reporust_rebootcancel

114,800 Commits over 3,959 Days - 1.21cph!

3 Months Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
3 Months Ago
- Get best sold items now works correctly - Ordered recent transactions properly
3 Months Ago
Merge from main
3 Months Ago
Decrease rad pill water consumption from 10 -> 5 Increase buy value at bandit camp from 1 -> 12 scrap
3 Months Ago
Removed useless override in base siege weapon
3 Months Ago
Fixed battering ram NRE
3 Months Ago
merge from qol_junkpile_despawn -> main
3 Months Ago
Fix all junkpiles despawning instead of only looted / empty ones
3 Months Ago
merge from main -> qol_junkpile_despawn
3 Months Ago
Force a code gen
3 Months Ago
Use the correct given amount
3 Months Ago
Manifest Codegen
3 Months Ago
▉▄▉▄▄ ▍▇▌█ ▌▄▅▄
3 Months Ago
merge from main
3 Months Ago
merge from battery_fullcharge_slot
3 Months Ago
Merge from main
3 Months Ago
Restored medium battery power in slot importance
3 Months Ago
Swap seconds to minutes
3 Months Ago
siege tower construction mesh lods. lod fixes. guide mesh.
3 Months Ago
Setup with 4 spine bones (same as main)
3 Months Ago
▇▅▊▌▉▆▌ ▌▆▅▊ ▇▅▆▍▆▋▉▉ ▅▉▌█▇▊▇
3 Months Ago
Dispose old entries
3 Months Ago
merge from battery_fullcharge_slot
3 Months Ago
Merge: from soundmodulator_leak Hopefully improving stuttering audio for ModularCrane in bad server conditions Tests: while connected to a local staging server moved the arm and rotated the cabin
3 Months Ago
Make sure the aux output drain can’t exceed 1
3 Months Ago
Update: simplify MagnetCrane's audio handling - this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
3 Months Ago
Added knight armour assets and set up prefabs.
3 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
3 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
3 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
3 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
3 Months Ago
Battery code cleanup
3 Months Ago
Battery code cleanup
3 Months Ago
Send client selected timescale to the server. Request timescale for the client selected one
3 Months Ago
Don't actually prevent short rcon passwords... yet.
3 Months Ago
Don't actually prevent short rcon passwords... yet.
3 Months Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
3 Months Ago
merge from old_rocks_delete List of prefabs removed: https://files.facepunch.com/Alistair/127/11/2024/6F64/plastic_eKsHP1tlho.png
3 Months Ago
Merge from blend_shaders_detail_layer to siege_weapons
3 Months Ago
merge from queue_improvements_2 -> main ...this time without guid corruption.
3 Months Ago
cinematic 4k car radio texture and material
3 Months Ago
frontier high wall and gate collider import options
3 Months Ago
car radio model and textures materials and basic prefab setup
3 Months Ago
merge ice_sculptures->main
3 Months Ago
merge from main
3 Months Ago
corrected carving bounds check - big performance gain
3 Months Ago
Shop name now reflected in stats page
3 Months Ago
Plushy crafting cost 50 cloth
3 Months Ago
Merge from simple_upgrade
3 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.