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127,022 Commits over 4,109 Days - 1.29cph!

27 Days Ago
Brick building skin moved items
27 Days Ago
Add and setup all the building skin views (minus brick)
27 Days Ago
Allow scientist to shoot briefly even after they lose LoS
27 Days Ago
setup m15 entity, added m15 world model rig/anim controller and anims
27 Days Ago
Fix being able to see scientist feet through the oilrig floor
27 Days Ago
Fix missing collision on oilrig
27 Days Ago
Fix scientist hearing working counter-intuitively when being sniped
27 Days Ago
Fix headshot damage multiplier not working on new scientists
27 Days Ago
textured and setup orientable spotlight.
27 Days Ago
merge from main
27 Days Ago
merge from main
27 Days Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
27 Days Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
27 Days Ago
Merge: from main Tests: editor builds
27 Days Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
27 Days Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
28 Days Ago
ian_serializable_field_cleanup -> main
28 Days Ago
Fix siege weapon vehicle audio compile error
28 Days Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
28 Days Ago
Clean: simplify code Tests: gun turret being deauthed
28 Days Ago
WIP
28 Days Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
28 Days Ago
Fix compile error
28 Days Ago
Potential fix for scientists not reacting well to being sniped
28 Days Ago
M15 Pistol - World model fixes and texture tweaks
28 Days Ago
main -> snap_deployables
28 Days Ago
ian_serializable_field_cleanup -> main
28 Days Ago
Serializable field fix - BatteringRamVisuals
28 Days Ago
Serializable field fix - SiegeWeaponVehicleAudio
28 Days Ago
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28 Days Ago
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28 Days Ago
patrol_heli_revision_2 -> main
28 Days Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
28 Days Ago
Potential fix for scientists not opening doors sometimes
28 Days Ago
merge from frontier_external_fixes
28 Days Ago
main -> patrol_heli_revision_2
28 Days Ago
populate_heli_path_nre_fix -> main
28 Days Ago
Additional check in map view
28 Days Ago
Fix scientists shooting super fast
28 Days Ago
removed wire from wall_a
28 Days Ago
removed stray damage volume
28 Days Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
28 Days Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
28 Days Ago
syncvar_none_compile_fix -> main
28 Days Ago
Fix compile mode None throwing errors in syncvar generated classes
28 Days Ago
merge from main
28 Days Ago
WIP
28 Days Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
28 Days Ago
Merge from toolgun_deploy_fix
28 Days Ago
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