256,440 Commits over 4,018 Days - 2.66cph!
Added support for MeshCull conversion.
[D11] [UI] Adjusted filter settings on Compass textures. Fixed null reference in UIHUD when adjusting hud scale.
Gas station new volume style
Menu options to create Rust.UI prefabs
Remove menu options for creating Unity.UI text based components
Remove menu options for creating TMP text based components
[D11] [UI] Map no longer allows input while popups are visible.
Added RectTransformEx
Added VectorEx functions
Added BoundsEx functions
Added SingletonComponent.InitializeSingletons( go )
Adjust vehicle lift length
Move DestroyAllChildren to Facepunch.UnityEngine
Move ColorEx to Facepunch.UnityEngine
Deleted unused duplicate SingletonComponent
Added Rust.Localization module
Moving Filesystem class to Filesystem module
Fixed several issues with adding and removing modules
[D11] [XBOX] Fixed missing interface implementation.
Water treatment volumes & fixes.
S2P
bullets can collide with any player
RepelPlayer can repel all or certain players
lasers handle multiple players
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Fixed dummy slot items not being added
Correctly end vehicle module UI editing when player closes it
Vehicle modules show up in the editing UI
Linking module item, dummy item, and physical entity data together, and getting removal working.
Random modular vehicle spawns now working with the new system
Setting up modular systems to work with the socket inventory
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Added Fun category to crafting menu
Fixed Jerry Can Guitar not appearing in crafting menu
Crossfade animation tweaks
Playing a new note on an instrument that only supports one note at a time now stops the old note
Added some better debugging for client entity cache group mismatches
unit core looks at closest player
Fixed validation / upload progress readout
Added bake result compilation
Can now compile baked scripts for custom stages!
active device
Better handling for bake files not existing
Disable bake file loading for local plugins
Changed baking progress readout to "x of y" instead of a %
players assigned different PlayerActions
dont listen for mouse input with >1 player for now
Merge branch 'master' into multiplayer
Tuba animator hookup + override
Changed baking progress readout to "x of y" instead of a %
Add "Use Thickness as Inverted Normal Scale Mask" toggle and "Smoothness Scale" to foliage shader
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Changed foliage shadergui to HDbase
Some utilities to convert monuments to a potentially more efficient format.
GMod no longer tries to delete workshop files outside of GMod's directory ( ISteamUGC item files )
Dedicated servers actually mount ISteamUGC addons
The initial addon mounting in main menu now displays a message that we are doing somethinig
[D11] Added vertex shader LODs to 10 assets from Structures/Hangar and Structures/office_buildings
[D11] [UI] Fixed map springback when focusing on player.
Better handling for bake files not existing
Disable bake file loading for local plugins
updated player tuba anims
rigged tuba, added to holdtype
[D11] [UI] Focus on player cursor now smoothly pans to the cursor rather than snapping.