reporust_rebootcancel

157,697 Commits over 4,566 Days - 1.44cph!

2 Months Ago
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Merge from main
Rin
2 Months Ago
merge from terrain_holes_fix
Rin
2 Months Ago
merge from deepsea_terrain_texture_fix
2 Months Ago
Baseline
2 Months Ago
Fix terrain shader tags
3 Months Ago
Set default texture on start up
3 Months Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
3 Months Ago
Added door offsets for randomised rooms
3 Months Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
3 Months Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
3 Months Ago
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3 Months Ago
merge from satellite_crash_audio_fix
3 Months Ago
merge from ch47_fixes
3 Months Ago
merge from improved_game_ui
3 Months Ago
merge from pooltable_networkrange_fixes
3 Months Ago
merge from storepage_bargames_media
3 Months Ago
merge from fix_submarine_oxygen_status
3 Months Ago
merge from metabolism_fix_3
3 Months Ago
merge from sculpture_dialog_close_fix
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from wildlifehazard_nre_fix
3 Months Ago
WildlifeHazard NRE fix
3 Months Ago
Large crashed station progress
3 Months Ago
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3 Months Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
3 Months Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
3 Months Ago
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
3 Months Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
3 Months Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
3 Months Ago
Adding refresh rig for machete
3 Months Ago
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack
3 Months Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
3 Months Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
3 Months Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
3 Months Ago
fixed random room spawning
3 Months Ago
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack
3 Months Ago
added small tunnel parts, added random room spawn functionality
3 Months Ago
Remove string interpolation from BlurOptimizedPass
3 Months Ago
Avoid delegate allocations in SSAOApplyPass
3 Months Ago
Elimitate GC allocation in terrain depth pre-pass
3 Months Ago
io entities: splitter, XORSwitch, Rand, Memory Cell, Root Combiner, ANDSwitch, Blocker, Branch, DflipFlop now have proper world models instead of burlap sack. each LOD0 is cheaper than burlap sack, some by a considerable amount.