reporust_rebootcancel

139,374 Commits over 4,505 Days - 1.29cph!

3 Months Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
3 Months Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
3 Months Ago
Compile fix
3 Months Ago
Cleanup, rewrites
3 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
3 Months Ago
main -> demo_compatability_layer
3 Months Ago
update_metabolism_network_optimization -> main
3 Months Ago
Code cleanup
3 Months Ago
merge from main
3 Months Ago
Fix SenseComponent.Tick InvalidOperationException
3 Months Ago
Fix ai sense adding to a dictionnary while iterating on it
3 Months Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
3 Months Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
3 Months Ago
large apartment tweaks
3 Months Ago
collapsed blocker update
3 Months Ago
more optimisations in large apartment added a proper static prefab for the bear rug
3 Months Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
3 Months Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
3 Months Ago
merge from hanging pot plants
3 Months Ago
set dressing progress in floor 5
3 Months Ago
Log warning instead of error when no save file for navmesh is found
3 Months Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
3 Months Ago
Fix compile errors
3 Months Ago
3 Months Ago
merge from main
3 Months Ago
renamed to wip title bar games, rebuilt skins
3 Months Ago
merge from main
3 Months Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
3 Months Ago
update from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
set dressing progress in floor 5
3 Months Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
3 Months Ago
Merge from main
3 Months Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
3 Months Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
3 Months Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
3 Months Ago
update SetRenderFunc calls
3 Months Ago
subtract 153677 areacheck_parent_fix
3 Months Ago
cherrypicking 153697
3 Months Ago
merge from spraycan_reskin_refactor
3 Months Ago
fix for last thrown dart in 2p counting as next players first throw
3 Months Ago
Communal interiors progress / top floor dressing
3 Months Ago
Glass AR - worldmodel
3 Months Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
3 Months Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
3 Months Ago
Gamesroom - ran localization - ran manifest - ran skins
3 Months Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup