reporust_rebootcancel

108,297 Commits over 3,867 Days - 1.17cph!

43 Days Ago
Blunderbuss + frontier hatchet backpack offsets
43 Days Ago
Merge from hill_cliffs_splat
43 Days Ago
Merge from world_update_2
43 Days Ago
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43 Days Ago
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43 Days Ago
Rock splat removal added to coastal cliffs
44 Days Ago
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44 Days Ago
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44 Days Ago
Fix fireball not be set to rest when it should have been
44 Days Ago
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44 Days Ago
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44 Days Ago
reinforced wood shield blockout
44 Days Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
44 Days Ago
Reenabled LODs on hill cliffs
44 Days Ago
Added TerrainSplatRemove to all hill cliffs
44 Days Ago
TerrainSplatRemove
44 Days Ago
Clean: replacing obsolete Pool api usage Tests: none, trivial change
44 Days Ago
Fixed PlaceCliffsUniform not spawning below 0
44 Days Ago
Merge from main
44 Days Ago
Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
44 Days Ago
Fixed vending machine skins being rendered as beanie hat
44 Days Ago
Merge: from main Tests: built all modes in editor
44 Days Ago
merge from world_update_2
44 Days Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
44 Days Ago
Backups
44 Days Ago
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44 Days Ago
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44 Days Ago
HCR viewmodel - Corrected slightly offset ironsights
44 Days Ago
Merge from world_update_2
44 Days Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
44 Days Ago
testing cloud improvements
44 Days Ago
Parent merge
44 Days Ago
Merge from world_update_2
44 Days Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
44 Days Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
44 Days Ago
Parent merge
44 Days Ago
Merge from world_update_2
44 Days Ago
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
44 Days Ago
Merge from world_update_2
44 Days Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
44 Days Ago
adjust hcr firerate
44 Days Ago
hcr wip stats
44 Days Ago
merge from fix_monument_scenes_client_entities -> main
44 Days Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
44 Days Ago
Fixed airfield sometimes spawning too close to river
44 Days Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
44 Days Ago
Fixed underwater specular on terrain
44 Days Ago
HCR viewmodel - removed sway from ADS fire anim
44 Days Ago
Optim: lazy-allocate Sound Modulator lists - Added an assert to trigger when we try to remove a modulator we don't own Noticed that we have 3 modulators on average per 4 lists of modulators, so we can save 1-3 lists per sound and recycle better. Tests: When driving around, got max 42 SoundModulation instances with 66 lists (instead of 168 previously)
44 Days Ago
merge from br-zone-water