256,406 Commits over 4,018 Days - 2.66cph!
Static optimisations now work
Added UI giving info about first-time custom stage setup
[D11] + 8 office_buildings LOD's update/Mesh Occludee added
[D11][UI][#2854] Clear Controller state after controller disconnected
[D11] + 8 Building Items, LOD's checked over + Mesh Occludee added
[D11] Half of the Buildables with Mesh Occludee script
Tidying up conversion code.
updated modding scene/txt
Removing unused art content (sewer_drain and oilrig greybox models)
fixing missing materials in lifts and rocket wagon prefabs
[D11] [UI] Fixed zooming input on map still working while popup is open.
[D11][UI] Added items to Common crafting [#2874] Fixed vending machine loot panel default icons showing
[D11] [UI] Minor tweak to server id cache in Server Stats page.
[D11] [UI] Fixed null value in Server Stats when opening from View Stats button in My Games Page. Fixed collectible entities primary and secondary actions being flipped.
[D11] Added Mesh Occludee Scripts to LOD Groups on Building Core
Use FLZMA2 for map and save file compression
[D11][Optimisations] Structures/Fenceswalls and Content/props LOD changes
Fixed exception in text editor
Added button to convert from TMP to RustText
[D11] [UI] Rotate option on entity menus now always uses secondary action across all objects to maintain consistency with other entities.
[D11] WIP Skins Store, and disabled the background on the title screen to allow the video player to show through instead
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[D11] + Script to find duplicate objects in the active scene
[D11] change log output level for world loading msg
Fix for 'writing to closed stream' error
merge from
40772 qc_delay_conva
Cherrypicking
40878 Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape
Chair static distance sanity check
[D11] [TEMP] possible build fix - needs fixing properly
Deployed 01f773f4 with MkDocs version: 1.0.4
WIP Vending machine cluster marker
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Beefed up the isDraggable to a more general isUIInteractable. If false, prevents any UI-based interaction with the item. Drags, clicks, etc.
Added isDraggable setting which if false, sets items as non-draggable. Dummy slot fillers are no longer draggable.
Sphere tank scene & s2p
Prefab scale fix
Allow moving modules on top of themselves
Cleanup
Remove old flute sound files
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Added support for moving modules around on a vehicle (vs add/remove)