reporust_rebootcancel

123,858 Commits over 4,171 Days - 1.24cph!

12 Months Ago
cave_small_hard terrain anchor fixes
12 Months Ago
merge from main
12 Months Ago
Removed map names of all unique enviroments
12 Months Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
Updated Standing Coat Hanger Collider to be Lower Res
12 Months Ago
Fix blunderbuss hammers flicking back at the end of the reload
12 Months Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
12 Months Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
12 Months Ago
Merge: from main Tests: none, trivial changes
12 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
12 Months Ago
merge from fix_monument_scenes_osx -> main
12 Months Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
12 Months Ago
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12 Months Ago
WIP pistol aimpose setup (using python as test)
12 Months Ago
Fixed not being able to switch to weapons that aren't using v2
12 Months Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
12 Months Ago
Merge from parent
12 Months Ago
Merge from parent
12 Months Ago
Update player animator
12 Months Ago
More merge fixes
12 Months Ago
Client and None compile fixes
12 Months Ago
Merge fixes
12 Months Ago
Merge from main
12 Months Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
12 Months Ago
Merge from main
12 Months Ago
disable dynamic pricing on waterwell npc
12 Months Ago
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12 Months Ago
All paths (road / rail / powerline) avoid mountain topology
12 Months Ago
Added radius check to SpawnHandler.CharDistribution
12 Months Ago
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12 Months Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
12 Months Ago
merge from main
12 Months Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
12 Months Ago
Reduced river rocks density by 50 percent according to feedback
12 Months Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
12 Months Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change
12 Months Ago
Fixed terrain hole at the bottom of hill cliffs
12 Months Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.
12 Months Ago
Update: Log Sound stop-and-recycle requests - Log level 3 for Audio Tests: observed logs when running around (footsteps)
12 Months Ago
Fixed not being able to build on cliffs
12 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
12 Months Ago
Removed lake and oasis from 3500 size maps
12 Months Ago
Added incendiary and explosive boulders
12 Months Ago
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12 Months Ago
merge from water_well_fixes
12 Months Ago
increased cull distance on frontier weapons
12 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
12 Months Ago
Update: updating audio debug output to make cross-referencing easier Tests: Rode a zipline on Craggy, was able to track the looping sound