reporust_rebootcancel

132,278 Commits over 4,262 Days - 1.29cph!

33 Days Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
33 Days Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
33 Days Ago
Remaining layer fixes
33 Days Ago
Server tab
33 Days Ago
Floor & triangle floor layer fixes
33 Days Ago
floor & triangle floor layer fixes
33 Days Ago
hackweek - halloween garland blockout and test atlas
33 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
33 Days Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
33 Days Ago
Profile ScaleBySpeed.Update
33 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
33 Days Ago
Add wake displacement to every hull block, to check performance
33 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
33 Days Ago
hackweek arcade machine implemented line combination wins with visual light feedback
33 Days Ago
Merge from parent
33 Days Ago
Merge from main
33 Days Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
33 Days Ago
Show on the item info panel if data can't be redeemed
33 Days Ago
Add data spawns to all of the loot spawners
33 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
33 Days Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
33 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
33 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
33 Days Ago
Clan scores
33 Days Ago
Boilerplate loot item and deposit entity
33 Days Ago
Rebase on /main
33 Days Ago
Virtual scrolled the item list
33 Days Ago
Fix NRE when in build priv zone
33 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
33 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
33 Days Ago
Can favorite items Added All and Favourites tabs
33 Days Ago
3 materials for the 3 extra materials created
33 Days Ago
Cherrypick CS 107107 - Wind shader fix
33 Days Ago
3 more meta files
33 Days Ago
16k .meta files
33 Days Ago
Height fixaroos
33 Days Ago
Splat cleanup
33 Days Ago
hackweek arcade machine wip
33 Days Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
33 Days Ago
More automatic upgrades
33 Days Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
33 Days Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
33 Days Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
33 Days Ago
Clarify namespaces for rendering in Rust code after namespaces changed
33 Days Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
33 Days Ago
More auto applied upgrades
33 Days Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
33 Days Ago
Fix render pipeline switch using statement -> Begin() & End() calls
33 Days Ago
So much cliffing
33 Days Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual