reporust_rebootcancel

111,844 Commits over 3,928 Days - 1.19cph!

59 Days Ago
merge from main
59 Days Ago
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59 Days Ago
59 Days Ago
When using SetPath, don't update the path if it didn't change
59 Days Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
59 Days Ago
merge ice_sculpture->Aux2
59 Days Ago
Added missing prevent buidling to catapult constructable prefab
59 Days Ago
Can't pull/push a mounted ballista
59 Days Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
59 Days Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
59 Days Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
59 Days Ago
Fix client compile issues
59 Days Ago
fixed nre on client loading of sculpture
59 Days Ago
▋▇▉▊ ▆▍▆▄█▉▄▇ ██▄▆█▆▋▋▆▌ ▅▇▉ ▇▊▋ ▅▊▉▆▉▆▆▊▍▉█ ▍▄ ▄▍▆▇▌█▉▄▉█▄▉▌.▇▍▆▅▄▌▇▉. - ▍▋▄ ▌▋▅▅▇▆.▍▌▋▊▅▌▍▄.▋▌▄▋_▉▅▉▊▋▍▇█_▌▉▉▊█▅▆▅█▄▇ = █.▊▇ (▉▅▋▅▅▄ ▇▄▇▄▆) ▌█▉ █▅▍▆ ▋▌█▇▆▅▅▄▊▋▊▊▉▉▄▅▊▇▍▊▌ > ▇ ; ▅▌▅ ▉▇▊▋▋▋▆ - ▅▄▋▋▍▅▍▉ ▍▄█ ▊▇▊█▊▋▆ ▍▄▆▆█▇▋▉▅▋▌ ▉▆▌▍ █▉█ ▌▆▆███▋▋▍▉-█▉▄▊▌▉▌▊.▄▌▊▇▄▇▄▅▋▇▌▉▊ ▍▅▍▌▉▍▉▊ ▌▉▋ █▅▅▊▋▆▊▊▄▇█▊▌ ▉▅▍█▆▋ (▇▌█▍██▄▌▇ ▊▇▍▅▆▌▍▍▅▇██▋ ▅█ ▇▉█▅▆▇▍▅ ▇▅▆▌▄▆▊▆▊█▇▄▋▇)
59 Days Ago
merge ice_sculptures->Aux2
59 Days Ago
updated entity bounds
59 Days Ago
Implemented new catapult reload animation
59 Days Ago
Merge: from soundmodulator_leak - Fixed sound leaks from quickswitching scenarios - Fixes wrong loop sound being played when coasting on a pedal bike - Fixing flamethrower not playing sound when quickswitching while holding fire button - Fixing pilot sound not played on taking out a flamethrower - Recycle footsteps when their sounds end, instead of potentially incorrect preset time Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
59 Days Ago
merge ice_sculptures->Aux2 + codegen
59 Days Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
59 Days Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
59 Days Ago
jungle skin prefabs setup progress
59 Days Ago
manifest
59 Days Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
59 Days Ago
actual client compile fix
59 Days Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
59 Days Ago
Merge: from main Tests: Booted editor - no errors
59 Days Ago
client compile fix
59 Days Ago
Catapult - added reload anim
59 Days Ago
Plushy crafting fix
59 Days Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
59 Days Ago
Added small ramp so its easier to get in and out of the tower
59 Days Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
59 Days Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
59 Days Ago
updated rig and anims for mini crossbow
59 Days Ago
jungle skin - models and gibs
59 Days Ago
Ballista bolt effects tweaks
59 Days Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
59 Days Ago
Update: drop sound instances for variety of types on disable - HarborBridge - HarborCrane - PhoneDialler Tests: none, trivial changes
59 Days Ago
Bugfix: Stop DigitalClock from leaking sound instances when it's flags change - Also dropping sound refs on disable Tests: none, trivial change
59 Days Ago
merge from main
59 Days Ago
Update: drop sound refs when vehicles are destroyed - Magnet Crane - MLRS - Modularcar Garage - VehicleModuleSeating - Traincar audio Tests: none, trivial changes
59 Days Ago
merge from wire_slack_fix
59 Days Ago
merge from storagemonitor_passthrough
59 Days Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
59 Days Ago
jungle skin atlas/material update
59 Days Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
59 Days Ago
Update: drop sound refs when ScrapTransportHelicopter is destroyed Tests: none, trivial change
59 Days Ago
Updated blowpipe skinning and animation adjustments on holding pose
59 Days Ago
Clean: removing empty override method Tests: none, trivial change