reporust_rebootcancel

108,332 Commits over 3,867 Days - 1.17cph!

56 Days Ago
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56 Days Ago
add some shading to areas of map with steeper terrain slopes (cliffs)
56 Days Ago
Cliff DecorUniformTest progress / better coverage
56 Days Ago
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56 Days Ago
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56 Days Ago
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56 Days Ago
Various fixes
56 Days Ago
merge from localization
56 Days Ago
Compile fix
56 Days Ago
merge from enable_monument_scenes -> main
56 Days Ago
Fix monument scenes being enabled on server by default - disabled on server - enabled on client
56 Days Ago
initial 3p setup, entity updates
56 Days Ago
Use the system's language by default, before reading client.cfg file Fallback to English if not supported
56 Days Ago
Update: LootableCorpse pools ItemContainer Tests: Equipped a horse with backpack and items, killed it - saw the uptick in ItemContainer telemetry, then once corpse despawned, it ticked down.
56 Days Ago
merge from world_update_2
56 Days Ago
network++ save++
56 Days Ago
Added rock formations to World Setup Tweaked rock formation anchors to balance spawn rates
56 Days Ago
Look devving ziggurat interior. Working on mezzanine.
56 Days Ago
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56 Days Ago
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56 Days Ago
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56 Days Ago
Minor language option tweaks Restored MenuUI prefab state
56 Days Ago
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56 Days Ago
Fixed missing characters in Chinese font
56 Days Ago
Fixed missing languages in LanguageSwitcher editor tool
56 Days Ago
Moved the language selection to the options menu Languages are now listed by their names, written in their own languages
56 Days Ago
separated stationary player processing from moving player processing - lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
56 Days Ago
Update: PlayerInventory pools ItemContianers Tests: equipped backpack, loaded up on items, killed self and checked that look transferred properly. Confirmed recycling in 2p session by killing the sleeper.
56 Days Ago
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56 Days Ago
merge from aux2
56 Days Ago
network++ save++
56 Days Ago
removed unused command generating function
56 Days Ago
gave Parallel.For some profile regions on the scripting threads
56 Days Ago
no-clip functional with physics queries as generated commands - requires a lot of lists to gather information of the sub-set, need to find a better pattern here
56 Days Ago
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56 Days Ago
Update: BaseRidableAnimal pools ItemContainers - Also "fixes" silent id leak by returning it Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
56 Days Ago
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56 Days Ago
Add more detailed profiler markers to fsm
56 Days Ago
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated - Inlined only usecases's event code into init - Cleaned up double-nested ifdef and a bunch of newlines It has been used incorrectly anyway and was misleading. Tests: none, trivial changes
56 Days Ago
Incapacitate vision and movement duration tweaks
56 Days Ago
merge from main
56 Days Ago
Placeholder obscurce vision UI
56 Days Ago
Increased lower chain damping to 0.2
56 Days Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
56 Days Ago
Add phrases for move speed and obscure vision modifiers
56 Days Ago
merge from clearinventory_improvements
56 Days Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
56 Days Ago
merge from main