108,632 Commits over 3,867 Days - 1.17cph!
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95623 cargo_junkpile_fix
Ensured flag doesn't interfere with saddles
Nixed some light fixtures from scene.
wallLight cold material uses emission fresnel.
Lighting prefab backup.
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
Code cleanup, compile fixes
Getting on a horse with a pager in the saddlebag will no longer cause it to activate
Changed has rider flag to a different reserved flag rather than On. Pager on flag check will now return correctly on mount
merge from sbtoolcupboard branch - added to render scene
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
Updated croc mesh, added new textures, materials and LODs
edited wolf run 180 turnleft anim so it runs with a wider arc
Wallpapers skins unlocked by default
added default materials for chain/spring/cloth
merge from firemode_improvements
Added fire mode switch sound to the rest of the guns
Wire deployment, player detection
tweaks to scaffolding building stair
removed underscrores from camera names
Added an additional way to get on the radhouse roof
Directory ands asset location tweaks. Fixed head material disconnected
Converted the RPS gesture UI into a non blocking UI
Added UI support for draws
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
Refactor RPS into a more generic gesture interaction system, WIP
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Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs
Now uses a single simple update method called every frame, much easier to debug and understand
Update the default gesture bindings for surrender
Merge BikeFastTurns -> main
Changed how fast steering applies
Use DriveWheelVelocity to show spin FX visually
Merge from midi_unsubscribe
Control feeling reasonably good
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
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