reporust_rebootcancel

137,535 Commits over 4,474 Days - 1.28cph!

39 Days Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
39 Days Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
39 Days Ago
Merge from main
39 Days Ago
Fixed all server compile errors and warnings for RRP
39 Days Ago
merge from main
39 Days Ago
Disable detect collisions for falling satellite
39 Days Ago
Menu priorities
39 Days Ago
Inventory access always available. Mount hidden until powered.
39 Days Ago
Tweak remains offset
39 Days Ago
Disable free powerup in the editor by default
39 Days Ago
Add notification when codegen Clean & Generate finishes running and reloading
39 Days Ago
Rename inventory access menu
39 Days Ago
SatelliteData.cs cleanup
39 Days Ago
Merge from main
39 Days Ago
Merge from PlayerRIgUpdate2
39 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
39 Days Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
40 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
40 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
40 Days Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
40 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
40 Days Ago
Merge from containerioentity_sorting
40 Days Ago
Merge from main
40 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
40 Days Ago
Merge from PlayerRigUpdate2
40 Days Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
40 Days Ago
Fixed animation warnings on torch
40 Days Ago
Merge from m16a2
40 Days Ago
Fix NRE in AutoTurret
40 Days Ago
high_level_networking_improvements -> main
40 Days Ago
Mark a few more clan UI methods as UnityEvents
40 Days Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
40 Days Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
40 Days Ago
merge from prototype -> apartment_complex_monument
40 Days Ago
Save++ Network++
40 Days Ago
Add EntityRef support to our RPC source generator
40 Days Ago
Lighting prefab
40 Days Ago
Merge from prop_assetscene_split
40 Days Ago
Split the props asset scene into two, one for commonly used prefabs and one for the rest Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
40 Days Ago
Merge from m16a2
40 Days Ago
Update files that are showing as different from main
40 Days Ago
Merge from m16a2/turret_burstfire
40 Days Ago
Merge from main
40 Days Ago
More fixes
40 Days Ago
Restore missed change in last commit Cache the invoke delegates in AutoTurret.Server
40 Days Ago
40 Days Ago
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
40 Days Ago
Restore changes from merge
40 Days Ago
maintaining gas station spawns better car parts (w mockup prefab)
40 Days Ago
Update(tests): add TerrainHeightMap unit tests that cover GetHeight + GetNormal and their variants Tests: ran unit tests, some failures are unexpected