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133,352 Commits over 4,293 Days - 1.29cph!

60 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
60 Days Ago
Merge: from main
60 Days Ago
Update to version 1.13.11
60 Days Ago
npc aim refactor first pass
60 Days Ago
naval_update -> scientist_boat_ai
60 Days Ago
naval_update -> turret_head_animations
60 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
60 Days Ago
naval_update -> blueprint_viewmodel
60 Days Ago
Merge from parent
60 Days Ago
fixed setcolormenu not showing properly
60 Days Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
60 Days Ago
updated manifest
60 Days Ago
temp playground.charms scene
60 Days Ago
Slight tweak to emissive map
60 Days Ago
fixed OBB rotation being in the wrong space
60 Days Ago
codegen
60 Days Ago
merge from main
60 Days Ago
merge from attachment_reposition
60 Days Ago
merge from main
60 Days Ago
added boat door icon
60 Days Ago
Adjusted orange deploy guide to not be so bright
60 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
60 Days Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
60 Days Ago
CodeGen
60 Days Ago
Merge from floating_cities
60 Days Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
60 Days Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
60 Days Ago
Rebase on /main
60 Days Ago
Merge from parent
60 Days Ago
2 Months Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
2 Months Ago
Inputs as well
2 Months Ago
Recalculate final position of line for outputs (still need inputs)
2 Months Ago
Backpack charms
2 Months Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
2 Months Ago
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2 Months Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Arctic biome stuff
2 Months Ago
AccessoryManager prefab wip implementation
2 Months Ago
merge from main
2 Months Ago
Frogboot charm art assets & prefab setup
2 Months Ago
Arctic biome revamp
2 Months Ago
Filename consistency
2 Months Ago
Tuned down daytime atmosphere haze in arctic and tundra biomes a bit (not savas specific)
2 Months Ago
2 Months Ago
Spawn table stuff & related files
2 Months Ago
Various savas-specific stuff. Fixed the neon leaf colours on the forest splats.
2 Months Ago