reporust_rebootcancel

136,850 Commits over 4,474 Days - 1.27cph!

36 Days Ago
steam_retry_button_fix -> main
36 Days Ago
Fix retry steam button not working
36 Days Ago
Cobalt Statue - Helix textures, material and prefab LODs
36 Days Ago
Possible threading fix for voice delay issue
36 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
36 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
36 Days Ago
Merge from main
36 Days Ago
merge from kickgms
36 Days Ago
Item name and desc
36 Days Ago
Item id, world model fixes
36 Days Ago
merge from main
36 Days Ago
merge from optimize_train_track_meshes -> main
36 Days Ago
Fix "Double invocation of a deferred action"
36 Days Ago
Fix null check using .Equals() instead of == null
37 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
37 Days Ago
Fix CLIENT compile errors
37 Days Ago
merge from main -> optimize_train_track_meshes
37 Days Ago
Merge from findobjectsoftype_replace
37 Days Ago
Merge from main
37 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
37 Days Ago
Charm picker UI wip
37 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
37 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
37 Days Ago
merge from main
37 Days Ago
merge apartment_complex_monument/prototype/mailbox
37 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
37 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
37 Days Ago
protocol_update -> main
37 Days Ago
Protocol++
37 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
37 Days Ago
Merge from main
37 Days Ago
Merge from setflag_change
37 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
37 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
37 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
37 Days Ago
Merge from main
37 Days Ago
Add mailbox slide entities to manifest
37 Days Ago
bunny hat uses cap deformhair
37 Days Ago
merge from rhib_cargo_fixes
37 Days Ago
Bare bulbs.
37 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
37 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
37 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
37 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
37 Days Ago
Merge: from main
37 Days Ago
Push starting targeting radius out of its own monument bounds.
37 Days Ago
naming updates for 3p inventory idles
37 Days Ago
Updated inventory idle anims so they are on the new player update rig
37 Days Ago
Glass AR - updated viewmodel FBX for rigging
37 Days Ago
Remove duplicate line