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111,828 Commits over 3,928 Days - 1.19cph!

47 Days Ago
set base emission to off on christmas lights
47 Days Ago
Missed Medieval Barricade Texture Files
47 Days Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
47 Days Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
47 Days Ago
Merge from main
47 Days Ago
Merge: from main Tests: none, trivial merge
47 Days Ago
Merge from simple_upgrade
47 Days Ago
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47 Days Ago
merge ice_sculpture->main (server compile fix)
47 Days Ago
server compile fix
47 Days Ago
Merge from ai_wolf_iteration
47 Days Ago
merge ice_sculptures->main
47 Days Ago
merge from main
47 Days Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
47 Days Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
47 Days Ago
merge from store_renderer_fixes
47 Days Ago
merge from standard_shader_improvements
47 Days Ago
merge from t1ejectionfix
47 Days Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
47 Days Ago
Merge from simple_upgrade
47 Days Ago
Merge from modding_prefabs
47 Days Ago
Fixed rotation for invis admin wall
47 Days Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
47 Days Ago
Merge from main
47 Days Ago
Merge from main
47 Days Ago
Possibly fix MainCamera NRE when entering/exiting game
47 Days Ago
Merge from shields
47 Days Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
47 Days Ago
Fixed some logic issues with the shield vm
47 Days Ago
Refactor shield handling into a static utility Apply it to the legacy animals
47 Days Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
47 Days Ago
Merge from main
47 Days Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
47 Days Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
47 Days Ago
Merge from launcher reload bug
47 Days Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
47 Days Ago
Merge from main
47 Days Ago
Parent merge
47 Days Ago
Merge from cinematic_gestures
47 Days Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
47 Days Ago
Merge from main
47 Days Ago
Codegen
47 Days Ago
Merge from main
47 Days Ago
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47 Days Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
47 Days Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
47 Days Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
47 Days Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
47 Days Ago
merge from fix_antihack_toast_reason -> main
47 Days Ago
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement - gives better information to bug reports