reporust_rebootcancel

133,025 Commits over 4,293 Days - 1.29cph!

2 Months Ago
Server tab
2 Months Ago
Floor & triangle floor layer fixes
2 Months Ago
floor & triangle floor layer fixes
2 Months Ago
hackweek - halloween garland blockout and test atlas
2 Months Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
2 Months Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
2 Months Ago
Profile ScaleBySpeed.Update
2 Months Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
2 Months Ago
Add wake displacement to every hull block, to check performance
2 Months Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
2 Months Ago
hackweek arcade machine implemented line combination wins with visual light feedback
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
2 Months Ago
Show on the item info panel if data can't be redeemed
2 Months Ago
Add data spawns to all of the loot spawners
2 Months Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
2 Months Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
2 Months Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
2 Months Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
2 Months Ago
Clan scores
2 Months Ago
Boilerplate loot item and deposit entity
2 Months Ago
Rebase on /main
2 Months Ago
Virtual scrolled the item list
2 Months Ago
Fix NRE when in build priv zone
2 Months Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
2 Months Ago
Alow tech trees to declare their own name Fix position of snow jacket
2 Months Ago
Can favorite items Added All and Favourites tabs
2 Months Ago
3 materials for the 3 extra materials created
2 Months Ago
Cherrypick CS 107107 - Wind shader fix
2 Months Ago
3 more meta files
2 Months Ago
16k .meta files
2 Months Ago
Height fixaroos
2 Months Ago
Splat cleanup
2 Months Ago
hackweek arcade machine wip
2 Months Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
2 Months Ago
More automatic upgrades
2 Months Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
2 Months Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
2 Months Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
2 Months Ago
Clarify namespaces for rendering in Rust code after namespaces changed
2 Months Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
2 Months Ago
More auto applied upgrades
2 Months Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
2 Months Ago
Fix render pipeline switch using statement -> Begin() & End() calls
2 Months Ago
So much cliffing
2 Months Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
2 Months Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
2 Months Ago
merge from floating cities
2 Months Ago
Script auto compile / fixes