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157,797 Commits over 4,566 Days - 1.44cph!

2 Months Ago
merge from main
2 Months Ago
Large crashed train station progress
2 Months Ago
Merge from nexus_fixes
2 Months Ago
Updated Facepunch.Nexus, all player IDs are now ulong instead of strings
2 Months Ago
wip scrap king textures
2 Months Ago
apply prefab to scene, S2P Gas Station
2 Months Ago
fix gas station better loot spawns not respawning after server restart
3 Months Ago
Water Treatment Plant Maintainables Rework (from helk feedback) - each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow - max pressure of the tank increased to 360, decay changed to 1/minute - water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure) - when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute - (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
3 Months Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
3 Months Ago
wip scrap king building skin - initial setup, materials, textures, test blocks
3 Months Ago
Added cap world model (in case we decide to add it to the left hand)
3 Months Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
3 Months Ago
removed animator from .weapon prefab
3 Months Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
3 Months Ago
latest glass ar admire anim exported
3 Months Ago
updated events so flare appears more realistically back in hand in 3p
3 Months Ago
puzzle setup, placed doors, started splitting up stations into rooms
3 Months Ago
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3 Months Ago
Fixed glitch
3 Months Ago
fix ADS jitter with the shield on your back
3 Months Ago
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3 Months Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
3 Months Ago
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3 Months Ago
snow machine, discoball, strobe light and drone now proper have world models LOD0 optimised to be cheaper than burlap sack
3 Months Ago
- added jellyfish test assets
3 Months Ago
Small room i lookdeving
3 Months Ago
Debug overlay
3 Months Ago
- added seagull asset for testing
3 Months Ago
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name
3 Months Ago
Added names for all CommandBufferDesc instances
3 Months Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
3 Months Ago
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3 Months Ago
Use a NativeArray for lightShadowData
3 Months Ago
- added frog store asset for testing.
3 Months Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
3 Months Ago
Add two PoolAnalyzerGetWrapper
3 Months Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
3 Months Ago
Fix swing seats marking attackers hostile
3 Months Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
3 Months Ago
Fix held entity sprint modifier NREs
3 Months Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
3 Months Ago
cherry picking from single shot world model
3 Months Ago
cherry picking from door key world model 2
3 Months Ago
cherry picking from door key world model
3 Months Ago
cherry picking from fog machine world model 2
3 Months Ago
cherry picking from fog machine world model
3 Months Ago
cherry picking from fishing tackle world models
3 Months Ago
cherry picking from small spike world models 2
3 Months Ago
cherry picking from small spike world models
3 Months Ago
cherry picking from weapon rack world models 2