121,455 Commits over 4,048 Days - 1.25cph!
automatically clear/set exclude layers for all TriggerBase when toggled on/off
merge from premium_servers -> main
merge from server_browser -> premium_servers
fixed techtree 1 WB2 shortcut unlock
defaulting triggerbase exclude layers optim to off
Swapped rock prefabs for set-dressing versions in zigg scene
More work on the premium modal
merge from save265 - staging wipe
Fixed IO techtree not working in primitive, era "Any" is in fact not, any.
Remove some debug log spam.
Merge from vendingmachine_sellorder_slots_fix (UI.SellOrder.prefab)
Vending machine sell orders now also correctly show number of slots when an item has slots but no contents...
...meaning vending machine sell orders now correctly show number of armor slots even when empty.
Add premium modal that describes what premium servers are
Merge from crafting_update
merge from crafting_update
Update icon if premium qualification changes while UI is open
Merge from crafting_update
Bee grenade now available in primitive
Merge from crafting_update
Add premium icon above your profile picture if you qualify for premium
Another attempt to make sure the bbq is destroyed properly
Upload icons of premium icon
Show premium tag
Change premium filter to be opposite of normal filter
- show premium and non-premium servers if filter is selected
- remove premium filters if not selected
Fixed being able to see bbq health bar while holding hammer
Merge from crafting_update
Fixed bee swarm NRE when spawning
Merge from crafting_update
Updated the chicken coop needs UI to be a bit clearer
Eggs now take 2 minutes to hatch
Can't remember what I changed in this prefab, but it must have been good.
Bump detection trigger size to 13m (detection range still 10m)
merge from buildingprivilege_cache_fix
Renamed GetNearestBuildingPrivledge -> GetNearestBuildingPrivilege
sorry, had to do it before it was too late
Merge from crafting_update
Do not use client side privilege caching when updating the placement of a construction/deployable (it wasn't before)
Fixes planner guide showing as valid when building blocked when at edge of privilege
Improved inside sockets on coop
merge from new_kill_commands
Both commands work with debug camera
Codegen
Fixed ent killing the bbq portion not killing the whole workbench