reporust_rebootcancel

153,752 Commits over 4,536 Days - 1.41cph!

3 Months Ago
Merge: from main
3 Months Ago
redo flat view, it was mostly unusable before
3 Months Ago
Migrating main building commons lighting into its own culler system, part 1 (WIP)
3 Months Ago
merge from shopfront_stringpool_warning_fix
3 Months Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
3 Months Ago
Add scrub slider similar to the one in frame debugger
3 Months Ago
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
3 Months Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
3 Months Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
3 Months Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
3 Months Ago
Fixed apartment door numbers
3 Months Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
3 Months Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
3 Months Ago
supermarket freezer lods
3 Months Ago
fix trailing comma
3 Months Ago
Clean: add a comment Tests: none, trivial change
3 Months Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
3 Months Ago
rebuilt skins
3 Months Ago
removed glowing sprays
3 Months Ago
added edited sprays
3 Months Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
3 Months Ago
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3 Months Ago
Hook up FXAA to UI settings
3 Months Ago
auto close the pool table dialog if you die
3 Months Ago
Unjitter camera matrix when jittering isn't needed anymore
3 Months Ago
Actually apply jittered projection matrix to camera
3 Months Ago
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3 Months Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
3 Months Ago
Founders Door - fixed skin not spawning correctly
3 Months Ago
3 Months Ago
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
3 Months Ago
Setup control computer entity with the WIP model
3 Months Ago
Merge from sat_con_console
3 Months Ago
satellite control console COL
3 Months Ago
Manifest after changes
3 Months Ago
AK weapon movement fix on deploy
3 Months Ago
s2p on apartment complex to incorporate large apartment bathroom changes
3 Months Ago
Clean up of prefabs + folders
3 Months Ago
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
3 Months Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
3 Months Ago
merge from main
3 Months Ago
Fixed latency issue when dismounting the terminal, causing your eyes to be in the cctv anchor for a small time
3 Months Ago
merge from apartment_complex_monument
3 Months Ago
Founders Door - initial setup
3 Months Ago
merge from clan_bugfixes
3 Months Ago
merge from ballisticlegSFX
3 Months Ago
removed loot spawns in scene S2P