects
5 Years Ago
[D11][UI] First pass of crafting screen changes and optimizations, Created blueprintinformation panel and altered generic information
5 Years Ago
Strip TextMeshPro sprite bullshit
5 Years Ago
[D11] Replaced LOD group script and adjusted pop-in distances + replaced vertex LOD shader with lit version
5 Years Ago
Sphere tank profile & scene
5 Years Ago
Icon enum cleanup
5 Years Ago
Backup
5 Years Ago
Applied a random diffusion profile to overgrowth.mat because the neon green was breaking my brain
5 Years Ago
[D11][XBOX] Compile fix
5 Years Ago
Removing unused meshes/materials/textures
5 Years Ago
[D11] Update SaveData plugin to PS4 SDK6.5 - fixed not enough space dialog amount required (TRC 4099)
5 Years Ago
Subtract 40962
5 Years Ago
Updated cargoship prefab LODs, fixed some Mast material assignments
5 Years Ago
Cargo ship crew building and antena baked LODs
5 Years Ago
Another quick path fix
5 Years Ago
[D11] [UI] Fixed backend text showing on reporting flow/kick popups.
5 Years Ago
[D11] [UI] Fixed being able to report "low latency" as a server problem.
5 Years Ago
Stripping out things (older protocol handlers, subprotocols, custom headers, cookies, flash socket policy)
5 Years Ago
Fixed incorrect asset paths for data sources
5 Years Ago
Added some more conversion routines.
5 Years Ago
Fixed error when unloading custom music samples Stopped watching workshop files for changes Fixed bake dump / dll file paths for custom stages
5 Years Ago
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5 Years Ago
Sat dish scene & s2p Nixed deprecated script from mercury ceilings.
5 Years Ago
Added support for MeshCull conversion.