256,476 Commits over 4,018 Days - 2.66cph!
Moving Filesystem class to Filesystem module
Fixed several issues with adding and removing modules
[D11] [XBOX] Fixed missing interface implementation.
Water treatment volumes & fixes.
S2P
bullets can collide with any player
RepelPlayer can repel all or certain players
lasers handle multiple players
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Fixed dummy slot items not being added
Correctly end vehicle module UI editing when player closes it
Vehicle modules show up in the editing UI
Linking module item, dummy item, and physical entity data together, and getting removal working.
Random modular vehicle spawns now working with the new system
Setting up modular systems to work with the socket inventory
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Added Fun category to crafting menu
Fixed Jerry Can Guitar not appearing in crafting menu
Crossfade animation tweaks
Playing a new note on an instrument that only supports one note at a time now stops the old note
Added some better debugging for client entity cache group mismatches
unit core looks at closest player
Fixed validation / upload progress readout
Added bake result compilation
Can now compile baked scripts for custom stages!
active device
Better handling for bake files not existing
Disable bake file loading for local plugins
Changed baking progress readout to "x of y" instead of a %
players assigned different PlayerActions
dont listen for mouse input with >1 player for now
Merge branch 'master' into multiplayer
Tuba animator hookup + override
Changed baking progress readout to "x of y" instead of a %
Add "Use Thickness as Inverted Normal Scale Mask" toggle and "Smoothness Scale" to foliage shader
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Changed foliage shadergui to HDbase
Some utilities to convert monuments to a potentially more efficient format.
GMod no longer tries to delete workshop files outside of GMod's directory ( ISteamUGC item files )
Dedicated servers actually mount ISteamUGC addons
The initial addon mounting in main menu now displays a message that we are doing somethinig
[D11] Added vertex shader LODs to 10 assets from Structures/Hangar and Structures/office_buildings
[D11] [UI] Fixed map springback when focusing on player.
Better handling for bake files not existing
Disable bake file loading for local plugins
updated player tuba anims
rigged tuba, added to holdtype
[D11] [UI] Focus on player cursor now smoothly pans to the cursor rather than snapping.
Can now compile baked scripts for custom stages!
[D11] latest delayed ent changes
Add a local team channel feedback message when you invite a player to your team.
Proper fix for entities changing groups while in the send queues
Hooked up ui.autoswitchchannel in the interface options
Added ui.autoswitchchannel bool convar. Only auto-switch chat channels if it's enabled. Always auto-switch away from team chat when leaving a group, regardless.
[D11] [PS4] Fixed Save Data Icon not being set correctly.
[D11] Merge from art branch
Auto-switch chat channel when joining/leaving a team.
Display a chat message stating the channel switch, and how to switch channels manually, after being auto-switched.
Removing unused meshes/materials/textures
[D11] - Updated the game manifest (Josh)
Added Rust.Demo
Added "demo.jump" (jump to time in demo)
Added "demo.skip" (skip x seconds in demo, use negative to go backwards)