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129,313 Commits over 4,232 Days - 1.27cph!

5 Months Ago
Even dumber compile errors.
5 Months Ago
more wip
5 Months Ago
compile fixes
5 Months Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
5 Months Ago
WIP: still some weird y rotation offsets
5 Months Ago
Weekly skins countdown widgets
5 Months Ago
Fix debug camera not tracking the correct object when playing back demos
5 Months Ago
Fixed text wrapping issues for the featured limited skin
5 Months Ago
Fixed store tab navigation not changing button states
5 Months Ago
marge from party_system -> main
5 Months Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
5 Months Ago
Network++
5 Months Ago
Codegen
5 Months Ago
heli_crash_canyon -> main
5 Months Ago
Ensure helicopter cant crash at canyon c
5 Months Ago
main -> naval_update
5 Months Ago
naval_update -> scientist_rhib
5 Months Ago
Terrain deploy volume
5 Months Ago
Setup info box heros. Link info box on the dashboard to store/limited
5 Months Ago
5 Months Ago
Merge from main -> party_system
5 Months Ago
Add patch info hero, updates itself with the latest patch from the manifest
5 Months Ago
Remaining biomes in climate.
5 Months Ago
Fix compiile error
5 Months Ago
Ignore invites for a party you are already in
5 Months Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
5 Months Ago
Continuing floating walkway progress, deleted obsolete autogen material
5 Months Ago
General store background crossfade when focused on pack categories
5 Months Ago
Added a debug command to print the weekly skins
5 Months Ago
Limited tab scroll view
5 Months Ago
Fix effects triggered by AnimationEvents component not being included in builds
5 Months Ago
Fix some prefab issues from older merges
5 Months Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
5 Months Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
5 Months Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
5 Months Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
5 Months Ago
merge from macos-water-fixes
5 Months Ago
merge from findactivewaterbodies_optim
5 Months Ago
fix server compile
5 Months Ago
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5 Months Ago
more sun configurableness
5 Months Ago
Fixed flex grid vertical height
5 Months Ago
Store limited tab scrollview
5 Months Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
5 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
5 Months Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
5 Months Ago
Minor cleanup
5 Months Ago
sun glow modulation texture, configurable mesh vs glow intensities