reporust_rebootcancel

108,280 Commits over 3,867 Days - 1.17cph!

41 Days Ago
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41 Days Ago
Add footstep sounds to new wolf anims
41 Days Ago
divesite_plane_lod1 intersecting face fix
41 Days Ago
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41 Days Ago
Updated rock_formation_large_a collider
41 Days Ago
merge from main
41 Days Ago
Merge: from runtime_profiling_pooling Fixes pool telemetry flood. Tests: hacked code to force run pooling telemetry - confirmed reduced telemetry.
41 Days Ago
Bugfix: Respect profiling pool flush interval for pool telemetry This caused to send ~100kb every update Tests: hacked code to run analytics
41 Days Ago
Merge: from main Tests: none
41 Days Ago
Cliff hills / added radius to terrain filters to prevent spawning on rail
41 Days Ago
Fixed truncated entities max health text
41 Days Ago
Added shadowproxies for cliffs
41 Days Ago
merge from BlunderBuster
41 Days Ago
adjust blunderbuss fov
41 Days Ago
Friends UI dialog
41 Days Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)
41 Days Ago
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41 Days Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
41 Days Ago
merge from world_update_2
41 Days Ago
merge from instantcam_worldmodel_lods
41 Days Ago
merge from canvas_chat_fix
41 Days Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
41 Days Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
41 Days Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
41 Days Ago
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41 Days Ago
Fixed arctic variant of cliff_jutting_d
41 Days Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
41 Days Ago
merge from wallpaper
41 Days Ago
Restored playground scene
41 Days Ago
military_tunnel - gaps left around terrain holes
41 Days Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
41 Days Ago
Adjusted the hardside wallpaper outside checks
41 Days Ago
Bugfix: Don't update disabled sound players I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE. Tests: spawned 10 scientists and killed them - no nres, audio was good
41 Days Ago
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
41 Days Ago
world_update_2 -> radioactive_water
41 Days Ago
41 Days Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
41 Days Ago
41 Days Ago
exported updated blunderbus 3p reload anim to match the viewmodel
41 Days Ago
41 Days Ago
arctic research base
41 Days Ago
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41 Days Ago
edited blunderbus reload animation. the hammers now get cocked back.
41 Days Ago
Beginnings of friends list UI
41 Days Ago
merge from main
41 Days Ago
merge from localization
41 Days Ago
Fixed instant camera world model LODs
41 Days Ago
Fixed store item category texts always showing as Clothing Skin
41 Days Ago
-Fire Extinguisher LODs, Prefab and collision changes