reporust_rebootcancel

132,596 Commits over 4,262 Days - 1.30cph!

28 Days Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
28 Days Ago
merge from fix_health_info_popup -> main
28 Days Ago
switch from syncvar to RPC, just makes it simpler in this case
28 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre
28 Days Ago
▍█▄ ▅█▅▉▄▇▊ ▇▆ ▍▇▋ & ▉▉█▇▆▇ ▄▆▋▍ ▇▊▆▋▋▊ ▊▍▇▄ █▉▊▊ ▍▇▊▌▉ ▌▉ ▉▊▉▆▉▉▌▉ ▌▍ ▆▆▆▅█▇ ▇▉▄▋▆ ▊▆ ▆▄▌▌▇ ▍▋▆▊ ▌█▋▍▊ █▅▄▌ ▇█▅ ▆▆█▉ ▉▍▆▆ ▉▅ ▆▍▇ ▇▆▊▋█▊ ▅▊▉▇▌█ █▋▍▇▍ ▌▌ ▅▅▄▋█▇ ▋▍█▍ ▅▊▅▌ ▉▆▆▉▆▇▊ ▇█ ▊▍▉ ▅▄▆▇▌▉ ▆▇▋▆ ▆█▅█▋ ▋▊▊ ▇▊▊ `▊▌█ ▋▌▋▉▅▌▊` ▇▌ ▍▅▊▋▅▅ ▊▇▋▄ ▇▄ ▋▇▌▉▍▋ ▋▆▆▍█▅▋▊ ▍▋▋ ▅▍▊▌▉▆▆
28 Days Ago
- Fix turrets randomly snapping to stupid rotations for no reason
28 Days Ago
Cocoknight torso and legs reposing
28 Days Ago
exported latest lr300 space vm anims
28 Days Ago
naval_update -> pt_boat_turrets
28 Days Ago
Front 50cal animation updates
28 Days Ago
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28 Days Ago
Cocoknight armor head and gloves reposing
28 Days Ago
merge from naval_update/deep_sea
28 Days Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
28 Days Ago
merge from boat_building
28 Days Ago
merge from naval_update
28 Days Ago
▉▅█▆▇ ▇█▄▅.▍▄▅▊▄▅▇▍ ▇▌▆▍▊▅█▅ ▋▅▄▋▆▍▍▋ ▌▋▊▊▇ ▉▋█▊▉█
28 Days Ago
▄▌▋▄▌▉▄▉▄▊▇ ▇▍██ ▋▉▋ ▌▌▌▇▍▅▄ ▅▇ ███▉ ▊▇ ▌█▊ ▋▊█▆▋▇▍▇ ▌▋▅▇ (▋▋▇▄▄▋, ▄▊▌▉▄, ▋▅▊▄, ▉▄▋▄▄ ▄▌▍▌▇▊, ▅██▊▆▆▍▍ ▊▊▄▉▊) ▊▌▌▋▅▊▊▄ ▅▆█ ▇▅▋▄ ▇▍▌▉▋█▉▉▆▆ ▇▋ ▌▆▍▇██▅█▆▆▄▋▆▊▉▄▆▄▆▄▉▍▉▋▌▉▌▆▄▆▉▉ ▌▍▌▋ ▆▌▍▌▄▆ ▋▅▌▄▇▄, ▌▉ ▇▅▍▆ ▅▌▊▅▉ ▌▊▌ █▄▊▉ ▍▇▌▋▌▇▄▇▄▇ ▅█▌▋▆▌▇█▍▇ ▉▉ ▋▍▅ ▄▇▅▆ ▅▌ ▋█▇ ▅▍▅▄, ▋▍▅▉▆▌ ▋▅▆ ▋▉▋▉ ▍▄▆▄ ▇▉▍ ▊▋▍▍ ▄▌██▄█.
28 Days Ago
merge from main
28 Days Ago
merge from main
28 Days Ago
Switch lastattackedtime to use Epoch time so it can network properly
28 Days Ago
▇▌▌▉ ▋▇▍▄▅▄▆▍ ▅▌▉▇ ▉▇▊ ▅▌▊▌ ▊▇▊▇ ▅▉▌▄▋▉▊▄ ▇▍▌▆▆▇█ - ▍▉▅▊▋▆ ▄▌▉▌ ▍▇▊ ▋▄▅▆▅▄ ▌▉▇▄██ █▌▆▇▊▅▇▌█▋▆ █▋▌ ▄▄▊▆▅▌▆▄▆▇▌▊▄▅▉▌▊▉▋▅▆ █▌█▌▋▉█ ▅▍ ▋▊█ ▆▄▋▌▄▌▉ ▅█▉▌▉▄▄▆ ▆▊▄▊▋ - ▉▉▉▅▆▇█▇ ▋▍▇ ▉▅▆ ▌▅▋▄ ▊▊▆▄▌ ▌▍▍▌▊ ▇▆▉▍▄▍▌ ▋█▉▊ ▊█▆█▉▆▇▇▋▆▅█▉█▄█▉▊▋▆▆▉▌▄▉▇██ ▆▇▄▊▆█▍▆▄, ▉▇▊▊▉▄▇▅▋ ▄█▄█▇▄▋▇▇▅▊▆▍ ▅▌▌ ▅█▅█▆▄▉▌█▄▆▄▉▊██▌▋▇▍▇ ▋▍ ▄▍▌▅ (▌▉▋▉▆, ▌▋█▊▅, ▋█▍▍▆▄▇, ▋▊▋.)
28 Days Ago
Updating v4 sitting anims
28 Days Ago
easel gibs and collision
28 Days Ago
Added ambience beds to the casino area on the floating cities
28 Days Ago
Reposed Chicken/Horse costume
28 Days Ago
merge from TRsign
28 Days Ago
▄▋▄▉ █▅▊▄█▌▌▍
28 Days Ago
TR neon sign polish.
28 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
28 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
28 Days Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
28 Days Ago
set up ammo counter UI to work with viewmodel renderer
28 Days Ago
merge from space_station_building_skin
28 Days Ago
Viewmodel prefab changes for ammo display
28 Days Ago
merge from naval_update/deep_sea
28 Days Ago
Compile fix
28 Days Ago
texture updates and buildingskin save files for easier testing
28 Days Ago
removed float on prison barge
28 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
28 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
28 Days Ago
merge from naval_update/deep_sea
28 Days Ago
fixed wrong name again
28 Days Ago
▌▄▍▉▉▇ ▌█▇▋▉▆▌█ ▊▍▌▆▇▍▊▅▌ ▆▋ ▇▍▍▉▍ ▊█▊ █▉▇▄_▌▅▉▆▇▄ ▆█ ▆▋▉█ ▊▅▊▋▋▆ ▊▅▋▋▅ █ ▌▍▇▄▅▊ ▇▌▇▍, ▍▄▌▊▇ ▄▊▌▉▊ ▇▉▍▌▍▊▌▆ ▍▅ ▇▄▄ ▅▇ █▋▆▆ ▊█ ▋▅▊▅ ▊▍ ▄▍▊▉ ▌▆▉▄▇▍█
28 Days Ago
Added deep sea exit icon
28 Days Ago
▆▉-██▆▍▊ ▍▋▌▌▇▇▌ ▅▌▋▅▆▄ ▍▍▄▉▆▅▊ ▌▅▍▌▄
28 Days Ago
▅▍▄▄ ▇▆▋▍█▅█▋▄▋ ▋▊▌▌▅▆▋ █ ▊▌▄▌▌▊ ▊▇▄▉▌▇ ▅▄▆▄ ▍▉▌▇ ▄█▋▄▇█▋ ▋▆ ▉▊'▇ ▌▋▆▆▍█▇▄ ▇▅▄▌ ▍ ▊▊▋▇▋▍▉▇▇▇▆, ▄▄ ██▌▍▄▉▌ ▉██▋ ▍▅█▆▌▄▍ █▌ ▄▊▌ ▄▇█▊▄▍█▇▄▅ ▍▍▌▆█▄▉▍█ ▅▆ ▄▇▊█ ▇▉▆█▋▆▍▋ ▊▌▉▉▍▋▉▄ ▄▊▌ ▅█ ▇▊▊▌▍▍▊ ▉▊ ▍▍▌ ▅▋█▆▍▆▍'▄ ▅▆▇▌▉▉▅▍ ▅▅▇▉▉ (▍.▍., ▍▊▉▌▇▇ ▆▍ ▌▊▋ ▋▄▅▋▄▇ ▌▅ ▇ ▅▆▌▇ ▇▋▋▇█▉▇▇ ▆▌█▊▇▇▊▋ ▍▆▉▆▋▋▅ ▋█▄▄▋▇▊▋ ▊▋ ▅▉▉▉ ▍▉▆▆)
28 Days Ago
merge from twitch_rivals_2025
28 Days Ago
▅▇▊▊██ ▌▍ ▆▇▍▆▊▋ ▇▇▄▊▅█ █▍▇▅ ▌▉▅█▄▋, ▇▄▍▆█ ▍▉ ▋▊█▇▌ ▍▆ ▊▆▊█ ▉█▄▊▆▌, █▅▄ ▉▋ ▌▆ █▌█▄▍▆▇▆█ ▋▇▄▊. ▅▊▄▅█ ▉▌▋▌▊▊ ▋▌▅▌▆▌ ▄▍▋▅ ▍▍█▅ ▋▄▇▅▅▊▋▉▉ ▋▌▅▍▅▅▍▉▉, ▆▌▇▄▅ ▉▄ ▉▋▇▆▉ ▅▊▉▍▊█▉ ▊▊▍▍▅, ▆▇▄▄▍▍▌▋ ▊▇▋▊▌ ▊▍▌ ▅▉ ▍█▇▄, ▉▅▉▄ █▊█▍, ▍▆▌▆▌▋█▍▊ ▌▉█▌ ▌▍▍ ▄▄▉▋█▄▄▉▋ ▅▋▌▉▍█ , ▅▇▋██▋▊ ▌▆▇▆▍ ▄▍▌▅ ▋▆▊ ▍█▅▋█▌▆▇, █▊▄▉▇ ▋▇▇▅▅█▉▆█▅▇▇ ▆▅ ▍▊▍▄▍▊▍▍▄▄▊▆
28 Days Ago
Fixed deep sea billboards leaking after a server restart