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108,321 Commits over 3,867 Days - 1.17cph!

55 Days Ago
Attempt to fix get path index ahead NRE
55 Days Ago
More work on ziggurat interior
55 Days Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
55 Days Ago
Motion iteration
55 Days Ago
world_update_2 -> Aux2
55 Days Ago
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55 Days Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
55 Days Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
55 Days Ago
Set prevent building radius to is trigger on new divesites
55 Days Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
55 Days Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
55 Days Ago
world_update_2 -> Aux2
55 Days Ago
radtown_npc_drivethrough -> world_update_2
55 Days Ago
Adjusted entry triggers at radtown to increase reliability
55 Days Ago
Minor fixes, removed unused phrases
55 Days Ago
merge from main
55 Days Ago
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55 Days Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
55 Days Ago
Phrase update
55 Days Ago
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55 Days Ago
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55 Days Ago
merge from localization
55 Days Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
55 Days Ago
merge from main
55 Days Ago
Viewmodel overrides.
55 Days Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
55 Days Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
55 Days Ago
Localized all store pages
55 Days Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
55 Days Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
55 Days Ago
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55 Days Ago
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55 Days Ago
Missing file
55 Days Ago
Conditional first person FX stuff.
55 Days Ago
merge from main
55 Days Ago
Update: PlayerLoot pools Client-side ItemContainers Tests: tested both server-client looting and just client looting. checked telemetry on both sides - saw expected ups and downs.
55 Days Ago
Applied the Phrase property drawer to RustTextEditor
55 Days Ago
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards) Fixed target list NRE
55 Days Ago
Update: forgot to allocate the ItemContainer from pool for IndustrialCrafter Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
55 Days Ago
Update: IndustrialCrafter pools ItemContainer - reimplemented properties as explicit interface props where applicable - cached LootPanelTitle translated phrase (as it was allocating on every get) - removed dead code in CanPickup - got rid of if branch on ServerInit (since we now destroy inventory on entity destroy) Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
55 Days Ago
Bradley drive through~ Spline movement code Bradley uses direction injection Direction flipping based on target relative direction Stores and uses initial entry direction to keep a relative forward direction and avoid flipping bradley round the other way Allow peeking next position with a given direction S2P
55 Days Ago
Localized general store items names and subtitles
55 Days Ago
Phrase custom property drawer: - Preview the phrase translation using the selected language - Show the english string when collapsed - Save and undo fixes
55 Days Ago
Update: Item & ItemModContainer pools ItemContainer Tests: spawned an AK, added extended mag, dropped it - saw uptick. after it despawned - got downtick. Spawning another AK gave me a fresh and empty one.
55 Days Ago
world_update_2 -> radtown_npc_drivethrough
55 Days Ago
Added support for directionality to SimpleSplineTranslator - this will allow Bradley to reverse along the spline as well as go forward over it
55 Days Ago
Basic Bradley backend spline setup
55 Days Ago
Added a custom property drawer for Phrases, allowing you to search through existing translations in a window to easily re-use existing tokens
55 Days Ago
Bugfix: missed original allocation in PlayerCorpse Tests: none, trivial changes
55 Days Ago
Update: PlayerCorpse pools ItemContainer Tests: dressed up, suicide, saw uptick of containers, body disappeared, saw downtick of containers. Repeated, got expected results and didn't see a leak