128,778 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                block damage redirect wip tests
                
                
                
                
             
         
        
            
            
            
                
                merge from Halloween_25_Update (network++)
                
                
                
                
             
         
        
            
            
            
                
                network++
Halloween event enabled
scarecrowpopulation = 2
Enabled halloween dungeon
Updated collectables
frank table default bp
frank table craftable
Dungeons gen allows Jungle
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
                
                
                
                
             
         
        
            
            
            
                
                fix for "Cannons have aggressive LODs on most graphics presets "
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from steam_item_move
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
                
                
                
                
             
         
        
            
            
            
                
                Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
                
                
                
                
             
         
        
            
            
            
                
                Replaced the deep sea massive prevent building volume for a simple bound check
Allow building in your boat while in the deep sea
Added deepsea.block_building convar
                
                
                
                
             
         
        
        
            
            
            
                
                Added lighting scripts and light group to walkways bounce lighting
                
                
                
                
             
         
        
            
            
            
                
                Allow regular window frames and embrasures in boat windows.
                
                
                
                
             
         
        
            
            
            
                
                compositing for SlopeData
                
                
                
                
             
         
        
            
            
            
                
                re-baked tropical1 and tropical2 to include slopedata
                
                
                
                
             
         
        
            
            
            
                
                converted embrasures and reinforced window frame to convex colliders
                
                
                
                
             
         
        
            
            
            
                
                Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
                
                
                
                
             
         
        
            
            
            
                
                converted all window frames tiers to convex colliders
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - updated worldmodel mesh name, updated textures
                
                
                
                
             
         
        
            
            
            
                
                adding missing 50cal animator files
                
                
                
                
             
         
        
        
            
            
            
                
                Front 50cal 3p animation set
                
                
                
                
             
         
        
        
            
            
            
                
                DrawInspectorTextureAttribute folds with the field name
                
                
                
                
             
         
        
            
            
            
                
                initial coarse height baking
                
                
                
                
             
         
        
            
            
            
                
                Imported and implemented sounds for the plank item
                
                
                
                
             
         
        
            
            
            
                
                Fix burst compile issues by bringing back `DamageRegion` struct
                
                
                
                
             
         
        
        
            
            
            
                
                Add a delay before invoking the deep sea server tick after a server restart
                
                
                
                
             
         
        
        
            
            
            
                
                boat_fixes -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for IsDriverDead
- Don't rely on a reference to dead driver (work with nulls)
- Gate checks between has spawned
                
                
                
                
             
         
        
            
            
            
                
                updated vm rpg skin anims
                
                
                
                
             
         
        
            
            
            
                
                Prevent on killed from firing an nre during server restarts
Dont save boat ai
                
                
                
                
             
         
        
            
            
            
                
                Post merge fixes:
- Fix phrase conflict
- Rebuild manifest
                
                
                
                
             
         
        
        
            
            
            
                
                Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 
133429
                
                
                
                
             
         
        
            
            
            
                
                merge from floating cities
                
                
                
                
             
         
        
            
            
            
                
                FC1,2,3 HLOD refresh and S2P
                
                
                
                
             
         
        
            
            
            
                
                re-enabled some shadows in med barge
                
                
                
                
             
         
        
            
            
            
                
                disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
                
                
                
                
             
         
        
            
            
            
                
                Merge from scene_holster_tools
                
                
                
                
             
         
        
            
            
            
                
                Move the scene based holster tool buttons into the scene view and not the inspector