108,632 Commits over 3,867 Days - 1.17cph!
Merge from io_flooding_fix
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables:
Twitch Rivals Desk
Simple Chair
Sofa (+pattern version)
Rocking Chair (all skins)
Beach Chair
Piano
Xylobone
Drumkit
Microphone Stand
Hitch & Trough
Removed unused test scenes/assets
Merge from car_door_destroy_fixes
Working on the feel of burnout mode
▆▊▇▉▉ ▆▍▇▋ ▇▌▌█▌ ▅▍▇▌▅▉ ▍▅▍▇▇ ▉▇▍▅▍ ▅▅▊▋▄ █▅▍▄█ ▍▋▊▄▍▇▊ ▄▄▅▄ ▋▍▄▄▄ ▊▄ ▆▄▍ ▍▅▌▆ ▋▅▋▋▊▋█▋ (▋▊ ▅▉▍ ▇▍▌▆▍▄▌ █▆▊ ▋▄▋▄▊▄▉▄▉▋ ▋▆▆▌▇ ▇▇ ▊▍ ▅█ ▌▉▋▊▇▅ ▊▄▅▍▌ ██▄▋▍, ▋▋▊▅'▉ ▉▋▅ ▄▋▍▍▉▋▆█▄▆▌ █▍█ ▇▌▌▍ █▌▍▋▋ ▌▉ ▇▊▌▆)
Poster scene backup - seismic sensor
Merge from kitchen_collider_fixes
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider
Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
Fix doubled-up GetModifiedDrag from merge
Merge main -> BikeBurnouts
Merge BikeEyeRoll -> Main - only includes a small improvement to the IsGrounded check
▌▍▅▅▇ ▆▋▇▋ █▄▇█▉▍▍▊▌▋▇▋_▆▆▋
▍█▌▄▋▊ ▆▌██▄██▊▊▄ ▊▅ ▆▄▆▉ ▄▄▌▄ ▆▆ ▉▋▆▍ ▉▌ ▌ ▍▅▄▄ ▉▅▄▉▄▉▉ ▋▉ ▊ █▍ ▍█ ▌▍▇▇▋▆▋█ ▍▇▊▆▅▌▉ ▋▋▍ ▉▄▊▍▆▍ ▍▉▇▆
▊▊▄▋▆ █▋▌█▉▇▌▇▅▅ ▋▌▌▇▊▅▋▍▉ █▍ ▌▍▋ ▇ ▇▆▌█▋▇ ▇▍▄ ▋▅ ▋▇▅▉▊▊█▋█▅
▅▅▊▅▍▋█ ▇▇▊ ▋▄ ▄▆▅▍▌█▌█▍▌▊ ███▋ ▍▋▆▇▅▆▆▅▄▆▇▋ (▊▌▊▊ ▄█▊▆▍█ ▋▋▍▍ ▄ ▅▇▉▆▊▉▍ █▉▅▆ ▉▋▌ ▄▅▋▉▋▅ ▉▇▅▉▄ ▌▆▌▉▄█▇? ▆▆▅ ▌█▄▊ ▆▊█ ▄█ ▌▌▌▇▍▇ ▍▆▆▋▉▌)
Add tool to extract server demos -> individual player demos on the client
- can read multiple chunks in parallel and merge them together at the end
- runs on worker threads so it doesn't lock main thread
- can specify multiple users to extract at once
cherry picking
100956 (network++)
Plastic road cones use new transmission feature.
Optimized some texture sizes down on them.
Added off variant prefab.
Fixed a floater.
Lighting prefab backup.
Fixed light prefab regression & updated with new features.
Fixed DecorAlign issues when incoming rotation is not identity
More coastal cliff erosion
▇▊▄ ▄ ▉▉▅ ▆▊ ▅█▋▅ ▅▋▊▌ ▍▍ ▌▄▄ ▅▊▆▋ ▌▅▉▌▌▉▊ ▊█ ▌▅▄ ▄▍▄▍▊▋▋▅ ▋▋▄'▆ ▉▋▇▇▉▇█▇ ▋▋▋▄ ▋▋▇ ▌▄ █▋▌▉ ▌▍▄ ▌▄▇▇ ▍▅▄▄▅▆▇
▌▇▇▌▄ ▊▋▋█ ▋▊▄█▊▄_▄█▇▍█▌▋_▍▇▅▅▍
Improve wolf transition to 180 turn, do not turn if the target is still in front
divesite block in and plane test assets
▆▌▌▋▌ ▇█▆▌ ▍▄▅▍▄▉▍▇▆▌▉▆_▉▅▉
▋▉▅▉▇█▄▋ ▋▉▆▇ ▇▉▌▇▍▊ ▋▅ ▄▇▍ ▆▉▆▋▋▉▆▆▊▌ █▍▉▇▆▌▍ ▊▄ ▊▍▄▍▇ ▊▇▇▋ ▉▆▌'▅ █▊▌ ▍▄▊ ▆▅█▇▉█ ▌▉▆▍▊▋▌█▄ ▊▍ ▅▉▍▅█▆▉▊█▍▇ ▉▍█▆▋▆ █▍▅▊█
Merge from monument_scenes -> aux1
Fix root motion not properly handling rotation
▄▉▆▄ ▆▇▌▆▌ ▍▅ ▌█ ▍, ▍▍▍▆ ▉█▅ ▊▋▋▌▋ ▋█ ▊ ▊▊ ▌▄▇▉ ▆▉▉▊▍▆▄▊▅ ▇▌▍▉▊ █▌█'▅ █▋█▋█ (▅█▉█▉▆▇ ▆▋▅▇▊▇█▊▊▅▄▍▉ █▄▋▆▌ ▆▋▆▋▊ ▉▄▉▅ ▇▆█▌▉)
Cliff alignment test scene
Updated player_model bind pose
▍▇█▆▇▌▅ ▅▇▉▅▋▋▌ ▅█▇▌█▌▊ ▊▄▇▉▆▇▍..