108,321 Commits over 3,867 Days - 1.17cph!
Attempt to fix get path index ahead NRE
More work on ziggurat interior
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
▌▆█▅▊▅▊▋▉▆ ▋▇▄▌▋▇█▉▄▅▍▊, █▆▊ ▆▋▊▊▊▇▇▋ ▅▋▅▇▋▋█ ▉▊ ▍▌▉▄▉ ▇▄ ▋▍▋▆▄▅▆▌ ▆█ ▇█▍▅▌▍█
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
Fixed death screen 'Respawn' button text being truncated in Finnish
Set prevent building radius to is trigger on new divesites
Removed 'doorway_desc' unused phrase from a bunch of prefabs
Update: output results in micros for Recursion test
Tests: ran the benchmark, confirmed output
radtown_npc_drivethrough -> world_update_2
Adjusted entry triggers at radtown to increase reliability
Minor fixes, removed unused phrases
▍▊▅▅▄▉▅▆▅▆ ▋▉▍▍███▋ ▉▋█ ▍▆▊▌▄▇▍█▇▆▇▅▋▄▇
Bradley now sucessfully enters and exists splines when at the end/start of radtown
▇▆▊▄▋▅ ▌▋▉█▄▊_▉▇▍▇▇▊▇▌▋▋▇▌ ▇▌▄▌ ▄.▇█ -> ▍.▅▉ (▇▄██▊▌▅▍▆▄▍ ▍▇▍ ▊▊▅▍ ▋▅▇ ▊▌▌▊▍▄▄▋)
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
Added FlextText to RustText converter (similar to TMP -> RustText)
Fixed wallpaper store page wainscoting preview not cycling through variations
Localized all store pages
Fixed bugs when Bradley locks into spline
Added methods for start and end depending on direction
Radtown changes
S2P
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
▍▍-▅▅▊█▌▋ ▇▌▋▉▅▍▇▅▋▉▌▌ ▇▇ ▇▉▉▆▊▊▄▌▋▆▌▅ (▄▇▉▅▉▊▇▍▍ ▄█▄ ▆▊▍▆▄ ▌▋█▋▊▉▉, ▊█▌▅)
▌▋▇▇▌ ▍▄▋▌ ▇▌██▍▉▊▅▄▋_▇▌▇▊▅▅▊
Conditional first person FX stuff.
Update: PlayerLoot pools Client-side ItemContainers
Tests: tested both server-client looting and just client looting. checked telemetry on both sides - saw expected ups and downs.
Applied the Phrase property drawer to RustTextEditor
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards)
Fixed target list NRE
Update: forgot to allocate the ItemContainer from pool for IndustrialCrafter
Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
Update: IndustrialCrafter pools ItemContainer
- reimplemented properties as explicit interface props where applicable
- cached LootPanelTitle translated phrase (as it was allocating on every get)
- removed dead code in CanPickup
- got rid of if branch on ServerInit (since we now destroy inventory on entity destroy)
Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
Bradley drive through~
Spline movement code
Bradley uses direction injection
Direction flipping based on target relative direction
Stores and uses initial entry direction to keep a relative forward direction and avoid flipping bradley round the other way
Allow peeking next position with a given direction
S2P
Localized general store items names and subtitles
Phrase custom property drawer:
- Preview the phrase translation using the selected language
- Show the english string when collapsed
- Save and undo fixes
Update: Item & ItemModContainer pools ItemContainer
Tests: spawned an AK, added extended mag, dropped it - saw uptick. after it despawned - got downtick. Spawning another AK gave me a fresh and empty one.
world_update_2 -> radtown_npc_drivethrough
Added support for directionality to SimpleSplineTranslator - this will allow Bradley to reverse along the spline as well as go forward over it
Basic Bradley backend spline setup
Added a custom property drawer for Phrases, allowing you to search through existing translations in a window to easily re-use existing tokens
Bugfix: missed original allocation in PlayerCorpse
Tests: none, trivial changes
Update: PlayerCorpse pools ItemContainer
Tests: dressed up, suicide, saw uptick of containers, body disappeared, saw downtick of containers. Repeated, got expected results and didn't see a leak