reporust_rebootcancel

158,052 Commits over 4,566 Days - 1.44cph!

33 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
33 Days Ago
Broken helipad stages setup
33 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
33 Days Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
33 Days Ago
Remove unused clan score event on RespawnableLootFridge
33 Days Ago
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33 Days Ago
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33 Days Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
33 Days Ago
Merge from Livestock_animals/critter_animals
33 Days Ago
main -> biofuel_generator
33 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
33 Days Ago
computer_station_device_adder_fix -> main
33 Days Ago
Fix computer station hiding the text in the identifier input box at different resolutions
33 Days Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
33 Days Ago
Merge: from main
33 Days Ago
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33 Days Ago
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33 Days Ago
merge from main
33 Days Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
33 Days Ago
Merge from main
33 Days Ago
merge from sprint_shoot_anim_fix
33 Days Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
33 Days Ago
merge from loadouts_pos_fix
33 Days Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
33 Days Ago
Adding closed version of triangle ladder hatch rig
33 Days Ago
merge from main
33 Days Ago
Sheep mount animation update and cow look animator updated to use all neck bones not one
33 Days Ago
33 Days Ago
merge from main
33 Days Ago
Merge from main
33 Days Ago
Randomised room G progress (still WIP)
33 Days Ago
Squirrel animation updates and movement speed changes
33 Days Ago
Fix dark paintable window in RRP
34 Days Ago
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34 Days Ago
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34 Days Ago
Merge from nms_hlod_fix
34 Days Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
34 Days Ago
Merge from sandbag_gib_fix
34 Days Ago
Fix multi material gibbable not applying skinned materials correctly
34 Days Ago
Fixed all sandbag tiers not showing skins on gibs except for pillbox
34 Days Ago
Add a prevent building volume around the sandbag pillbox
34 Days Ago
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
34 Days Ago
Merge from mounting
34 Days Ago
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
34 Days Ago
Client compile fix
34 Days Ago
Cleanup
34 Days Ago
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
34 Days Ago
Merge from parent
34 Days Ago
Use more bones for the sheep look at