reporust_rebootcancel

108,625 Commits over 3,867 Days - 1.17cph!

3 Months Ago
Populate the DLC tab and get popups working Fix FlexTransition breaking if SwitchState is called before Awake is actually called
3 Months Ago
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3 Months Ago
reset scale variance on wood log pile
3 Months Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
3 Months Ago
Added detailed error messages when failing to deploy the tin can alarm wire
3 Months Ago
Fixed tin can alarm wire deployable on terrain holes
3 Months Ago
Merge from hot_reload_unity -> main
3 Months Ago
Commit package-lock
3 Months Ago
merge from main
3 Months Ago
Merge from hot_reload_unity -> main
3 Months Ago
Add hotreload package manually since specifying the package link requires a git client on PC
3 Months Ago
merge from main
3 Months Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
3 Months Ago
Fixed IO hose grey material fuckery again
3 Months Ago
Merge from main -> monument_scenes
3 Months Ago
Merge from hot_reload_unity -> main
3 Months Ago
compile fix again
3 Months Ago
Merge from main -> hot_reload_unity
3 Months Ago
Merge from main -> hot_reload_unity
3 Months Ago
Compile fix
3 Months Ago
merge from buildingerrors_improvements
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Car radio now works on all 3 cockpit types (regular, with engine and armoured). Car radio will only work when the car is powered on, the radio will turn off when the car is off. Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4 (WIP Visuals)
3 Months Ago
Some IO tweaks, now send a signal instead of passing power through when ringing Updated icon, removed condition loss when picked up
3 Months Ago
spawn legacy wood log piles in all biomes plz
3 Months Ago
manifest
3 Months Ago
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
3 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
3 Months Ago
Clean: fixing depr warnings in Scripts/Server - Server performance can now report memory usage past 4GB Tests: None, trivial changes
3 Months Ago
Clean: Fixing depr warnings in Scripts/Entity - Deleted VehicleModuleSeating.EditorCopyIntoBaseVehicle - all prefabs had up-to-date seating (we can remove the field soon) - Deleted not-referenced Casette.FailedNetworkFileRequest (been marked as "deleteme" for 3-4y) - Converted more types to use IServerFileReceiver - Casette, Signage. Ran RPC codegen to clean up. - More ParticleSystems module use - More ClientRPC RpcTarget-overload usage - BasePlayer - explicitly read/write u64s (was happening implicitly via obsolete api) Tests: none, trivial changes
3 Months Ago
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3 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
3 Months Ago
Soundtrack toggles
3 Months Ago
Cherry picking 102178, 102182 and 102183 from world_update
3 Months Ago
Merge from radtown_redux
3 Months Ago
Merge from OceanWreckBuoy
3 Months Ago
Merge from legacy_wood_log_pile
3 Months Ago
Merge from Underwater_divesites
3 Months Ago
Merge from temperate_cliff_rework
3 Months Ago
Clean: fixing depr warnings in Scripts/Util - Part of AssetStorage clean added a warning when compression gets ignored (we only have 1 use case right now, Terrain normal maps) - Remove TextureImporter obsolete field usage - TextureImporter.linearTexture -> .sRGBTexture - MeshRenderer.motionVectors -> .motionVectorGenerationMode - More ParticleSystem module usage 98 warnings to go Tests: None, trivial changes
3 Months Ago
manifest
3 Months Ago
prepared prefab on wood pile
3 Months Ago
3 Months Ago
Force rebuild UI layout when adding new alarms
3 Months Ago
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter) Updated guide mesh
3 Months Ago
wood log pile asset and node prep for procmap
3 Months Ago
Clean: fixed depr warnings in Assets/Prefabs - RequestFileFromServer to use IServerFileReceiver overload + ran RPC codegen - ClientPRCPlayer -> ClientRPC - more using particle system modules directly About 115 to go Tests: checked bradley effects work, checked chainsaw effects work, checked photoframe drawing works
3 Months Ago
Allow lightweights entity components to handle RPCs
3 Months Ago
Create lightweight components that don't have the overhead of unity components