reporust_rebootcancel

108,630 Commits over 3,867 Days - 1.17cph!

4 Months Ago
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4 Months Ago
4 Months Ago
First pass on browser info
4 Months Ago
Merge from main
4 Months Ago
Added first pass of jungle wall ruin caps for kit testing
4 Months Ago
Protobuf gen etc post-merge
4 Months Ago
Merge main -> UWSkidoo
4 Months Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
4 Months Ago
Added a way to override the placement layer mask of a deployable prefab
4 Months Ago
Hill cliffs erosion progress
4 Months Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
4 Months Ago
Triggered by opening doors Updated protection values so it can take damage from fire
4 Months Ago
plane update
4 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
4 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
4 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
4 Months Ago
Spotlight & flare fixes.
4 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
4 Months Ago
Fixed tin can alarm deployable on itself
4 Months Ago
exported wolf run hit animation test
4 Months Ago
Fixed wallpaper pickup always giving default skin item
4 Months Ago
Fixed right click opening the pie menu while holding wallpaper
4 Months Ago
Test scenee
4 Months Ago
merge from main
4 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
4 Months Ago
Fix wolf not taking damage
4 Months Ago
Subtracting 101333 (introduced server issues)
4 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
4 Months Ago
Remove unecessary includes
4 Months Ago
large rock formation a test case jutting cliff test case
4 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
4 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
4 Months Ago
More batch rendering progress.
4 Months Ago
moved ragdoll convar to server
4 Months Ago
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4 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
4 Months Ago
merge from tincan_alarm
4 Months Ago
Visualise clip positions
4 Months Ago
scaled up the icon a wee bit
4 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
4 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
4 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
4 Months Ago
Allow nests FSMs
4 Months Ago
Wobble animation when triggered Triggered when damaged
4 Months Ago
merge from main
4 Months Ago
compile fix
4 Months Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
4 Months Ago
reduced texture size on tin_can_wire to 256 x 64
4 Months Ago
Merge from parent
4 Months Ago
merge from main