256,409 Commits over 4,018 Days - 2.66cph!
Cleanup
Remove old flute sound files
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Added support for moving modules around on a vehicle (vs add/remove)
More code to strip out unused stuff after conversion.
Fixed some instrument animations playing on the wrong layer
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More allocation reduction (send, etc)
Delegate allocation reduction, receiving data shouldn't allocate now
- Adjust vehicle lift states
- Adjust vehicle lift model
- Freeze vehicle physics when vehicle is editable
- Protocol++, Save++
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Fix large frames reading incorrectly, use ArraySegment for binary message sending (easier for pooling)
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tweaks to camera size and player gun aim speed
speech bubble size increased, FPS display
debug_dump handles FCVAR_NEVER_AS_STRING
Expand the flahslight fix to ther functions that need it
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More allocation reduction, more subprotocol removal, large incoming messages (>4KB) are delayed for some reason right now
Fixed certain decals not receiving shadows from projected textures
Fixed sending larger messages, return buffers to pool when done with them
First pass, only somewhat broken
added trumpet rig source
added tuba folder + rig source
Initial player chat muting functionality. Bunch of mute related console functions. Also maintains a list of the last 10 unique recent chat players with a simple index, so you can mute someone easily with muterecent x.
[D11] latest delayed ent/cached network fixes
[D11] [UI] Enabled ability to delete sleeping bags that are still on cooldown.
[D11][UI][#2787] Fix for crash when assigning a sleeping bag to another player
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[D11] [UI] Fixed sleeping bags not being interactable when cooldown timer finishes. Fixed not being able to respawn after deleting a sleeping bag.
[D11] 16 vertex shader LODs added to assets from Structures folder
[D11] Fixes for the buildable LODS
Added compression on save game files since these will be downloaded by the clients now
Ensure entities not present in save game files are always sent to clients
First-time processing of subscribed workshop stages now working
[D11] Buildables LOD scripts + distances
Added some routines to clean up unneeded stuff
Stripped TMP StyleSheet BullSheet
[D11] + Changed LOD system on 65 core buildable objects
[D11][UI] First pass of crafting screen changes and optimizations, Created blueprintinformation panel and altered generic information
Strip TextMeshPro sprite bullshit
[D11] Replaced LOD group script and adjusted pop-in distances + replaced vertex LOD shader with lit version