reporust_rebootcancel

108,410 Commits over 3,867 Days - 1.17cph!

2 Months Ago
Track rcon disconnects during a frame Changed rcon.ssl and rcon.sslpwd to be consistent with other command line option switches (can use - or +) Set a default rcon password while in the editor
2 Months Ago
merge from preventbuilding_dungeons_fix
2 Months Ago
Revised my AttachedMonument field change so we don't lose any already assigned monuments
2 Months Ago
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo Fixes barricades deployable in Underwater Labs
2 Months Ago
PreventBuildingMonumentTag can now get its MonumentInfo at runtime using TerrainMeta.Path.FindClosest This will allow prevent building volumes from monument not running S2P (like underwater labs) to get their MonumentInfo assigned correctly
2 Months Ago
Allow wolves to target other wildlife again, fix errors when target dies while circling
2 Months Ago
Optimize wolves LoS checks (ignore other wolves, spread computations over multiple frames, pool sight events), also ignore players in safe zones
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_weapon_mod_avg -> main
2 Months Ago
Fixed broken rad counts from container Amounts update on changed instead
2 Months Ago
digital clock sounds
2 Months Ago
merge from itempool_fix
2 Months Ago
Fixed items not resetting their flags when entering the pool, fixes the cooking icon appearing on recycled items also reset contents and parent ItemContainer for safety
2 Months Ago
Fixed some properties of weapon mods using average instead of multiplying scalars together - example: 8x scope + GCO was going from +50% recoil -> +30% recoil instead of +65% recoil
2 Months Ago
Fixed refillvitals command showing a water damage indicator on screen, game is fixed
2 Months Ago
Tweak slope conforming
2 Months Ago
viewmodel updates
2 Months Ago
Fix inverted transition in wolf fsm
2 Months Ago
Player loot method to grab rads
2 Months Ago
'refillvitalsall' command now includes spawned bots Codegen
2 Months Ago
Rerouted to ItemContainer instead
2 Months Ago
updated 3p anims, updated world model anims
2 Months Ago
DPV socket excludes artifical water - InWater socket mod allows exclusion of artifical water - added separate error when socket requires a body of water
2 Months Ago
Fixed a bug crashing the editor on start ModInit was too early for ItemManager?
2 Months Ago
Water volumes report correct overallDepth from WaterInfo - measured against the bottom of the volume or a cut-off plane
2 Months Ago
GCO techtree reduced homing missile launcher research cost
2 Months Ago
Restored WallpaperPlanner OnFrame null checks removed in 103779
2 Months Ago
Attempt at routing rad amounts through item containers
2 Months Ago
merge from wallpaper
2 Months Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
2 Months Ago
Added LODs for jungle ruin walls (just a couple remaining to do)
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Re-enable layout masks
2 Months Ago
Allow SkinViewer to work without an ItemDef if we specified a prefab resource path This allows item-less store items to work (underwears or dances for example)
2 Months Ago
Sunburn swimsuit framing
2 Months Ago
merge from main
2 Months Ago
merge from world_update_2
2 Months Ago
Rowboat.Population avoids "Decor" topology
2 Months Ago
subtracting 103750 getignore_optimisations
2 Months Ago
Sunburn underwear
2 Months Ago
separated client/server compile fix for DPV
2 Months Ago
merge DPV fixes
2 Months Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
2 Months Ago
Added RadialBlur to AlwaysIncludedShaders
2 Months Ago
Enabled Mountain toplogy use on lakes unique environments
2 Months Ago
merge from main
2 Months Ago
reduced rotate amount in viewmodel
2 Months Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server