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108,621 Commits over 3,867 Days - 1.17cph!

3 Months Ago
Fairy lights: Light bulb generation tweaks Spawn a real point light at each point Minor fix on the xmas light deployer
3 Months Ago
Add wolf howl
3 Months Ago
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3 Months Ago
Clean: fixing depr warnings in Scripts/Effects It's all just ParticleSystem module usage additions. 39 warnings to go. Tests: none, trivial changes
3 Months Ago
Clean: fixing depr warnings in Scripts/Game/ - SceneToPrefab - using SaveAsPrefabAsset instead of ReplacePrefab - More ClientRPC(RpcTarget) usage - More ParticleSystem module usage - CreatorGibSpawner now caches and restore entire Random state when changing seed - prefabAssetPath -> assetPath Tests: Tested SceneToPrefab workflow by building "water well" monument prefab - although it produced inconsistent diffs, original impl also did. Checked the generated prefab visually - it matched. Also walked through Unity's call tree - the controlling variables were the same. About 55 left
3 Months Ago
Fix titles for the dlc
3 Months Ago
DLC icons, colours and prefab updates
3 Months Ago
Make fsms easier to edit by exposing them on the prefab
3 Months Ago
merge from cliffs
3 Months Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
3 Months Ago
Reparent root motion SOs to baseScriptableObject to avoid duplicating them in bundles, remove unused animatorStateName
3 Months Ago
Allow fsm transitions to pass parameters to the destination state, use it to select different animations to play on wolf when hurt
3 Months Ago
hid the barrier at the gates as it often floats on some seeds
3 Months Ago
Fixed offset in vehicle mountable gizmos
3 Months Ago
radtown s2p
3 Months Ago
cleared a blocker in master house bedroom added back missing ceiling lights in off variants in storage building large detached the barriers from front gates to allow AI vehicles through cleared a wider pathway for AI vehicles to drive through town raised mud tracks slightly to cope with procmap weirdness by the roadside
3 Months Ago
Merge from main
3 Months Ago
Try/catch GetDefinitionsWithPricesAsync and print any errors as warnings so we can still see it happening but don't kick people from servers Run RefreshItemList on repair bench panel in OnOpened rather than OnEnable so it's not firing during asset warmup
3 Months Ago
Fixed some more custom mode edge cases Fixed condition sorting not producing deterministic results when comparing items that don't have condition WIP demo: https://files.facepunch.com/jarryd/1b0711b1/Unity_OwO8TrZeZp.mp4
3 Months Ago
Styling
3 Months Ago
Added an option to set the sorting language of a box to the current client language in the sorting settings, allows accurate alphabetic sorting for non-english languages For when you need to sort your Pierres from your Bois
3 Months Ago
Load all translations on the server so we can do language specific alphabetic sorting server side (hardcoded to english for now)
3 Months Ago
Office Ceiling A material/texture pass.
3 Months Ago
Added a way to opt out of automatic sorting, enables a button on the container to sort instead
3 Months Ago
Deployable industrial fluorescent lights
3 Months Ago
Deployable string lights tests
3 Months Ago
Fixed sorting settings not getting immediately applied on the client side when changed
3 Months Ago
More custom fixes
3 Months Ago
Items not present in the custom snapshot are now last
3 Months Ago
Better handling of blueprints in custom sorting mode
3 Months Ago
Fixed snapshot not working reliably Better grid layout for custom mode Alphabetic sorting now works with blueprints (sorts based on name of the blueprint target)
3 Months Ago
Fix soundtrack not showing as purchased Implement song preview with auto toggle off
3 Months Ago
merge from tincan_alarm
3 Months Ago
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3 Months Ago
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3 Months Ago
Minor code change on the wire deployment following the construction errors refacto
3 Months Ago
merge from main
3 Months Ago
merge from buildingerrors_improvements
3 Months Ago
"Blocked by ore" when placing on ores
3 Months Ago
"Blocked by debris" when placing on debris
3 Months Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
3 Months Ago
Fixed various NRE when deploying items on non-entity world prefabs
3 Months Ago
merge from main
3 Months Ago
Wire deploy error fixes
3 Months Ago
Proper toggle setup for playing music
3 Months Ago
Code cleanup
3 Months Ago
Populate the DLC tab and get popups working Fix FlexTransition breaking if SwitchState is called before Awake is actually called
3 Months Ago
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3 Months Ago
reset scale variance on wood log pile
3 Months Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup