108,292 Commits over 3,867 Days - 1.17cph!
exported updated blunderbus 3p reload anim to match the viewmodel
edited blunderbus reload animation. the hammers now get cocked back.
Beginnings of friends list UI
Fixed instant camera world model LODs
Fixed store item category texts always showing as Clothing Skin
-Fire Extinguisher LODs, Prefab and collision changes
Add placeholder audio to wolf attack and hit
Merge: from main
Tests: none
Fix not being able to move after closing sign drawing UI with chat open
Restored F7 report popup texts size again
Merge: from main
Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
Reduce wolves mass to reduce the impact their make on vehicles when attacking
Fix IsNpc returning false on client for wolves
Fix wolf appearing as "wolf2" when killing a player and not being translated
Fix wolf achievements and stats
Merge: from main
Tests: none
Manually added cliffs to lake scenes the old fashion way
S2P launch site so the barricade mound fix gets applied
merge from world_update_2 - Staging wipe
Merge from fix_barricades_tunnel_entrance -> main
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
Duplicate Timeline script
Merge from world_update_2
Fixed LODGroup conflict on blunderbuss world model
Merge from world_update_2
Merge from world_update_2
Added "Tools/Find/Culling Volume one way connections"
Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
Merge from world_update_2
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages
- Moved the queue language into the client with proper localization
- Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full
- Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
Merge from fix_monument_scenes_map_gen -> main
Fix monument scenes not being disabled when the client is doing local map generation
- this shouldn't occur often as servers now serve procgen maps as downloadable files
Update conflicting prefab id on br_sphere prefab
Manifest
merge from fix_barricade_snapping -> world_update_2
Fix socket mods not working after Construction.Placement was refactored from class to struct
- showed up as high walls and barricades not snapping
Fixed mesh import settings on a bunch of divesite meshes
Fixed seaweed decal not rendering (incorrect decal layer)
Add new panels that can be parented by community UI
- all panels are scaled by uiscale
Names
- Inventory
- Crafting
- Contacts
- Clans
- TechTree
- Map
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
Custom height map colliders for all cliffs (this should fix floating foliage issue)
Underwater light extinction fix test
merge from world_update_2