reporust_rebootcancel

108,405 Commits over 3,867 Days - 1.17cph!

2 Months Ago
player update. updated playeranimation.controller. added walk e back in it
2 Months Ago
Localized missing strings in the sunburn page
2 Months Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
2 Months Ago
Re-enabled layout masks
2 Months Ago
Fixed female underwear missing parts
2 Months Ago
Setup NPC hearing grid
2 Months Ago
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2 Months Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
2 Months Ago
Boolean to force an explosion to follow the orientation of its parent
2 Months Ago
Boolean to force an explosion to follow the orientation of
2 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
2 Months Ago
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2 Months Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
2 Months Ago
Network++ Save++
2 Months Ago
Merge from testrun2
2 Months Ago
merge from main
2 Months Ago
world_update_2 -> Aux2
2 Months Ago
Ensure shared is created in GameSetup as well as main menu system
2 Months Ago
visual_bounds_fix -> world_update_2
2 Months Ago
Fix projet settings
2 Months Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
2 Months Ago
Subtract last merge due to project settings
2 Months Ago
Fixed missing items.
2 Months Ago
visual_bounds_fix -> world_update_2
2 Months Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
2 Months Ago
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2 Months Ago
viewmodel positional anim update
2 Months Ago
removed uneeded model prefabs
2 Months Ago
setting cliffside as 'topology not' for power substations
2 Months Ago
Error count and item logging and display summary.
2 Months Ago
disabled 'check placement map' on terrain filters of radtown
2 Months Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
2 Months Ago
Log warning if item definition isn't set
2 Months Ago
Set item IDs for test run
2 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
2 Months Ago
Merge from main
2 Months Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
2 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
2 Months Ago
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2 Months Ago
Added ProceduralMapCliff test map
2 Months Ago
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2 Months Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
2 Months Ago
Merge from main
2 Months Ago
Merge from modifier_limits
2 Months Ago
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