111,926 Commits over 3,928 Days - 1.19cph!
More rendering settings, condensing others.
Separating catapult wheels into separate mesh pieces
merge from
107427 fix_community_ui_nre
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
New lingering puffs & secondaries to grenades.
Another fix for NRE when inventory is open and server shuts down
Merge from dofexposer_improvements
Dof Exposer will find any dof post process volume in the scene when resetting
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
Added button to copy current in-game values to DofExposer
[Button] attributes can access Properties via the isTrue and isFalse parameters
DofExposer values are now multiplied correctly when taking hi res screenshots
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Merge from store-ui-gestures-pack
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Reverted incorrect change to PageMedia prefab
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Adjusted text sizing on gesture wheel reset to default button
disable TOD dithering, redundant on top of global post process dither
Adding new catapult skinned mesh
Hitting something with the battering ram damage its head
The ram is unusable when the head is too damaged
You can repair it using HQM
Fix player copy tool material disk cache comparison (last issue)
- Upped crossbow built in magazine to 4
- Enabled fractional reload
- Manifest
Initial item setup, just a duplicated crossbow for now
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
Impose use distance on request raise
merge from media_projects
Codegen (was getting errors)
Bugfix: patch sheared frames when exporting json snapshot
- In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure
- left a TODO to properly reconstruct a sheared frame
- For now expanding frame scope to cover sheared period
Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
dropped block scale a little
Fixed SKS description using the SAR token
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Added a progress bar when reloading the catapult
Rotate all siege weapon wheels in a quaternion space instead of euler angles.
Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels