reporust_rebootcancel

133,682 Commits over 4,293 Days - 1.30cph!

2 Months Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
2 Months Ago
Fixed debug portal renderer being visible with the convar off
2 Months Ago
Small engine skinning fix
2 Months Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
2 Months Ago
Only try and ram occasionally
2 Months Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
2 Months Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
2 Months Ago
Set default EditFinishUseInterval to 1 second.
2 Months Ago
Frog boots repose
2 Months Ago
Only fill fuel to 50
2 Months Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
2 Months Ago
Npc aim refactor progress
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Check textures for null in ApplyMipLevels()
2 Months Ago
Check textures for null in ApplyMipLevels()
2 Months Ago
Merge Indirect Instancing Fixes
2 Months Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
2 Months Ago
roof conditionals visual polish various fixes
2 Months Ago
Cannon animation polish pass
2 Months Ago
ak charm anchor position tweak
2 Months Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
2 Months Ago
mp5 charm setup
2 Months Ago
roof block model transforms reset, removed duplicate gibbable scripts
2 Months Ago
Updated charm list
2 Months Ago
AK charm setup
2 Months Ago
backpack charm texture updates
2 Months Ago
Updated deep sea map marker tooltip wording
2 Months Ago
Merge from client_cache
2 Months Ago
Wellipets hat repose
2 Months Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
2 Months Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
2 Months Ago
Abyss Hazmat repose/lods
2 Months Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
2 Months Ago
2 Months Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
2 Months Ago
Added BoatBuildingStation.Client partial, moved some code.
2 Months Ago
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2 Months Ago
IsBoatFullyContained uses cached blocks
2 Months Ago
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2 Months Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
2 Months Ago
Client part caching wip
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
Merge from parent
2 Months Ago
network++
2 Months Ago
merge from playable_monument_scenes
2 Months Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
2 Months Ago
Compile fix
2 Months Ago
merge from cannon_improvements