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133,428 Commits over 4,293 Days - 1.30cph!

59 Days Ago
Nomad Suit repose/lods
60 Days Ago
Tiger mask repose
60 Days Ago
DragonMask repose
60 Days Ago
added an icon to boat ladder
60 Days Ago
Oxmask repose
60 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
60 Days Ago
Merge from largevehicle_groundwatch
60 Days Ago
Merge from parent
60 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
60 Days Ago
Remove leftover debug message from ElectricWindmill
60 Days Ago
Remove leftover debug message from ElectricWindmill
60 Days Ago
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60 Days Ago
merge from main/naval_update/boat_plank_sounds
60 Days Ago
merge from main/naval_update/boat_wheel_sounds
60 Days Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
60 Days Ago
Triangle fan cells wip
60 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
60 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
60 Days Ago
scientist_boat_ai -> naval_update
60 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Compile fixes
2 Months Ago
Added "Super Chiby" font for balloons, fix references on prefabs
2 Months Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
2 Months Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
2 Months Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
2 Months Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
2 Months Ago
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
2 Months Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
2 Months Ago
CodeGen
2 Months Ago
Merge from main
2 Months Ago
fuzz tweaks
2 Months Ago
Bandana repose
2 Months Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
2 Months Ago
lumberjack hoodie prefab update
2 Months Ago
Heavy Scientist repose/lods
2 Months Ago
audio changes on the double and single 50cal turrets
2 Months Ago
Add digital ammo counter
2 Months Ago
handmade sight refresh LOD 0 and LODs
2 Months Ago
Rabbit mask repose
2 Months Ago
Merge from naval update
2 Months Ago
painted + bare metal textue variants for explosives component box, plus LODs
2 Months Ago
Ratmask repose
2 Months Ago
ore greybox model
2 Months Ago
marging last stuff from hackweek before I forget
2 Months Ago
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2 Months Ago
wip compile fixes (PC crashed killed my library, still importing to test)
2 Months Ago
Snakemask repose
2 Months Ago
merge from main -> birthday2025
2 Months Ago
merge from boat_building