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123,401 Commits over 4,171 Days - 1.23cph!

10 Months Ago
Bugfix: various issues that snuck in during rewrite - Turns out unmanaged threads get destroyed by engine, so needed to add deferred clean up of collected telemetry - this fixed editor crashes and crashes in export thread - I accidentally recorded allocations for worker threads only - flipped to record main thread only - I was emitting methods for MethodExit and MethodException marks, which is unnecessary - cleaned up Still need to fix timestamp conversion on export, that'll be next Tests: exported snapshot from Editor's Craggy
10 Months Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
10 Months Ago
Fixed offset battering ram scoop
10 Months Ago
Merge from december24_art_fixes/tutorialcleanup
10 Months Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
10 Months Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
10 Months Ago
merge from main
10 Months Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
10 Months Ago
Merge from main
10 Months Ago
merge from skin-bundles-2024-11
10 Months Ago
merge from rfbroadcaster_powerloss_fix
10 Months Ago
merge from tod-dithering-disable
10 Months Ago
collider fixed on barge 3600
10 Months Ago
Merging .editorconfig from main/StandardCodeFormatting
10 Months Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
10 Months Ago
Re-run conversion tool
10 Months Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
10 Months Ago
Merge from monument_scenes_renderlod_fix
10 Months Ago
Merge from gesturepack
10 Months Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
10 Months Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
10 Months Ago
Merge from main
10 Months Ago
merge from main -> biome_visuals_2
10 Months Ago
Fixed pickup notices spawning in the wrong place
10 Months Ago
Fixed colliders on all shield world models to match their entity counterparts
10 Months Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
10 Months Ago
Merge from fix_leather_gloves_no_fingers -> main
10 Months Ago
Fixed picking up unrelated items would put away equipped shield
10 Months Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
10 Months Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
10 Months Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
10 Months Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
10 Months Ago
Protobuf, manifest
10 Months Ago
Merge from main
10 Months Ago
Ammo additives WIP
10 Months Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
10 Months Ago
siege tower animations
10 Months Ago
merge from fix_inventory_ui_reconnect -> main
10 Months Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
10 Months Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
10 Months Ago
main -> 4ShotMiniCrossbow
10 Months Ago
main -> vines
10 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
10 Months Ago
Updated female model to V3 rig and updated skin sets
10 Months Ago
folder renaming
10 Months Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
10 Months Ago
fixes for ironsights not working
10 Months Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
10 Months Ago
exported updated mini crossbow rig and assigned textures
10 Months Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame