reporust_rebootcancel

108,632 Commits over 3,867 Days - 1.17cph!

4 Months Ago
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4 Months Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
4 Months Ago
Quick update to WIP ruin blockouts
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
got rid of noisy rotation constraint gizmo
4 Months Ago
adjust origin of clothsim on diver ak VM
4 Months Ago
First pass of jungle ruin blockouts for testing
4 Months Ago
Added ApplyDecorComponents to PlaceCliffs
4 Months Ago
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4 Months Ago
Merge replicated_bush_fx -> Aux2
4 Months Ago
Fixing compile error before it happens :)
4 Months Ago
Compile error
4 Months Ago
Merge vendor_ammoview -> Main
4 Months Ago
Merge main
4 Months Ago
Merge bleed_refillvitals -> Main
4 Months Ago
subtracting 100806 - trike wheels lod3 normal fix
4 Months Ago
exported a test wolf run 180 turn left animation
4 Months Ago
Hook wolf new leap anim, make root motion extractor a context menu tool
4 Months Ago
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4 Months Ago
Refillvitals now removes bleed Check player is god before applying bleed damage
4 Months Ago
Merge issues
4 Months Ago
cherrypicking force_mount_opt_out changes
4 Months Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
4 Months Ago
Merge from hurt_overlay_changes
4 Months Ago
Merge from main
4 Months Ago
cherrypicking hood_and_cuffs branch fixes
4 Months Ago
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4 Months Ago
FX for broken road barrier.
4 Months Ago
Rotated one barrier a little bit to match access lights.
4 Months Ago
Lighting progress. Related new mats.
4 Months Ago
Merge from main
4 Months Ago
Unsaved changes/backups
4 Months Ago
Merge from monument_scenes -> aux1
4 Months Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
4 Months Ago
Remove MonumentScene tag from swamp cabins scene
4 Months Ago
Remapped prefabs
4 Months Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
4 Months Ago
Add "MonumentScene" tag to all real monuments
4 Months Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
4 Months Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
4 Months Ago
Slight cleanup of code
4 Months Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
4 Months Ago
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4 Months Ago
Disable Master build config for Mac
4 Months Ago
merge from main -> monument_scenes
4 Months Ago
merge from timeline_tools
4 Months Ago
merge from boogie_board_force_fix