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153,858 Commits over 4,536 Days - 1.41cph!

10 Months Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
10 Months Ago
Merge from parent
10 Months Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
10 Months Ago
Parent entities before initializing them
10 Months Ago
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10 Months Ago
Gibs and LODs for Artist Canvas S
10 Months Ago
Balloon config UI improvements
10 Months Ago
player update car pose change + IK adjustment
10 Months Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
10 Months Ago
don't let you push a PlayerBoat if you're parented to it
10 Months Ago
Make sure placement error is correct for the deep sea build fix
10 Months Ago
and added the texture too
10 Months Ago
added store icon for birthday candle hat
10 Months Ago
merge from deep_sea
10 Months Ago
Fixed being able to build in the deep sea when looking at an entity
10 Months Ago
setup worldmodel prefab for lr300 space gun
10 Months Ago
Removed deep sea hackable crate map marker
10 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
10 Months Ago
50cal_animations -> naval_update
10 Months Ago
S2P all
10 Months Ago
merge from boat_building
10 Months Ago
50cal -> naval
10 Months Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
10 Months Ago
50cal_Animations -> naval_update
10 Months Ago
50cal_animation -> naval_update
10 Months Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
10 Months Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
10 Months Ago
Update all ship trigger parent shapes to match the ship
10 Months Ago
Projector in stables_b now permanently on
10 Months Ago
Merge from deploy_fixes_wip
10 Months Ago
FX tweak to better faciliate adjacent wall.
10 Months Ago
Try authority with higher yield state acceptance
10 Months Ago
50cal_animations -> naval_update
10 Months Ago
plugged gap in stairs_overhang_300x300_corner
10 Months Ago
double 50Cal mounting sounds and shooting volume changes
10 Months Ago
Bugfix: SpawnGroup now applies entitie's world<->navmesh transformations when picking a spawn point Tests: Spawned ghostship - all NPCs spawned, but not moving (likely my other experimental code borks it)
10 Months Ago
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10 Months Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
10 Months Ago
50cal_animations -> naval_update
10 Months Ago
closed gaps at floor level on watch towers
10 Months Ago
Up the updaterate since we are using serverside movement
10 Months Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
10 Months Ago
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10 Months Ago
filler in gap quality 0 Launch site
10 Months Ago
boat engine now uses more fuel per sec
10 Months Ago
fixed wooden_building_c LOD1 roof not double sided
10 Months Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
10 Months Ago
Update: DynamicNavMesh allows to exclude specific navmesh source roots - Ghostships register to be excluded, since they have their own baked navmesh - [editor-only] Added logic to exclude all roots from the client scene This CL also has some temp ghostship debug code (offsets navmesh to validate it) Tests: in water world spawned a GhostShip and enabled AI - only backed navmesh popped into existence. AI didn't spawn - need to investigate next
10 Months Ago
small oilrig set dressing fixes
10 Months Ago
merge from deep_sea