reporust_rebootcancel

108,306 Commits over 3,867 Days - 1.17cph!

44 Days Ago
world_update_2 -> radioactive_water
44 Days Ago
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Merge from Halloween_2024/DraculaCape_Burstcloth
44 Days Ago
Merge from manpad_fix
44 Days Ago
Fixed custom vertex streams on manpad fx
44 Days Ago
Optim: Avoid transient allocations for GetReloadMenu This is more like a janitorial fixup rather than anything significant. Not recycling GameMenu.Options list because it's a struct, and we don't have a good strategy of shrinking containers in the pool yet. Tests: Changed ammo for AK via radial menu
44 Days Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
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manifest
44 Days Ago
Update: reset radioactivity when recycling Items Although Item pooling is not live on this branch, instead of going through merge overhead I'm just patching it directly here. Tests: none, trivial change
44 Days Ago
Optim: Reduce allocations when running reloading logic on the server - Added non-allocating singular IAmmoContainer.FindX methods We've got a bunch of places where we are only interested in result but try to gather all. Tests: Built all modes in editor. In local session, shot a couple mags with different ammo types. Explicitly switched ammo type via radial menu, and implicitly via reload-on-empty.
45 Days Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
45 Days Ago
wip temporary, no-pickup world items
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store view frontiers
45 Days Ago
Update: Getting rid of allocating PlayerInventory.AllItems - Previous AllItemsNoAlloc is now new GetAllItems - Added PlayerInventory.Contains Tests: none, trivial changes
45 Days Ago
Update: List<Item> now use Free instead of FreeUnmanaged. - Amortized a couple consecutive push calls Need to do the same for ItemContainer. Tests: Built all modes in editor. No runtime tests as it's trivial changes.
45 Days Ago
Compute anim hashes to not reimport them when they didn't change
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Dart tweaks
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Wider terrain blend map for swamp_b
45 Days Ago
S2P stables_b to fix missing HLOD on monument scene version
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Merge: from main Tests: built all modes in editor
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Texture changes, redid the leather because I wasn't happy with it.
45 Days Ago
added direct transition from swimming<-->sitting anim states, driven by water level - this stops the anim graph from always passing through standing when mounting or dismounting DPV
45 Days Ago
merge from world_update_2
45 Days Ago
updated manifest (dpv was lost in the merge)
45 Days Ago
Fix wolves that are stuck spamming pathfinding and traces
45 Days Ago
Merge from main
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Merge from dartmod
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merge from main
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merge from main
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Merge from world_update_2
45 Days Ago
Possible fix for cave culling volumes incorrectly hiding themselves while a player is inside It appears MeshLOD may have been setting the meshfilter of some meshes to null before CullingVolume has a chance to build the volume bounds, leading to bounds that were too small Added debug.printCullingVolumeInfo to print the current volumes the camera is inside of for debugging
45 Days Ago
Fixed floating bottle in water_well_d
45 Days Ago
Fixed a culling volume setup in cave_small_medium that resulted in being able to see into the void
45 Days Ago
Parent merge
45 Days Ago
Fix compile error
45 Days Ago
Parent merge
45 Days Ago
Merge from world_update_2
45 Days Ago
world_update_2 -> Aux2
45 Days Ago
radioactive_water -> Aux2
45 Days Ago
Fixed radiation triggers returning minimal/no rads