reporust_rebootcancel

154,517 Commits over 4,536 Days - 1.42cph!

3 Months Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
3 Months Ago
Stop pool dismounts making you fly
3 Months Ago
Stop players feet clipping into the ground whilst playing pool
3 Months Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
3 Months Ago
Merge from conversation_typewriter_fixes
3 Months Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
3 Months Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
3 Months Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
3 Months Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
3 Months Ago
Updating arrow world model prefabs
3 Months Ago
LOD states for damage states (lockers)
3 Months Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
3 Months Ago
texture optimisation
3 Months Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
3 Months Ago
merge from smallbackpack_workshop_setup (missing .meta)
3 Months Ago
Compile fix 2
3 Months Ago
wooden crate 2 lods and gibs
3 Months Ago
added placeholder jukebox and set unlocks
3 Months Ago
Fix pooltable collider NRE
3 Months Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
3 Months Ago
Added disclaimer text on the pooltable
3 Months Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
3 Months Ago
Null check player in RPC_FireThruster
3 Months Ago
backpack model.meta
3 Months Ago
Fixed compiler errors from merge
3 Months Ago
Compile fix
3 Months Ago
remove editor hacks
3 Months Ago
Server-side mount enforcement check for power
3 Months Ago
Updating arrow head and arrow meshes in weapon prefabs
3 Months Ago
merge from apartment_s2p_spawner -> main
3 Months Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
3 Months Ago
merge from updatenotif_aux_fix
3 Months Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
3 Months Ago
merge from bootstrap_fastmode
3 Months Ago
merge from bootstrap_logs
3 Months Ago
merge from game_room_dlc
3 Months Ago
Merge from main
3 Months Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
3 Months Ago
Supermarket freezer new sounds
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Add _RRP multi_compile to all shaders with a forward pass
3 Months Ago
Remove _UsingRRP dynamic branch
3 Months Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
3 Months Ago
S2P apartments
3 Months Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
3 Months Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
3 Months Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
3 Months Ago
Manually force global broadcast, just incase - particularly for saves.
3 Months Ago
enabled censor on tank top (so skins don't reveal nudity)
3 Months Ago
merge from apartments_adminauth_bypass