256,409 Commits over 4,018 Days - 2.66cph!

5 Years Ago
Cleanup Remove old flute sound files
5 Years Ago
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5 Years Ago
Added support for moving modules around on a vehicle (vs add/remove)
5 Years Ago
More code to strip out unused stuff after conversion.
5 Years Ago
Fixed some instrument animations playing on the wrong layer
5 Years Ago
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5 Years Ago
More allocation reduction (send, etc)
5 Years Ago
Delegate allocation reduction, receiving data shouldn't allocate now
5 Years Ago
- Adjust vehicle lift states - Adjust vehicle lift model - Freeze vehicle physics when vehicle is editable - Protocol++, Save++
5 Years Ago
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5 Years Ago
Drum kit animator setup
5 Years Ago
Fix large frames reading incorrectly, use ArraySegment for binary message sending (easier for pooling)
5 Years Ago
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5 Years Ago
tweaks to camera size and player gun aim speed speech bubble size increased, FPS display
5 Years Ago
debug_dump handles FCVAR_NEVER_AS_STRING
5 Years Ago
Expand the flahslight fix to ther functions that need it
5 Years Ago
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5 Years Ago
More allocation reduction, more subprotocol removal, large incoming messages (>4KB) are delayed for some reason right now
5 Years Ago
Fixed certain decals not receiving shadows from projected textures
5 Years Ago
Fixed sending larger messages, return buffers to pool when done with them
5 Years Ago
rigged drumkit and clips
5 Years Ago
source update
5 Years Ago
enabled halloween event
5 Years Ago
viewmodel source
5 Years Ago
First pass, only somewhat broken
5 Years Ago
added trumpet rig source added tuba folder + rig source
5 Years Ago
tuba player source
5 Years Ago
drumkit rig source
5 Years Ago
Initial player chat muting functionality. Bunch of mute related console functions. Also maintains a list of the last 10 unique recent chat players with a simple index, so you can mute someone easily with muterecent x.
5 Years Ago
[D11] + New LOD Scripts
5 Years Ago
[D11] latest delayed ent/cached network fixes
5 Years Ago
[D11] [UI] Enabled ability to delete sleeping bags that are still on cooldown.
5 Years Ago
[D11][UI][#2787] Fix for crash when assigning a sleeping bag to another player
5 Years Ago
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5 Years Ago
[D11] [UI] Fixed sleeping bags not being interactable when cooldown timer finishes. Fixed not being able to respawn after deleting a sleeping bag.
5 Years Ago
[D11] 16 vertex shader LODs added to assets from Structures folder
5 Years Ago
Merged from main/UICoup
5 Years Ago
[D11] Fixes for the buildable LODS
5 Years Ago
Added compression on save game files since these will be downloaded by the clients now
5 Years Ago
Ensure entities not present in save game files are always sent to clients
5 Years Ago
First-time processing of subscribed workshop stages now working
5 Years Ago
[D11] Buildables LOD scripts + distances
5 Years Ago
Added some routines to clean up unneeded stuff
5 Years Ago
[D11] Define fix
5 Years Ago
Stripped TMP StyleSheet BullSheet
5 Years Ago
[D11] + Changed LOD system on 65 core buildable objects
5 Years Ago
[D11][UI] First pass of crafting screen changes and optimizations, Created blueprintinformation panel and altered generic information
5 Years Ago
Strip TextMeshPro sprite bullshit
5 Years Ago
[D11] Replaced LOD group script and adjusted pop-in distances + replaced vertex LOD shader with lit version