reporust_rebootcancel

135,235 Commits over 4,444 Days - 1.27cph!

21 Days Ago
Further cleanup, boolean gating for lookup creating
21 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
21 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
21 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
21 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
21 Days Ago
Compile fix
21 Days Ago
Cleanup, rewrites
21 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
21 Days Ago
merge from main -> apartment_complex_monument
21 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
21 Days Ago
main -> demo_compatability_layer
21 Days Ago
update_metabolism_network_optimization -> main
21 Days Ago
Code cleanup
21 Days Ago
merge from main
21 Days Ago
Fix SenseComponent.Tick InvalidOperationException
21 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
21 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
21 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
21 Days Ago
large apartment tweaks
21 Days Ago
collapsed blocker update
21 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
21 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
21 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
21 Days Ago
merge from hanging pot plants
21 Days Ago
set dressing progress in floor 5
21 Days Ago
Log warning instead of error when no save file for navmesh is found
21 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
21 Days Ago
Fix compile errors
21 Days Ago
21 Days Ago
merge from main
21 Days Ago
renamed to wip title bar games, rebuilt skins
21 Days Ago
merge from main
21 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
21 Days Ago
update from main
21 Days Ago
Merge from main
21 Days Ago
Merge from main
21 Days Ago
set dressing progress in floor 5
21 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
21 Days Ago
Merge from main
21 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
22 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
22 Days Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
23 Days Ago
update SetRenderFunc calls
23 Days Ago
subtract 153677 areacheck_parent_fix
23 Days Ago
cherrypicking 153697
23 Days Ago
merge from spraycan_reskin_refactor
24 Days Ago
fix for last thrown dart in 2p counting as next players first throw
24 Days Ago
Communal interiors progress / top floor dressing
24 Days Ago
Glass AR - worldmodel
24 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation