reporust_rebootcancel

108,292 Commits over 3,867 Days - 1.17cph!

42 Days Ago
Reimported cliff_tall_d
42 Days Ago
radtown music missing files
42 Days Ago
radtown music
42 Days Ago
junkpile_water and oceanwreckbuoys seaweed dressing
42 Days Ago
merge from main
42 Days Ago
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42 Days Ago
Optim: Send trees in batches over multiple frames to avoid spike on player connection This is experimental, but it seems stable initially. On 4.5k procgen world from a save it took 90ms(very rough numbers, including client-side spawning overhead) in total to send all trees, but each frame 1 player took on average 0.2ms to gather & send data. Also need to fix a bunch of bugs Tests: Ran craggy in local editor session - no exceptions.
42 Days Ago
waterflow changes - corrected ordering of writing water flow from shorevectors and river tangents - moved generation of WaterFlowMap into PostProcessing and put it all in one place
42 Days Ago
world_update_2 -> Aux2
42 Days Ago
radioactive_water -> world_update_2
42 Days Ago
Water purifier no longer purifies radioactive water
42 Days Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
42 Days Ago
Ensure throwing out water forces a rad count on the vessel
42 Days Ago
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42 Days Ago
Fixed corrupted Cliff_tall_d_diff texture
42 Days Ago
Merge from world_update_2
42 Days Ago
sponcoers
42 Days Ago
viewmodel - fixed remaining attachment issues
42 Days Ago
Merge from world_update_2
42 Days Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
42 Days Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
42 Days Ago
Iterate on covers
42 Days Ago
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42 Days Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
42 Days Ago
viewmodel - fixed ironsights being too low
42 Days Ago
Compile fix
42 Days Ago
cherrypicking world_update_2/concrete_barrier_material_fix
42 Days Ago
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42 Days Ago
merge from cuffs_backpack_fix
42 Days Ago
merge from fix_backpack_learnbp
42 Days Ago
renamed controller and anims to meet naming convention
42 Days Ago
network++ save++
42 Days Ago
merge from cave-reverb-fix
42 Days Ago
merge from world_update_2
42 Days Ago
added hammer anims to controller
42 Days Ago
added viewmodel hammer anims
42 Days Ago
Added larger radius terrain filter to avoid rivers to ice sheets
42 Days Ago
world_update_2 -> radioactive_water
42 Days Ago
Added more terrain anchors to rock_formation_a to prevent gaps
42 Days Ago
cave_large_medium terrain check fixes
42 Days Ago
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42 Days Ago
wip fire rate test
42 Days Ago
Added second ocean topology pass after all cliffs have been spawned
42 Days Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
42 Days Ago
better separation of flow vector/angle generation, still need to find a proper home for it
42 Days Ago
Fixed collision issues and floating geo on cliff_jutting_d
42 Days Ago
Deleting old textures
42 Days Ago
attempt at preventing seaweeds close to coastal rocks
42 Days Ago
-Fire Extinguisher Texture update and material consolodation
42 Days Ago
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