reporust_rebootcancel

121,444 Commits over 4,018 Days - 1.26cph!

2 Months Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
2 Months Ago
Restored mixing table VFXs
2 Months Ago
Remove need for an intermediate data type when declaring fsms
2 Months Ago
Cooking wb meats and effects pos
2 Months Ago
Optim: avoid row allocations Tests: ran unit tests
2 Months Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
2 Months Ago
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2 Months Ago
Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
2 Months Ago
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2 Months Ago
blowpipe icon and hookup
2 Months Ago
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2 Months Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
2 Months Ago
lr300 holster position updates
2 Months Ago
updated wip v4 player loadout
2 Months Ago
merge from crafting_update
2 Months Ago
Merge from armor_slots
2 Months Ago
Explicity set wood and metal insert protection properties
2 Months Ago
merge from plantpot_gibs
2 Months Ago
merge from visual_cooking
2 Months Ago
merge from visual_cooking
2 Months Ago
merge from store-ui-frontiers-update
2 Months Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
2 Months Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
2 Months Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
2 Months Ago
Meat now stops sizzling when fully cooked Fixes
2 Months Ago
Add TrianglePlanter to Frontiers view
2 Months Ago
Committing missing foliage meta
2 Months Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
2 Months Ago
exported crocodile swim sprint attack animation
2 Months Ago
merge from crafting_update
2 Months Ago
merge from crafting_update/fridge power indicator
2 Months Ago
Cooking workbench bbq doesnt block bullet
2 Months Ago
Static hobo barrel cooking visuals
2 Months Ago
Sizzling sounds for all ovens VisualFood gameobject stripping
2 Months Ago
Tweaked bbq and camper bbq item overflow pos
2 Months Ago
Fixed cauldron and hobo barrel item overflow drop pos
2 Months Ago
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2 Months Ago
Fixed cooking workbench BBQ item drop position
2 Months Ago
merge from iolights_fix
2 Months Ago
Restored IO light mats looking super bright (caused by the new explosion effects branch) Created material variant for C4s
2 Months Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
2 Months Ago
updated cull distance
2 Months Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
2 Months Ago
Meat sizzling sound and effect spawning logic, wip
2 Months Ago
Merge from armor_slots
2 Months Ago
Fixed armor insert icon alignment
2 Months Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up