reporust_rebootcancel

108,406 Commits over 3,867 Days - 1.17cph!

2 Months Ago
Update: minor log format changes to help with searchability By wrapping the category in it'll be easier to do simple searches without hitting popular words (like Spawn) Tests: ran locally
2 Months Ago
Clean: Making frequent logs less spammy in normal detail mode - Bradley velocity report is removed (as it didn't add much value) - Network update logs moved to highest detail level, 3 Otherwise, it floods the output too much, making it hard to parse logs Tests: ran locally, checked logs are less spammy
2 Months Ago
tweaked hatchet cloth settings for better stabilitity - upped damping and constraint iterations
2 Months Ago
Added last of LODs to jungle ruin walls kit.
2 Months Ago
Bugfix: Fix logging name frequently missing a NetID It was possible to generate and cache name too early Tests: local editor session, observed that same game object's identity updated properly
2 Months Ago
Update: When logging emit an instance ID Without it can be hard to aggregate logs per game object Tests: ran in editor
2 Months Ago
Fixed static planter now actually spawns the random selection of plants. Spawn positions are now cached in the editor instead of at runtime
2 Months Ago
Added a command to generate the grid with custom size and spacing values NRE fixes
2 Months Ago
Added an alternative dryfire rate so that the dryfire animation can be played faster than the fire rate on slow firing weapons Set to 0.2 on the revolver
2 Months Ago
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2 Months Ago
initial pass on burstcloth setup for VM not using VM renderer
2 Months Ago
Implement tile art, each layer has a different color
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
More work on a built-in copy pasting tool: You can now set two positions to select entities, forming a boundary for precise selection Added a basic set of commands running on your current selection like save, cut, kill, print, cancel (very wip)
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
2 Months Ago
merge from wortld_update_2/dpv_fixes
2 Months Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
2 Months Ago
Merge from world_update_2
2 Months Ago
Merge from waterwell_update
2 Months Ago
Build fix
2 Months Ago
Merge from world_update_2
2 Months Ago
Merge from waterwell_update (for initial playtest)
2 Months Ago
Fixed NPC shopkeeper not respawning
2 Months Ago
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2 Months Ago
Manually reimplemented the vending machine changes on this branch
2 Months Ago
Allow a bigger range of angles before considering a wagon collision to be a side hit. Fixes not being able to push wagons that are parked on relatively tight corners
2 Months Ago
Fixed pushed wagons tending to zoom away when a heavy locomotive pushed them. Now limiting the velocity change based on the speed of the closest colliding train.
2 Months Ago
Merge from parent (many merge issues, will need some fixing)
2 Months Ago
Don't use rigidBody.velocity for trains. It's always zero (kinematic). Now passing correct velocity data.
2 Months Ago
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2 Months Ago
Unsaved
2 Months Ago
Parent merge
2 Months Ago
HCR attack prefab & related files.
2 Months Ago
Merge from main
2 Months Ago
Merge from world_update_2
2 Months Ago
Merge from main
2 Months Ago
Created basic setup for static planter box: Will grab all available sockets at startup, pick a random plant from a list and spawn them on the traditional deploy sockets
2 Months Ago
Radioactive water~ Looting player will now be irradiated whilst looting a dead/alive player that has large amounts of radioactive water on them (this only happens in the looting window) Items now have some standardised methods to look for radiation amounts. For the time being these are only > 0 if the item has a ContainerRads item mod Much cleaner routing through BasePlayer-Client.Looting as well as LootableCorpse New file to specifically deal with these radiation changes on BasePlayer Splashable now uses new methods Route radiation check updates through PlayerLoot::SendUpdate to further prevent unneeded calculations
2 Months Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
2 Months Ago
Track rcon disconnects during a frame Changed rcon.ssl and rcon.sslpwd to be consistent with other command line option switches (can use - or +) Set a default rcon password while in the editor
2 Months Ago
merge from preventbuilding_dungeons_fix
2 Months Ago
Revised my AttachedMonument field change so we don't lose any already assigned monuments
2 Months Ago
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo Fixes barricades deployable in Underwater Labs