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123,439 Commits over 4,171 Days - 1.23cph!

10 Months Ago
collider fixed on barge 3600
10 Months Ago
Merging .editorconfig from main/StandardCodeFormatting
10 Months Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
10 Months Ago
Re-run conversion tool
10 Months Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
10 Months Ago
Merge from monument_scenes_renderlod_fix
10 Months Ago
Merge from gesturepack
10 Months Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
10 Months Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
10 Months Ago
Merge from main
10 Months Ago
merge from main -> biome_visuals_2
10 Months Ago
Fixed pickup notices spawning in the wrong place
10 Months Ago
Fixed colliders on all shield world models to match their entity counterparts
10 Months Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
10 Months Ago
Merge from fix_leather_gloves_no_fingers -> main
10 Months Ago
Fixed picking up unrelated items would put away equipped shield
10 Months Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
10 Months Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
10 Months Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
10 Months Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
10 Months Ago
Protobuf, manifest
10 Months Ago
Merge from main
10 Months Ago
Ammo additives WIP
10 Months Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
10 Months Ago
siege tower animations
10 Months Ago
merge from fix_inventory_ui_reconnect -> main
10 Months Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
10 Months Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
10 Months Ago
main -> 4ShotMiniCrossbow
10 Months Ago
main -> vines
10 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
10 Months Ago
Updated female model to V3 rig and updated skin sets
10 Months Ago
folder renaming
10 Months Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
10 Months Ago
fixes for ironsights not working
10 Months Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
10 Months Ago
exported updated mini crossbow rig and assigned textures
10 Months Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
10 Months Ago
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10 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
10 Months Ago
wip: - Siege tower third floor collider improvments - Second floor finished
10 Months Ago
Merge from additional_options
10 Months Ago
10 Months Ago
wip: Second floor detail colliders
10 Months Ago
added sculptor test inventory
10 Months Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
10 Months Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
10 Months Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
10 Months Ago
WIP preset support for non UI convar options
10 Months Ago
removed unused blockout mesh and .mats