reporust_rebootcancel

123,858 Commits over 4,171 Days - 1.24cph!

12 Months Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
12 Months Ago
merge from flashlightfixes
12 Months Ago
Flashlight fixes (safe version, ball fixes only).
12 Months Ago
Removed some leftover logs
12 Months Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
12 Months Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
12 Months Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
12 Months Ago
merge from main -> fix_barricade_train_tunnels
12 Months Ago
Reduce ore count density target to match release values
12 Months Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
12 Months Ago
Change the scene prefab remapping dictionary to be case insensitive
12 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
12 Months Ago
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12 Months Ago
Bunch of very WIP experiments
12 Months Ago
Phrase update
12 Months Ago
Fixed being able to place small I/O inside rock formations
12 Months Ago
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12 Months Ago
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12 Months Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
12 Months Ago
world_update_2 -> main
12 Months Ago
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12 Months Ago
Increase second rad pool height so its easier to drink from
12 Months Ago
merge from main
12 Months Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
12 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
12 Months Ago
Refix: Had to remove due to merge conflicts
12 Months Ago
Merge: from main Tests: editor build
12 Months Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
12 Months Ago
main -> world_update_2
12 Months Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
12 Months Ago
Fixed drinking from rad water sources just providing regular water
12 Months Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
12 Months Ago
slightly increased hcr damage falloff distance and projectile velocity
12 Months Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
12 Months Ago
12 Months Ago
Added more anchors to all hill cliffs to prevent terrain holes
12 Months Ago
world_update_2 -> main
12 Months Ago
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12 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
12 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
12 Months Ago
exported edited dpv player animations
12 Months Ago
merge from world_update_2
12 Months Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
12 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
12 Months Ago
Set compression to Normal for all cliff textures
12 Months Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
12 Months Ago
Moved TerrainHeightSet on the god rock to fix holes
12 Months Ago
merge from main
12 Months Ago
merge from world_update_2
12 Months Ago
Show toast when trying to mix different liquids so the player has a clue whats going on