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156,445 Commits over 4,566 Days - 1.43cph!

37 Days Ago
statesync tests for events not firing if they're on frame 0
37 Days Ago
merge from glass_ar - square steam images, pack icon, naming tweaks
37 Days Ago
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
37 Days Ago
merge from main
37 Days Ago
First step to port old animals to new AI system (no behaviour change, it just makes them easier to maintain, we'll do proper behaviour rework in the future)
37 Days Ago
Merge from effect_recycle_glass_fix
37 Days Ago
detachTime and recycleTime is no longer read only Don't set those times to 0 at build time if no particle system is present Temporary fix for this month, needs a nicer fix next month as those fields should be readonly
Rin
37 Days Ago
merge from underwaterlabs_monument_blockers
37 Days Ago
russian roulette; - gibs added - guide prefab - prefab updated - icon updated
37 Days Ago
merge from medical_honey_bandage
37 Days Ago
Added missing teas to the cooking workbench cooking visuals All teas spawns the kettle now
37 Days Ago
Adjusted the world model LODS to match the regular bandage
37 Days Ago
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
37 Days Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
37 Days Ago
Added monument blockers to underwater labs red key card doors
37 Days Ago
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles
37 Days Ago
fix to recycle and efficiency worldmodel upgrades for missing faces
37 Days Ago
rebuilt skins list with crystal ARs
37 Days Ago
main -> radwater_buff_2
38 Days Ago
merge from main
38 Days Ago
Updating skinning for bull/calf
38 Days Ago
merge from advanced_wooden_crate_gib_fix
38 Days Ago
fixed loot crate gibs spawning with way too small colliders - although its a temporary fix until other issues can be ironed out.
38 Days Ago
Merge: from main
38 Days Ago
crystal ar final store icon
38 Days Ago
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38 Days Ago
Merge from main
38 Days Ago
Merge from main
38 Days Ago
Hooked up randomisation on alien costume vm
38 Days Ago
Merge from vm_randomisation
38 Days Ago
Merge from main
38 Days Ago
New milk item placeholder
38 Days Ago
If an item id doesn't match the shortname, show an error in the inspector with a fix button
38 Days Ago
merge from render_pipeline_testing
38 Days Ago
client guard
38 Days Ago
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc
38 Days Ago
Hooked up fur shader toggle when shearing is ready Added readytomilk and readytoshear debug commands
38 Days Ago
ai.showstate now parents it's Ddraw labels, looks a lot smoother
38 Days Ago
Animals can now eat from a trough, will prioritise that over grazing on grass
38 Days Ago
Shearing interaction
38 Days Ago
merge from main
38 Days Ago
Renamed the "Horse Dung" item to just "Dung" (left the prefab/item def names referencing horse, no point changing those)
38 Days Ago
Hooked up male calf prefab/material
38 Days Ago
Merge from main
38 Days Ago
Merge from main
38 Days Ago
Show a mesh quality slider when previewing a LOD, allows us to quickly see what things look like at different quality settings
38 Days Ago
Merge from footstep_heavy_armour_fix
38 Days Ago
Fixed player footsteps not playing when slowed by excessive amount of armour Affects players wearing full plate set as well as diving fins while walking on land
38 Days Ago
main -> character_customisation