108,632 Commits over 3,867 Days - 1.17cph!
Wallpaper pickable using a hammer
Drive for a bit before switching off indicators
Removed another sphere
Fixed unset indicators on pull off
Fixed another bug with hazards
Commented out debug spheres
Reduced serverside max steer angle to a more realistic maximum
Swapped right indicator use flags that are actually free
Setup hazard lights on pull over
Prevent explosives from being able to be placed on the vendor
Fixed issues with right indicator
Merge from runtime_profiling_update_markers -> main
Add script execution time for Update(), LateUpdate() and FixedUpdate()
Added wallpaper conditional models to all stones building block prefabs
Damaging wall removes attached wallpaper (only one hit atm)
Set last wounded start time when handcuffs are broken out of
Improved detail size on some cliffs. Reworked eroded edge
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
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feedback for the license plates. reworked composition in storage warehouse.
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Fixed Normal Scale display in inspector
Fixed texture tiling/offset not working (deferred decal shader)
vm_screen atlassed emissive
Added "Alpha Source" option to allow separate alpha map on deferred decal
emissive tweaks. less ring around the indicators
merge from doorcontroller_fixes
Fixed pulsed door controllers ending up in the wrong state in some cases
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
Added normal scaling to deferred decal shader
radtown redux set dressing progress backup
Fixed IOEntity editor tool spawning wires with missing materials
Added buttons to Vehicle Light to allow them to be toggled in editor
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
Block movement server side too when downed and handcuffed
Travelling Vendor -> Main
Removed unused RendererLOD
Added null check on IsPositionClear - should prevent NRE's
merge from wire_slacking/optimisations
Fixed some wire parenting update issues when a single line is attached to multiple doors
set up left indicator - functions great other than going black when off. right indicator not working yet
Merge from travelling_vendor/dynamic_vendor_pricing
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
applied brake material colour changing across lods
Added damage masks for the pedal bikes
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
better brake light and tail light colours